Hi, its SaviorX here. I never really contribute to GoNintendo (I just read the daily updates) and have only posted in the forum twice before, but I felt the need to share this with those among you here. I might update this a few more times in the future, but for now I'll contribute a sample of some of the things I have recorded and shelved away like a troll in the depths of my hard drive. It contains excerpts and convincing statements I've found while scouring forums Webwide (that a term?) and I figured I'd put up something for GN; spice the forums up a bit. So without further ado.... The Swarm.
March 20 2007
"It's something we'd like to do, but unfortunately it's not a very good fit with Oblivion. Oblivion is a very demanding game hardware-wise and in terms of graphics processing and raw horsepower. It's not something the Wii was designed to do. They decided not to make the focus on raw horsepower but on interface and so forth. It's a great console and many of us at Bethesda have one but I know that bringing Oblivion over is not possible - we'd have to do a whole new game."
-Bethesda's vice president of Marketing Peter Hines, after discussing Oblivion on the Playstation Portable
June 15 2007
"I am a little concerned about the creative depth of the Wii pool. I'm not sure if they will top out in 2008 or 2007. The Wii will start to look really dated in a couple years when developers get more value from the 360 and learn more and more about the PlayStation 3.
"How much value can developers and creative folks get out of this wrist motion two years from now, or 5 years from now, or 10 years from now? ... How can they design products that aren't too derivative of what's already out there?" -Scott Steinberg, VP of marketing for the U.S. unit of Sega Sammy Holdings Inc.
Oct 25th 2008
"The title screen of this couldn't have been done on PS2 or Wii," -RE5 producer, Masachika Kawata
May 18 2009
"We are going to make an announcement on a really big Wii game this year. We've got a couple of other things in the pipeline, and it's a format we're really looking at with the right approach. We're not going to establish a new range and call it 'My Girly Game Range' or whatever these other companies are doing, it's so me-too and boring. Bethesda "[doesn't] like the casual games area as such."- Bethesda’s Sean Brennan
***Bethesda’s title was Wheelspin, which attained the title of Worst Wii game ever by inquistr.com and justpushstart.com, along with a 37/100 aggregate rating on metacritic.
January 2nd, 2010
“I have to say that it was a space that was open and we took a gamble on it. It’s like, ‘Wow, there’s no mature games on the Wii. Is there an audience out there?’ We did some research, it said there was an audience out there. I won’t comment about Nintendo, they did champion The Conduit as a ‘this is a Nintendo game.’ And, you know, I think they did okay by us. At the end of the day, I just think that you’re seeing kids are skewing much younger towards next-gen. And that’s what I saw out of Conduit. Because not a bad game, visually it’s appealing, right? AI wasn’t that great. High Voltage’s first real effort as an indie developer, creating their own IP. And it was a good effort, right? And there’s always Conduit 2, right? …Anyone past 12 years old was playing 360 and PS3 shooters. And at that point, you can’t tell a 13 year-old, ‘But it’s on the Wii.’ Forget it, you know? That’s not what they see or hear. They’re not really interested in any techno-fetishist aspects of look how great it is on the Wii…And, you know, the effort that we put behind multiplayer on that game to basically get by friend codes and provide worldwide match-making and so on and so forth, I actually thought we dove too deep…
…Circling back to the whole mature Wii thing, again SEGA took a gamble, we put out some pretty decent content. I mean, House of the Dead: Overkill and MadWorld are great Wii games. They really are, especially House of the Dead: Overkill. That game is funny…Yes [it did better than MadWorld]. I mean they’re both doing okay and at the end of the day we’ll make our numbers, that’s good. Conduit’s done quite well for us. It’s been slow burn. That’s the other thing you find out about the Wii. It’s not necessarily first 3 weeks like most titles. And DS. It’s a longer burn, actually. So panicked at first, but it’s like okay.
But that begets the question, are we going to do more mature titles for the Wii? And it’s like, probably not. Look at Dead Space. We were stunned. That was my litmus test. Basically, it’s like, okay, you got EA, who can put all the marketing muscle behind this, an established franchise that scored quite well on 360 and PS3. They should be able to actually hit this out of the park, right? We get numbers, real numbers aside from NPD, and I’m like, ‘Woah.’”
-Constantine Hantzopoulos











