


romulux wrote:there's nothing wrong with echoes. in a lot of ways it was a big improvement over prime- the fact that they had the engine and mechanics sorted out meant that they could devote a lot more time to art direction, which you especially see in the sanctuary fortress. the increased amount of stuff going on compared to prime 1 is mind boggling, and prime 1 was already a pretty full game.
the map system is also hugely simplified with three main branches out from the temple grounds for each area to make backtracking clearer, although whether people like that cleaner layout as much as the snaking-all-over clusterf**k of a map from prime 1 is a matter of opinion. either way, it's clear they spent a lot more time thinking about the maps.
the key hunting was lame, but you only have to find 9 of them while prime made you find 12 artifacts, so even that's an improvement over the first game.
it also gives you the best challenge and longest play time of the 3. i think people get turned off by how complicated it is, but if you're in the mood for something difficult it's great. it's definitely the prime game i feel like replaying the least for those reasons, while corruption is the easiest for me to pick up with it's ease of gameplay and even better art direction, but that doesn't mean echoes is any less of a game.
the only real disappointment to me is the music. kenji didn't really nail it the way he did with prime 1 and 3.




Clowns8me wrote:romulux wrote:...the map system is also hugely simplified with three main branches out from the temple grounds for each area to make backtracking clearer, although whether people like that cleaner layout as much as the snaking-all-over clusterf**k of a map from prime 1 is a matter of opinion. either way, it's clear they spent a lot more time thinking about the maps....
discussion. settled. i think he just nailed it, gents. Fun Comparison Time: Echoes is to Metroid as Majora's Mask is to Zelda.





i think that's what most people do. and, not to sound angry at your post, i think i want to petition to get the word "cheap" banned from describing anything video game related. but yeah i think the dark aether is the main "hate it or love it" point for most MP2 players.Irritating Stick wrote:Yeah I get your point. I hated the constant damage you would get in Dark Aether. If my life was low I would just sit in one of the safe zones and just do something else for 5 minutes until my health recharged. Cheap? Maybe, but I didn't care.



MAGNUS-8M wrote:if there's one thing I hate in 3D adventure games, it's extremely artificially placed layouts. It's just not organic in the least...it's almost blatantly plain that it was preconstructed and not natural.

romulux wrote:MAGNUS-8M wrote:if there's one thing I hate in 3D adventure games, it's extremely artificially placed layouts. It's just not organic in the least...it's almost blatantly plain that it was preconstructed and not natural.
that's a good point, i never thought of it that way. it never struck me that the environments were any less real because of the layout, mainly because in an exploration game you just sort of automatically wander wherever the game lets you without much thought about how the actual layout looks on a map. as long as you're not thinking too much about it it'll still seem natural.
when people say prime 2 and 3 aren't metroid enough i think it's kind of silly, since none of the prime games play remotely like super metroid or earlier ones did at all in so many ways (other m is by far the most faithful 3D metroid there's been in that regard).

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