Super Meat Boy - Are Wii fans ungrateful?

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Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 28 Nov 2010 04:23

It sucks that SMB may not ever come to Wii in any incarnation, with the seemingly best-case situation being retail. But at the same time, seeing so many people bash them and say "oh I didn't even really want it" or "this game'll probably suck" or "better games have been made for Wii, why can't they do it?". Well, SMB came out on XBLA and scored a 90. It's a total of >100MB - Team Meat would have to cut more than 60MB to actually make it work on WiiWare. Team Meat has been working their butts to work within Nintendo's archaic system, and even when their "failure" to work within it is Nintendo's fault entirely, they're the ones who are given the bad rap.

No matter what, Wii owners are going to receive one of the three things:

Gimped Super Meat Boy.

More expensive Super Meat Boy.

No Super Meat Boy.

And none of it is Team Meat's fault. When XBLA had problems with its size limit, they increased it. When WiiWare had it, Nintendo pretended it didn't exist.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby What What » 28 Nov 2010 18:45

New Age Retro Hippie wrote: Well, SMB came out on XBLA and scored a 90. It's a total of >100MB - Team Meat would have to cut more than 60MB to actually make it work on WiiWare. Team Meat has been working their butts to work within Nintendo's archaic system, and even when their "failure" to work within it is Nintendo's fault entirely, they're the ones who are given the bad rap.


A game as Super Meat Boy that is bigger then 100MB doesn’t strike you as odd? The 360 is a HD system. So they reserved—and this entirely my guess— much of these +100MB for the higher quality graphics. 40MB is enough for a game like that on the Wii. Super Mario World is around 1.3MB. You can’t tell me team Meat need more than 30× that for their little stage platformer.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby KingBroly » 28 Nov 2010 23:23

SMB was originally WW exclusive.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 28 Nov 2010 23:31

That is an entirely inaccurate assessment of how MB works. Super Meat Boy is packed with content, and is MADE for HD systems. It is very well-designed, allows for level creation/storage, and has graphics that far exceed Super Mario World. SMW is designed for the Super NES, which is why it meets the limit.

Your post would be legitimate if it didn't attempt to be "guy on the Internet telling video game developers how to do their jobs."



No, it wasn't. It was announced for WiiWare and PC. And because of Nintendo exclusively, the WiiWare version did nothing less than hold it back. The last thing that will make games like Super Meat Boy stop getting cancelled or otherwise never coming to the WiiWare service is to blame the developers for not being able to butcher their games to work for WiiWare.
Last edited by cortjezter on 29 Nov 2010 00:34, edited 2 times in total.
Reason: fixed double post.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby KingBroly » 29 Nov 2010 00:56

The only thing that held it back was Microsoft's exclusivity deal. With that deal in place, they went full force on the XBLA version and put the other ones on the backburner.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 29 Nov 2010 01:18

Please, give actual evidence instead of crazy fan theories to validate your irrational dislike of Team Meat for their treatment of the WiiWare version.

The game is too big to fit on the Wii due to Nintendo's archaic and arbitrary size limits. If they wanted to outright cancel the game as a result and focus on Xbox Live, I would not blame them for a second. The developers of Swords & Soldiers recently remade it for the PSN due to poor sales on WiiWare, stemming from Nintendo's lackadaisical position on online.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby GRUMBLE-GRUMBLE » 29 Nov 2010 01:55

Hey, Super Meat Boy is one of the best games I have ever played but you can't out right blame Nintendo for it not being on WiiWare right now. They game was designed for XBLA not WiiWare and thus it doesn't fit. Now, Nintendo could increase the file size limitations for WiiWare and Super Meat Boy would be a fantastic game to start bending the rules (in the same way Xbox did for Portal: Still Alive).
Wii owners can't really be ungrateful for something they don't have, but the good news is that Team Meat seem adamant about bringing Super Meat Boy to a Nintendo platform.
I know that I will be more than happy to support a Nintendo Super Meat Boy no matter how it comes, it's THAT good. Until then I play it on Xbox
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby KingBroly » 29 Nov 2010 04:43

If I hated on Team Meat I wouldn't have bought it on XBLA to begin with.

Actual evidence? Um...it released a long time before the PC version and the XBLA version was the last one to be announced. Pretty simple, no?

I suggest you watch your tongue, also. You wouldn't want to get in trouble now you would you?
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 29 Nov 2010 05:48

KingBroly wrote:If I hated on Team Meat I wouldn't have bought it on XBLA to begin with.

Actual evidence? Um...it released a long time before the PC version and the XBLA version was the last one to be announced. Pretty simple, no?

I suggest you watch your tongue, also. You wouldn't want to get in trouble now you would you?


A long time? It came out about one month before the PC version.

You cannot blame Team Meat for finding XBLA to be a superior service. WiiWare proved to be too limiting for what they wanted.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby t27duck » 29 Nov 2010 08:38

New Age Retro Hippie wrote:A long time? It came out about one month before the PC version.


In gaming time, one month is a "long time".

Also I'd like to point out that the XBox platform is very similar to PC (they both use DirectX) so getting the game to run on the PC based on the XBox build is relatively trivial.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby KingBroly » 29 Nov 2010 09:09

New Age Retro Hippie wrote:
KingBroly wrote:If I hated on Team Meat I wouldn't have bought it on XBLA to begin with.

Actual evidence? Um...it released a long time before the PC version and the XBLA version was the last one to be announced. Pretty simple, no?

I suggest you watch your tongue, also. You wouldn't want to get in trouble now you would you?


A long time? It came out about one month before the PC version.

You cannot blame Team Meat for finding XBLA to be a superior service. WiiWare proved to be too limiting for what they wanted.


I'm sorry, but SMB isn't a big game for HD. Getting it under the size limit for WiiWare should be trivial at best just because of the resolution difference being so big.

I will blame them for one thing: Taking a bribe from Microsoft.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 29 Nov 2010 15:17

That's beyond absurd and intentionally antagonistic towards Team Meat, to call what they did "taking a bribe." You're making leaping assumptions as to their actions, instead of making it for XBLA because it's similar to the PC version.

You're making a silly assumption that a game that doesn't have cutting-edge graphics doesn't take advantage of HD. Games do not need to be an epic complicated game to be huge.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby KingBroly » 29 Nov 2010 15:56

It's what happened. It got announced about 5 months before it released on XBLA, and was announced to not only come out before any other platform, but with added bonuses as well. It was announced for Wii and PC last year at some point (might have been earlier). Coupled with the fact that it was put under a special promotion for XBL, it's hard to not point to another conclusion.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby joeshabadoo » 29 Nov 2010 16:42

Hey Hippie, it sounds as though you're really only interested in bashing various wii specs/features. No one needs you to White Knight so hard for Team Meat. Most people think very highly of them/him, myself included. I for one believe that after res'ing it down to 480p they still didn't want to sacrifice some a handful of characters or features, so they put the wii version on hold. I respect that. Personally, I will wait it out as long as I need to because I love the feel of the wiimtoe sideways for 2d platformers this gen. If I get the chance to play it in such a way, I will

You did fail to list one option (in the OP):
More expensive Super Meat Boy with content that the other console versions lack (at least by default prior to any additional DLC). They have talked about such a possibility.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 29 Nov 2010 19:46

I criticize what should be criticized. Because of the WiiWare's size limit, the game was not able to come to fruition until XBLA. Why would they focus on the WiiWare version over the PC version, when the PC version allows for far more freedom and features?
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby GRUMBLE-GRUMBLE » 29 Nov 2010 23:27

New Age Retro Hippie wrote:I criticize what should be criticized. Because of the WiiWare's size limit, the game was not able to come to fruition until XBLA. Why would they focus on the WiiWare version over the PC version, when the PC version allows for far more freedom and features?


Are you an artist, Hippie? There is something important about limitations.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby Ngamer01 » 30 Nov 2010 14:26

Nintendo originally imposed the limit because in the past it was far too easy to run out of Wii memory to save your games and download new ones from the Wii Shop Channel. Wii memory is 512 MB, but half of that is used by critical system files leaving the other half to use as you please. The Wii Menu itself can only hold four pages of channels regardless of memory remaining.

Though with the use of SD now, Nintendo could have rescinded that memory policy. But they didn't for some reason. I hope the 3DS doesn't get hit with a size limitation for downloads.

EDIT - I just realized Nintendo can't really rescind the policy because Nintendo has to cater to users who may not have the means to get and use SD cards. =/
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 30 Nov 2010 16:47

GRUMBLE-GRUMBLE wrote:
New Age Retro Hippie wrote:I criticize what should be criticized. Because of the WiiWare's size limit, the game was not able to come to fruition until XBLA. Why would they focus on the WiiWare version over the PC version, when the PC version allows for far more freedom and features?


Are you an artist, Hippie? There is something important about limitations.


No one would argue that SMB has too much content. It rated very highly because it has exactly what it should have. This has to be the silliest argument I've ever seen in favour of MB limitations. XBLA has a limitation of 2GB, which appears to be working for them.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby GRUMBLE-GRUMBLE » 30 Nov 2010 17:33

New Age Retro Hippie wrote:
GRUMBLE-GRUMBLE wrote:
New Age Retro Hippie wrote:I criticize what should be criticized. Because of the WiiWare's size limit, the game was not able to come to fruition until XBLA. Why would they focus on the WiiWare version over the PC version, when the PC version allows for far more freedom and features?


Are you an artist, Hippie? There is something important about limitations.


No one would argue that SMB has too much content. It rated very highly because it has exactly what it should have. This has to be the silliest argument I've ever seen in favor of MB limitations. XBLA has a limitation of 2GB, which appears to be working for them.


First of all I doubt many gamers would ever argue that a game had too much content; after all, we are greedy.

And secondly, my comment about limitations wasn't directly about Super Meat Boy, but about how they can create conditions that spark innovation and creativity. For instance, look at all the inventions that came out of NASA before it became the steaming pile it is today.

Like I said (typed) before, the main reason that Super Meat Boy doesn't fit on WiiWare is because it wasn't designed for WiiWare. It's unfortunate.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby New Age Retro Hippie » 30 Nov 2010 17:34

Limitations perhaps work in certain situations, but limitations do not help all games. If a bad developer is working without limitations, a train wreck could occur. But that's their right to try to work without limitations. Other times, limitations prevent many games from ever gracing the WiiWare service.
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby t27duck » 01 Dec 2010 08:09

Remember when games were only like, 1-2MB but had tons of replay value and content? Yeah... I miss those days...
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Re: Super Meat Boy - Are Wii fans ungrateful?

Postby joeshabadoo » 01 Dec 2010 10:55

Hippie, I'm not outright defending Nintendo's limitation decisions, I'm just saying we don't need to read the same criticisms of it, on and on and on. There's no point. This is how it is on Wii, and it has maybe a 2-3% chance of changing. Nintendo will most likely use their next platform launch to incrementally move forward, as they've always done. We don't need to read the same tired rants, and MOST IMPORTANTLY, Team Meat doesn't need you defending them on a Nintendo message board. Yes it was first announced coming to Wii because of lower barriers to entry for indie devs when compared to XBLA or PSN. Along the road they wanted to dream a bit bigger, and did so, and MS took advantage by grabbing some exclusivity, and I don't blame them.

Those of us here who were going to buy the game, still will at a $5 increase with probable bonus content. Those of us who weren't, probably still wont. Regardless, they have one of the most critically acclaimed games of the year, are seeing the recognition on several levels.


We don't need threads started that are rooted in negativity. It doesn't get anyone anywhere
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