Conduit 2

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Re: The Conduit 2

Postby Joeman1 » 25 Jul 2010 21:09

No one is sure right now. Most people think that the game will come with the headset but when asked in an interview with HVS they said they did not know for sure and that it was going to be up to the publisher if it has a bundle. I am thinking that it probably will come with the headset though.
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Re: The Conduit 2

Postby TYFIGHTER » 27 Jul 2010 19:52

Thats the boxart? If it didn't say Conduit on it, I'd have no idea it was a Conduit game. Haha. And why doesn't it say High Voltage Software on the box?
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Re: The Conduit 2

Postby Gulshog » 29 Jul 2010 18:16

TYFIGHTER wrote:Thats the boxart? If it didn't say Conduit on it, I'd have no idea it was a Conduit game. Haha. And why doesn't it say High Voltage Software on the box?


It could still be an unfinished placeholder, or maybe they don't want people to know it's HVS. :lol:
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Re: The Conduit 2

Postby Little_Mac » 29 Jul 2010 18:31

Final box art has been released:
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HVS says more details are coming soon.
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Re: Conduit 2

Postby Gulshog » 31 Jul 2010 14:48

The text beside the Sega logo looks horrible...I guess they want to push the multiplayer aspects, though.
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Re: Conduit 2

Postby TYFIGHTER » 31 Jul 2010 18:10

Gulshog wrote:The text beside the Sega logo looks horrible...I guess they want to push the multiplayer aspects, though.

Yeah... that really kills the box art.
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Re: Conduit 2

Postby thatsjust2bad » 01 Aug 2010 22:33

I Googled Conduit 2 and I found an article I hadn't seen before. Most of the information was old news, but there were a couple of things that had been unconfirmed (as far as I know anyway.)


-Using the Quantum 3 engine developed for The Conduit 1.
-The story picks up after The Conduit, out of the last portal/conduit.
-It starts in an oil platform off the coast of Florida.
-There will be more story than the first title. It will be told in several ways. They hired a writer, Jason Blair (worked on Prey).
-Same controls as The Conduit; added sprint.
-Added “Iron Sides.”
-Sticky proximity mines added, which should be really fun in multiplayer.
-All weapons from The Conduit return, plus 7 new ones (one lets you interact with objects; another uses a force field to collect what is shot at you from the front, letting you shoot them back).
-More boss fights.
-Motion Plus will be used for better control, but is not required to play Conduit 2.
-Wii Speak will also be used for online multiplayer.
-A “Headbanger” headset is also in development from PDP, and Conduit 2 will support it.
-Co-op for 4 players both local and online.
-12-player online
-Difficulty level is not set, but leaning toward setting your difficulty in the beginning for the entire game.
-New online modes; one is “Control Point.”
-In addition to friends, you will have a rivals list, which also supports voice chat.
-Only allowed to choose map and time online, as to cut down setup time.
-There will be an in-game store to customize and upgrade.


As I said before only some of these points were new (at least to me) but I decided to put all the points listed for the benefit of anyone who hasn't seen them (I also wanted my first post to be a long one. :lol:) Here's the link if anyone wants to check it out from the website itself. http://www.wiinintendo.net/2010/07/28/c ... interview/
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Re: Conduit 2

Postby TYFIGHTER » 02 Aug 2010 01:10

Thanks for the info! This game is sounding pretty good, actually... 4 player online co-op! I might actually get this one, even though I regret buying the first!

Also, welcome to our community! :D
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Re: Conduit 2

Postby motherbra1n » 25 Aug 2010 10:38

4 player online co-op!? voice chat without friendcodes (sort of)!!? even more kickass fun weapons than the first one!!!? same perfect controls from the first!!!!!!!!?????

im sold, this game sounds twice as good as the first (which i loved). we know almost nothing about black ops on wii and goldeneye seems to have nothing special about it apart from holding the name "goldeneye"

seriously when will we get a release date
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Re: Conduit 2

Postby Striker Jacen » 26 Aug 2010 18:19

Things that would convince me to buy this game:

1. A miracle
2. some actually decent graphics. The first game sucked HARD. I know that the Wii doesn't really hold its own against giant processors like the PS3 and 360, but the gamecube pulled off RE4 towards the end of its life and it was INCREDIBLE!!! other wii games like galaxy have amazing graphics and if a 3rd party can do that for an FPS, then I'm all over it
3. Tight controls. Metroid felt like a rock-solid FPS and the movement of the gun felt and looked natural. Compared to that, The Conduit felt like I was playing with a pool noodle toy. The cover was bad, the enemies were not imaginative, and...I dunno what else, just left a horrible taste in my mouth
4. Story. Please, just tell somebody with some manner of talent for writing fiction to work with the rest of the development team to get a story that is compelling and works with the mechanics. And voice actors, please hire some good ones. Let's put Nolan North in it, he's in everything now
Wait, Raiden what in MGS4?
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Re: Conduit 2

Postby Gulshog » 26 Aug 2010 18:31

Dragmire wrote:seriously when will we get a release date


We should be hearing something soon, to be honest. I'm actually getting scared it might slip out of the supposed December 2012 release date that has been hinted at in the past. If we go through all of September with no firm release date, then expect it in 2011.
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Re: Conduit 2

Postby BlankCanvas » 04 Sep 2010 11:26

I'm actually really hyped for this game. While BO is a strong contender to compete with C2, I'm leaning towards C2, due to things like 4-player online co-op and PDP Headbanger Headset compatibility being available in C2, and not in BOWii.

I still don't know much about BOWii, though, so it could pull a fast one and impress me. But until then, C2 will be getting my money.

Oh, and with C2 being delayed into 2011, I'm even more convinced that C2 will end up being a quality Wii shooter.
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Re: Conduit 2

Postby coffeewithchess » 05 Sep 2010 00:25

BlankCanvas wrote:I'm actually really hyped for this game. While BO is a strong contender to compete with C2, I'm leaning towards C2, due to things like 4-player online co-op and PDP Headbanger Headset compatibility being available in C2, and not in BOWii.


I thought I had seen/read that BOWii will have a headset released with it also.
Goldeneye will not, but BO will.

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Re: Conduit 2

Postby BlankCanvas » 05 Sep 2010 15:47

coffeewithchess wrote:I thought I had seen/read that BOWii will have a headset released with it also.
Goldeneye will not, but BO will.

*goes to search for link

I hadn't heard about that before I'd written my post, but I'm aware of that now.

It really impresses me how seriously Treyarch is taking BOWii. I may actually get BOWii instead of C2, if the reviews and gameplay vids impress me.
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Re: Conduit 2

Postby thatsjust2bad » 12 Sep 2010 16:06

I just found an old E3 video that has information on Conduit 2 that hasn't been included in any article on the game that I've read.
http://vimeo.com/13012423
The information I hadn't heard starts being told around 5:10. The level of character customization is described near the beginning of a video and appears to be extremely detailed from how it's described. There maybe other little tidbits of information in there that I missed.
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Re: Conduit 2

Postby motherbra1n » 12 Sep 2010 18:13

thatsjust2bad wrote:I just found an old E3 video that has information on Conduit 2 that hasn't been included in any article on the game that I've read.
http://vimeo.com/13012423
The information I hadn't heard starts being told around 5:10. The level of character customization is described near the beginning of a video and appears to be extremely detailed from how it's described. There maybe other little tidbits of information in there that I missed.


dam its impossible to hear what their saying, why dont sega just post this info up themselves

also LOL @:
"you can use wiispeak without friendcodes"
"THATS FANTASTIC HOW DID YOU MANAGE THAT?"
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Re: Conduit 2

Postby thatsjust2bad » 12 Sep 2010 18:27

@Dragmire
I don't know, maybe they did announce it and we missed it, but that sounds unlikely

The gist of what the guy was saying was that Atlantis was the hubworld and that characters you met in-game would stay in the hub-world. They also mentioned that unlocked weapons would be stored in a weapons locker there, so that you could use them in any stage you desired. A new use for the ASE is to find conspiracy objects, some of which have coordinates that you can plug into the large conduit in Atlantis to go to sort extra locations that the PR rep said were similar to the small islands in Wind Waker that you could go to in order to collect extras, but you don't have to visit them in order to complete the game.

The customization sounds fairly detailed, with a bunch of unlockables and five or six basic models each with their own special parts (ex. different heads/legs), and you can color each part a differently.

I don't know how much of this was already known, but the conspiracy objects thing was new to me.
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Re: Conduit 2

Postby BlankCanvas » 13 Sep 2010 18:40

Did anyone else notice that the TPC Launcher's bullets bounce once before exploding (unless they make direct contact with your enemy)? Didn't know they added that 'till I watched that video.
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Re: Conduit 2

Postby thatsjust2bad » 13 Sep 2010 18:56

@BlankCanvas
Yeah I noticed it, and I thought that was a really good idea, as it vastly increases the TCP launchers potential use. It gives the TCP an increase in range, and allows you to bounce the canister around corners. That coupled with the new ability to lay down mines could make this one of the most useful weapons online. Or one of the most abused...
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Re: Conduit 2

Postby Devil_Rising » 13 Sep 2010 21:59

Striker Jacen wrote:Things that would convince me to buy this game:

1. A miracle
2. some actually decent graphics. The first game sucked HARD. I know that the Wii doesn't really hold its own against giant processors like the PS3 and 360, but the gamecube pulled off RE4 towards the end of its life and it was INCREDIBLE!!! other wii games like galaxy have amazing graphics and if a 3rd party can do that for an FPS, then I'm all over it
3. Tight controls. Metroid felt like a rock-solid FPS and the movement of the gun felt and looked natural. Compared to that, The Conduit felt like I was playing with a pool noodle toy. The cover was bad, the enemies were not imaginative, and...I dunno what else, just left a horrible taste in my mouth
4. Story. Please, just tell somebody with some manner of talent for writing fiction to work with the rest of the development team to get a story that is compelling and works with the mechanics. And voice actors, please hire some good ones. Let's put Nolan North in it, he's in everything now



Dude, The Conduit wasn't that bad. It had tight controls, and the graphics, while bland, were very sharp looking "for the Wii". Besides that, Twilight Princess was one of the very last GC games, and it was far better looking than RE4. It looked on par with a lot of Xbox games, I always thought.

Anyways, I have hope for Conduit 2. They'll improve what they need to. The question is, will Sega promote it hard enough to get people interested. Conduit 1 sold over 400k, which is pretty solid. But for C2 to sell better, Sega needs to build it up.
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Re: Conduit 2

Postby AmbitionMakesYouUgly » 16 Sep 2010 20:52

". Story. Please, just tell somebody with some manner of talent for writing fiction to work with the rest of the development team to get a story that is compelling and works with the mechanics. And voice actors, please hire some good ones. Let's put Nolan North in it, he's in everything now"

They got the writer of Borderlands working on C2
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Re: Conduit 2

Postby TheGreekDollmaker » 19 Sep 2010 03:45

Players now have the ability to flip over tables to use as cover,

Yeah because wood is really resistent agaist bullets and laser guns.It will surely protect me agaist those.Also a cover system? Great a game mechanic used about a million times now is implimated into FPSs.Actually i take that back because theres another game that did cover system for FPSs coughKillzone2cough.Atleast that game didnt make it the focus of all the gun fights.

and shoot off enemy armour and helmets to expose weak spots.

Hey gameplay elements from 6-8 years ago.

Motion controls are used for opening doors and flicking switches,

Great more waggle.Look atleast if there is an option to change from waggle to using bottons i will be ok.Just to make it mantatory for every single freaking door.

and a sprint button has been added to allow players to charge or flee from opponents.

Again elements from 6-8 years ago that have been used a million times now.

Levels are less "corridor-based" in design, but are rather more open with multiple pathways to explore. The game's story unfolds during gameplay through triggered scripted sequences instead of through cutscenes as in the first game. The game retains the customizable controls from the first game.


No complaining here.Lets just hope they dont screw this part up.

Locations
The game will be set in Atlantis as well as Washington, D.C., Agartha, Siberia, the Amazon, England and China.

Why do i get the feeling that the story will be the Modern Warfare 2 Type of one, where its just only there to transport you through all these locations.

Weapons
The game will feature boss battles against large aliens,

coughHalf lifeHaloGearsofwarCrysiscough

...a mobile turret that can be picked up and moved to different parts of a level, and remotely fired from behind cover,...There will be a gun that places controllable turrets.

coughHalflife2TeamFortress2cough (Amsterdam 3)

as well as the Phase Rifle; which is capable of firing through walls.

coughResistancecough

Some weapons will be customized.

coughModernWarfareCrysiscough

The only update on bombs (for now) is that the explosive grenade will explode on time, not impact.

SOOO its a grenade.

Code: Select all
Various weapons and devices will return from the first game, such as the All-Seeing-Eye or ASE which is a device that is used to scan objects for use in a data-log, unlock doors and force fields, discover hidden traps and enemies, discover hidden unlockables, and have other functions similar to the visor in Metroid Prime.


Great now its a little more usefull than in the first game.

Multiplayer
Along with a standard single-player and multiplayer online modes, the title will feature a four player split-screen multiplayer with offline and online modes. The online element will feature "increased security" over the first game to prevent hackers. Bounty Hunter mode will be returning from the first game,

The same crap gamemods that pretty much every important FPS since halo has been praised for (through 4 player co-op is nice).

as well as a new Co-op mode which will feature "Invasion Mode", in which players will combat waves of enemies, either online over Nintendo Wi-Fi Connection, or on the same console in splitscreen mode.

coughUnchartedHaloODSTGearsofWarcough

Another feature added is the ability for players to revive fallen teammates.

coughKillzone2ArmyOfTwocough

The game will introduce different character classes, each with unique attributes, and allow the player to alter their characters appearance as well as unlock over 30 suit upgrades that bestow the character with special skills, such as robotic legs let the player to sprint greater distances. Players will be able to switch between two different character classes during the course of a match, each with different player defined weapons and upgrades.


Pretty much the same class system as in Killzone 2 Moder Warfare etc.

I didnt like the first game.

The story was nonexistent,the gameplay was repetetive,the online multiplayer was a toned down halo expiriance,the bosses were reused and lame,the whole setting is illogical and the enemies feel too much like in half life.Oh and the graphics were crap.

Nothing on that game was innovative exept the cube/ball thing that makes annoying sounds and is essentially a pretty lame way to artificially lengthen the game.

I dont know what will they do to convince me that this will be any better but from the looks of it they will not.
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Re: Conduit 2

Postby Autosaver » 19 Sep 2010 14:36

Most of your complaints are "OH MA GAWD HALO DID IT SO RIP OFF111"
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Re: Conduit 2

Postby coffeewithchess » 19 Sep 2010 23:48

TheGreekDollmaker wrote:Yeah because wood is really resistent agaist bullets and laser guns.

There are metal/aluminum tables right?

TheGreekDollmaker wrote: Great more waggle.Look atleast if there is an option to change from waggle to using bottons i will be ok.Just to make it mantatory for every single freaking door.

The game is now supporting Classic Controller Pro options, so button presses will work.

As for the other "criticisms"? you had, you can name other FPS games that Killzone 2, Crysis, and Halo borrowed things from before them...but that doesn't mean those games are bad games because they used functions that were in other FPS games, so I don't see the point of nitpicking those options, because they are being included.
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Re: Conduit 2

Postby TheGreekDollmaker » 20 Sep 2010 01:02

coffeewithchess wrote:
TheGreekDollmaker wrote:Yeah because wood is really resistent agaist bullets and laser guns.

There are metal/aluminum tables right?

Still bullets in real life can pass through metal cars (if your using a rifle of course.)

As for laser...They are freakin lasers what can you say.

TheGreekDollmaker wrote: Great more waggle.Look atleast if there is an option to change from waggle to using bottons i will be ok.Just to make it mantatory for every single freaking door.

The game is now supporting Classic Controller Pro options, so button presses will work.

Great didnt know that.You can disegard this point than.

As for the other "criticisms"? you had, you can name other FPS games that Killzone 2, Crysis, and Halo borrowed things from before them...but that doesn't mean those games are bad games because they used functions that were in other FPS games, so I don't see the point of nitpicking those options, because they are being included.

I apologise for not claryfing my self (is that word even spelled that way).

I never said that the game is bad because it has these features im just saying its uninspired.They are just features that the devs found popural and putted them in.

Look i already playied games with these features.I killed aliens in space (Halo),i killed Helghan in space (Killzone) i killed aliens in planet Earth (gears of war,resistence etc)
why do i need to do that again but with the only difference being cosmetic.

The main gameplay goals features of modern games are there (shoot everything that isnt your friend ) but nothing new is added that hasnt been done on another shooter only now they look like different aliens and im fighting them in different locations.

If anything in my opinion its a crappy looking FPS that really hasnt anything new.
I guess that this was intented for the wii adience that was craving for some hardcore action to call of its own in this case job well done High Voltage.

Im not gona buy this game.If you like it and are interested im not here to critisise you, im just giving away my opinion.
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