Cacildo wrote:But yet i can see the point: If the wii have a place in 64 million homes across the world, why cant it sell a single game to at least half of em?
"You cant please everybody"? Well, there´s movies out there that can please much more than 30 million people.
And these people pay movie tickets per head, meaning if you want to take your wife and two kids to see a movie... well, its almost the price of a wii game.
I found it strange that publishers dont see it that way. That they cant think about products that can appeal to everybody and create multi million sellers.
wow.. this thread is getting horribly off-topic. can we please tie it back to new Zelda Wii info??i'll do my best to take where we left off and bring it back around.
i think price is definitely a factor. even though you CAN get the numbers for 3-4 movie tickets to come out to the price of most wii games, the perception of value is key. 10-12 bucks (per person) still FEELS like a smaller price, even if you multiply it 4 times. even so, 30 million tickets wouldn't equal 30 million game sales; you'd have to divide by 3-4 to reach the same number of families...at least by that math.
plus, there's less commitment. you can watch a trailer and get a reasonably good idea what to expect. if you sit down in the theatre and find out twenty minutes in that you hate it, 9/10 times you can walk out and get your money back, sometimes even if you've already watched the whole thing.
if that wasn't enough, movies play to just about anyone with a pulse. no special hardware required, unlike games, which require a large investment in hardware (console, tv, controllers, software, etc), and a larger investment of time. movies are positioned to be excellent impulse entertainment buys; games are not. that's why it's much easier to sell 30M tickets than it would be to sell 30M copies of a game...you'd need a hardware install base of at least as many citizens as can go to the movie theatre.
if you look at the ps2 with it's 130 million or-so units, how many of its games sold to half its base? i don't personally believe that's a flaw of any developer or publisher and their approach. if anything it would be a flaw of whoever designed human beings, since we're all so different with unique preferences...something that anyone working with the public (or, say, running a gaming site) learns very quickly: you can never, ever please everyone; you're lucky if you can ever get a fraction. i'd say developers releasing mini-game collections are probably coming as close as possible to something that could ever try to appeal to everyone. unfortunately those collections don't include the kind of deep experiences most players can get from standalone titles, so while a dev can get near an "appeal" to everyone, the product doesn't deliver as rich an experience. but it is possible to develop something that hits on themes and experiences that appeal at a more basic human level than specific activities. this is the difference between many nintendo games and other companies. where one developer may create something that centers around blasting nazis or battling hordes of zombies--a specific activity, story or genre--another developer like nintendo will focus on something more basic that is fun, like simple, incremental challenges, and build a game around that. popcap is another company that has learned very well what can appeal to almost anyone. but even they can't sell those broadly appealing games to anywhere near half of any console's user base.
i do however think that many developers have just been lazy when it comes to the wii, perhaps thinking that throwing any old game out to a huge crowd will net enough return, but i doubt it, and it's clear that approach doesn't work very well. that's how spammers do it... send their crap to millions of people and hope a fraction respond. well, when we have to pay for it, people respond even less. if you support us, we will support you. and that doesn't just mean make a good game and we'll buy it. you need to get the word out, market it however necessary, and then follow-through on all of those promises and touch points.
so what does that mean for zelda wii? well, we honestly don't know enough about the game to know its audience or direction, but that it's supposed to be a refreshing new entry, vs the now tiring old formula. that means it should be aiming to please new people too, which also means nintendo will need to do a little marketing...ideally more than their typical lone tv commercial or banner ads online. usually zelda games arent ones that need a lot of buzz, but if they are planning to release it this year, they need to start building more awareness NOW. not hype. awareness.