I saw the same scans posted on 4CR. (Okay, I get bored and look around sometimes.) I also took a moment to indulge myself in the theatrical exposition they provided.
I can't really draw much from either presentation. I can, however, say this:
1. I'm straddling the good 'ole fence when it comes to a strategy card game. While I don't like the idea of depending on cards to do battle, it may do well to produce the effects found when governing real combat. The restrictions associated with card play could spark situations to arise that could resemble real life equivalences; such as troop deprivation or tactile impediments.
2. I despise games that switch like that from the battlefield to do a meager animation.
I guess we'll have to wait and see! It's hard to make out the intricacies because of the language barrier.
"In a news conference, Iwata said Wii isn't battling rivals directly because it's offering different, easier-to-play games." Hur-fing-ray.
Nice move, Nintendo. If you can't beat 'em, target another, easier to coerce, audience.