Conduit 2

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Re: Conduit 2

Postby TYFIGHTER » 20 Sep 2010 16:25

TheGreekDollmaker wrote:WAAAAAAHHHHHH

That was a lot of pointless complaining. Are you really harassing them for adding all of those features..? Who cares if it's been done by other games! Try and find a FPS coming out this year that has a feature that is completely original. They're taking the great features of the top FPS and putting them in their game. Oh how awful of them.
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Re: Conduit 2

Postby Gulshog » 20 Sep 2010 18:04


Look i already playied games with these features.I killed aliens in space (Halo),i killed Helghan in space (Killzone) i killed aliens in planet Earth (gears of war,resistence etc)
why do i need to do that again but with the only difference being cosmetic.


You list 4 games where you killed aliens in space or on Earth...if you weren't tired of it by the second or third game, then a fifth one will not matter.

The main gameplay goals features of modern games are there (shoot everything that isnt your friend ) but nothing new is added that hasnt been done on another shooter only now they look like different aliens and im fighting them in different locations.


Most FPS games are very derivative. The motion control aspect is very immersing, however, and that was one of the things I loved about both Conduit, and MW: Reflex. The fact that it's on Wii, with motion controls, is a major plus. It's great that Sony finally caught up and released motion controls...Killzone and the like should be awesome to play now. Hopefully, Nintendo can release an HD console so there is no longer any difference between any FPS game on any console. I don't even know if Microsoft expects anyone to play FPS games on Kinect...I don't see how it could be done. But, I would love to be proven wrong.

If anything in my opinion its a crappy looking FPS that really hasnt anything new.
I guess that this was intented for the wii adience that was craving for some hardcore action to call of its own in this case job well done High Voltage.


Well, honestly, Halo Reach doesn't blow my mind either...neither does Resistance. Ragging on the graphics is the easiest thing to do, since it is an SD console...in motion it doesn't look bad at all. It doesn't look like Crysis, but who is really expecting anything like that?

The most recent FPS games that have looked interesting to me were Borderlands, Red Steel 2, and Rage. I'm always interested in Half-Life 2, of course, and if Duke Nukem Forever is really releasing, I'll get that. I played the original Duke Nukem, and it was great fun.

Im not gona buy this game.If you like it and are interested im not here to critisise you, im just giving away my opinion.


Honestly, you said you didn't like the first game...so, I don't know why you'd think you would like the second one. If graphics are your major concern, then looking to a third party developer who is working on an SD console is the wrong place to start.
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Re: Conduit 2

Postby TheGreekDollmaker » 21 Sep 2010 02:55

You list 4 games where you killed aliens in space or on Earth...if you weren't tired of it by the second or third game, then a fifth one will not matter.


Again i did not clarify on my position on this and i will admit this is my fault again.

I dont like shooters.Im not in a position to defend the shooters i mentioned and attack the Conduit 2 because i simply didnt like some elements or the whole games.

The reason why i playied the aforementioned games is because i had seen some good premise into them or had heard good things about them.I playied Halo Reach because i had heard good things about the characters and the story which i found to be quite average really.
I playied the First Resistance game (I repeat the first one, not the second halo rip-off.) because i playied it at a friends house it aimed to be like an old school shooter in the likes of doom with some wacky weapons.
I playied Killzone 2 because i found the Helghan to be vissually and creativily facinating characters and the setting to hold my interest which resulted in a mind fuck of dissapointement and excitement.I dont have time to explain that right now but trust me i have a history with Killzone.

I know that i am overestimating what the developers are creating these days but i still hold hope that more shooters like bioshock or whatever to be created.

Most shooters just pay to much attention to be mildless entaitainment than something worthwhile that makes you think or gets you interested in a subject ( i didnt know who Ayn Rand or objectivism was before bioshock ) through not to say that only western shooters are limited to this.

Im not saying that every game should turn into like a Scott Fitzgerald or somthing like Logan's Run but not so much focus should be put on being another Gears of Duty Halo:Guns of the patriots. How about some games that explore more themes than duty or death or patritism or whatever.

My point is that the Conduit 2 doesnt try to do anything new on gameplay from what i have heard.Through i must be honest here and say that i will not be able to form a complete opinion until i playied through all of the game and understood the story.

Most FPS games are very derivative. The motion control aspect is very immersing, however, and that was one of the things I loved about both Conduit, and MW: Reflex. The fact that it's on Wii, with motion controls, is a major plus. It's great that Sony finally caught up and released motion controls...Killzone and the like should be awesome to play now. Hopefully, Nintendo can release an HD console so there is no longer any difference between any FPS game on any console. I don't even know if Microsoft expects anyone to play FPS games on Kinect...I don't see how it could be done. But, I would love to be proven wrong.


Personally i think that you got off railed here with this point.

I just made a point that the Conduit doesnt seem add anything new to the table of the Shooter genre, not that the motion controls will suck or will be pointless on it.

On the other hand dont expect the Kinect to do anything else than party games or on rail shooters good.Its like a wii except that you dont have any bottons to push and the only way to move your characters is by hand gestures.Try to play a platformer,third person shooter or an FPS with those without humiliating your self or even finishing the first level.

You know as much i would like to harp on sony for the Move looking a lot like the Wii atleast they offer a variety of games ranging from Hardcore to casual ones.Atleast they support both the PS3 and the Move offering new games for both.Atleast the damn Move looks like it will work and be precise and atleast they didnt name their Wii Sports version
Move Sports but Sports Champions.

Sorry i kinda got off point here i apologise.

Well, honestly, Halo Reach doesn't blow my mind either...neither does Resistance. Ragging on the graphics is the easiest thing to do, since it is an SD console...in motion it doesn't look bad at all. It doesn't look like Crysis, but who is really expecting anything like that?


While yes its easy to rag about the graphics (more on the on the next lines) i think you missed the "it didnt add anything new part".Im not ragging on the graphics because im a graphics Xbox/PS3 Fanboy whore, im ragging for the graphics because its the one thing that the developers wanted to get right.

They even said in an interview about the first game that they wanted "...to make a game worthy of chalenging xbox/ps3 games." even through the Wii is phenomically underpowered agaist its opponents.But it makes it up with having motion controls and a much more supporting fanbase of players and 3rd party support.

I for once hoped that those devs would realise that with the console generation slowly changing routes to motion control, that this will not be another "I managed to outbro your graphics...bro."

This is honestly coming to be the generation where companies and devs arent trying to outgansta each other with graphics and moved to trying new things with story,gameplay or motion control.

Honestly, you said you didn't like the first game...so, I don't know why you'd think you would like the second one. If graphics are your major concern, then looking to a third party developer who is working on an SD console is the wrong place to start.


1.Yeah you kinda have a point there.I dont know why im looking so much into the second game that i am willing to tear it up and new ass hole but i am kinda disappointed that the game looks like another generic shooter taking ques basecly from every modern FPS since halo.The only thing that may save this is the story and maybe the whole design of the game.
Just to be honest here i would have teared this game uppart even it was exclusivly on the PS3 or Xbox.

2.Graphics are not my major concern.AS you said if i wanted graphics i would go play a PS3 or Xbox Game.My major concern and the first thing i will junge in a game will be the story than the gameplay.The graphics unless they enchance the expiriance in any other game except trying to be realistic, will be an after thought.
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Re: Conduit 2

Postby BlankCanvas » 17 Nov 2010 20:10

So what do you all think of the new gameplay IGN released? You guys think the graphics have improved?

In my opinion, the graphics look like they're shaping up really nicely. While I'm not gonna' get into the specifics, since that'd be a waste of time when you all can look at the vids and judge for yourself, overall, they're pleasant to look at. The color palette's become much wider, with more emphasis on sci-fiey colors like blue and orange, instead of just having a tub of brown staring at you in the face. I'm hoping the online multiplyaer graphics look just as good, since that's the mode I'm gonna' be spending the majority of my time on.

And in case you all haven't seen the videos I'm talking about, you can watch them below:

- Gameplay Video 1: Now they're fighting each other!

- Gameplay Video 2: Mmmm Orange Soda

- Gameplay Video 3: Two Player Split

- Gameplay Video 4: Watch the Fire
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Re: Conduit 2

Postby hellfire888 » 17 Nov 2010 21:37

the game seems to be shaping up nicely.. the co-op looks great.. and the maps seem to be a lot more open like they said they would be.. i just hope its not gonna be as dark as the video showed.
as for the graphics, it does look slightly better then the last videos i seen.. though its real hard to judge that kinda stuff on the net.. cause video players can degrade the quality a bit.. plus i'm using a crappy crt monitor.
overall its looking real good to me... i'm sure high voltage is gonna try as hard as they can after what happen with the last game.... well, they better
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Re: Conduit 2

Postby Devil_Rising » 18 Nov 2010 01:39

I really fail to see what's wrong with them putting in features that other FPS games have used. I mean, don't people complain when these kinds of features AREN'T included nowadays? So what's the point of criticising them for putting in popular (and by now fairly standard) features, to try and make the overall Conduit experience a better one? If the game comes out, and sucks, THEN criticize it. But to criticize them for trying to make a good, original, ground up Wii FPS, by simply implementing features people enjoy in OTHER popular FPS games, is rather silly. Besides that, there really isn't a single thing that Halo or Call of Duty or Gears of War, etc., have brought to the table for FPS games, that wasn't already done before in Doom, or Goldeneye, or Turok, or Unreal tournament. Have these games made improvements, sure. They'd BETTER, seeing as they're newer games, on better hardware. But I can't really think of a single thing any of those newer FPS games "innovated", that's so amazing, compared to older FPS games. They simple built on what others had already done.

Like I said, The Conduit wasn't a bad game. The flaws it did have, it sure looks like HVS is focusing big time on fixing/improving. The game DOES in fact look fantastic, and in fact looks a lot better/prettier than recent games like Goldeneye and CoD: Black Ops on Wii. They are really putting in a lot of effort to make this as good as possible. Headset support, classic controller support, improved (on already great) motion controls, improved graphics/art style, better storytelling, more varied missions and level designs, better and more varied online, more and more interesting weapons and enemy styles. Better enemy AI. I mean honestly, what is there to criticize at this point, for a game that hasn't even come out yet, and we haven't even seen in it's near complete form yet?

This game might wind up being a turd. But it also might wind up being an excellent game, and the kind of game they had intended the first one to be all along. That's nothing but commendable, if they can achieve it, in my book.
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Re: Conduit 2

Postby BlankCanvas » 18 Nov 2010 16:58

Oh, snap. One of the producers for C2, Keith Hladik, said in an HVS-Network interview that C2 won't be having a party system in online multiplayer. That really stinks. :( This really isn't good news for clans, or people in general who just wanna' play with their friends while on the same team.

Well, at least he directly stated that some maps from C1 would be returning in C2; that's a definite plus. I hope Streets and Bunker come back; I had some pretty epic TDMs and CTFs there. What maps do you all want to return?
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Re: Conduit 2

Postby GRUMBLE-GRUMBLE » 18 Nov 2010 19:57

I pretty much hated every map from The Conduit.
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Re: Conduit 2

Postby hellfire888 » 18 Nov 2010 22:14

the streets was my favorite map when i played online.. i almost always picked it.
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Re: Conduit 2

Postby DrDeath3191 » 09 Dec 2010 22:25

Say, this thread hasn't seen much action lately, so I think it needs a new discussion topic!

Have you guys taken a closer look at the IGN footage again? I did, and I noticed something new. In the alien factions video ("Wow, now they're fighting each other!"), there are two guys that drop from the sky and say "surprise". When this happens, look to the left of the screen. You will see two phrases in yellow; "You shall not pass" and "Heavy Obstacle". What do you guys think it means?

My own personal theory? I think they're implementing their AI Architect from The Grinder in C2. "You shall not pass" I think is meant to equate to the two gentlemen coming from above. If you look in the area beyond, you'll see one of the heavy armor guys that you see in another video: a "heavy obstacle".
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Re: Conduit 2

Postby TYFIGHTER » 09 Dec 2010 22:58

Devil_Rising wrote:Besides that, there really isn't a single thing that Halo or Call of Duty or Gears of War, etc., have brought to the table for FPS games, that wasn't already done before in Doom, or Goldeneye, or Turok, or Unreal tournament.

Really? Halo was a humongous leap in terms of control in a console FPS game, and it was the first to do vehicles well. Call of Duty raised the bar extremely high in terms of online multiplayer. And Gears of War is a TPS, not a FPS. ;)

DrDeath3191 wrote:Have you guys taken a closer look at the IGN footage again? I did, and I noticed something new. In the alien factions video ("Wow, now they're fighting each other!"), there are two guys that drop from the sky and say "surprise". When this happens, look to the left of the screen. You will see two phrases in yellow; "You shall not pass" and "Heavy Obstacle". What do you guys think it means?

My own personal theory? I think they're implementing their AI Architect from The Grinder in C2. "You shall not pass" I think is meant to equate to the two gentlemen coming from above. If you look in the area beyond, you'll see one of the heavy armor guys that you see in another video: a "heavy obstacle".

Hmm... While you could be right, I think you're just looking too far into it. Any writings on the walls is probably either just for creating atmosphere, or is extra tidbits for the story.
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Re: Conduit 2

Postby DrDeath3191 » 09 Dec 2010 23:43

TYFIGHTER wrote:
DrDeath3191 wrote:Have you guys taken a closer look at the IGN footage again? I did, and I noticed something new. In the alien factions video ("Wow, now they're fighting each other!"), there are two guys that drop from the sky and say "surprise". When this happens, look to the left of the screen. You will see two phrases in yellow; "You shall not pass" and "Heavy Obstacle". What do you guys think it means?

My own personal theory? I think they're implementing their AI Architect from The Grinder in C2. "You shall not pass" I think is meant to equate to the two gentlemen coming from above. If you look in the area beyond, you'll see one of the heavy armor guys that you see in another video: a "heavy obstacle".

Hmm... While you could be right, I think you're just looking too far into it. Any writings on the walls is probably either just for creating atmosphere, or is extra tidbits for the story.

The writing wasn't on the wall: it was in the HUD, just after it saved a checkpoint. I sent HVS an email about it a week or two ago and have yet to receive a response, so I imagine it's something noteworthy that they aren't wanting to share yet.
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Re: Conduit 2

Postby TYFIGHTER » 12 Dec 2010 21:20

Ah, that would make much more sense. You could very well be right. That would be awesome if they did add in the AI Architect. Speaking of The Grinder, what the heck happened to that game?
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Re: Conduit 2

Postby tendoboy1984 » 12 Dec 2010 22:56

TYFIGHTER wrote:Ah, that would make much more sense. You could very well be right. That would be awesome if they did add in the AI Architect. Speaking of The Grinder, what the heck happened to that game?

My guess is: High Voltage discontinued The Grinder so they could focus soley on Conduit 2 and the Wii version of Captain America. :(
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Re: Conduit 2

Postby DrDeath3191 » 13 Dec 2010 12:26

tendoboy1984 wrote:
TYFIGHTER wrote:Ah, that would make much more sense. You could very well be right. That would be awesome if they did add in the AI Architect. Speaking of The Grinder, what the heck happened to that game?

My guess is: High Voltage discontinued The Grinder so they could focus soley on Conduit 2 and the Wii version of Captain America. :(


I think HVS has been pretty adamant about Grinder still being around. We'll see, though.
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Re: Conduit 2

Postby BlankCanvas » 14 Dec 2010 09:22

The Grinder was made into a top-down TPS, right? Was that change just for the 360/PS3 versions, or for all the versions? 'Cause I never remember actually seeing any Wii footage of the new top-down TPS format for the game.

And as for C2, apparently the release date's been set at Feb. 15th, 2010 for NA. I personally wish they'd bump it up to an earlier date in Feb., since it's just so flippin' hard waiting for this game, but whatever. At least they didn't set it as, like, Feb. 26th or something. The less wait the better.
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Re: Conduit 2

Postby tendoboy1984 » 14 Dec 2010 09:51

The 15th is a placeholder date. All stores do this.
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Re: Conduit 2

Postby DrDeath3191 » 14 Dec 2010 10:52

BlankCanvas wrote:The Grinder was made into a top-down TPS, right? Was that change just for the 360/PS3 versions, or for all the versions? 'Cause I never remember actually seeing any Wii footage of the new top-down TPS format for the game.

Reportedly, Grinder is still an FPS on Wii.
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Re: Conduit 2

Postby BlankCanvas » 14 Dec 2010 15:26

tendoboy1984 wrote:The 15th is a placeholder date. All stores do this.

I got that info from that interview this site posted recently from GamesRadar. The guy near the end says the game is slated for a Feb. 15th release. I thought he'd been given that info from an HVS employee/representative, but now that you say that, he might've just gotten that from, say, GameStop's website. Guess we'll just have to wait and see what actually turns out to be the release date.
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Re: Conduit 2

Postby ddddd » 15 Dec 2010 11:25

The release date is also in the trailer in the official SEGA site so it could be the real thing.

Also, The Grinder is still being developed according to an email from them posted a few weeks ago in the gamefaqs board. Since the game has no publisher, they are just focusing on their other games.
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Re: Conduit 2

Postby tendoboy1984 » 15 Dec 2010 15:35

ddddd wrote:The Grinder is still being developed according to an email from them posted a few weeks ago in the gamefaqs board. Since the game has no publisher, they are just focusing on their other games.


Sega could publish it...
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Re: Conduit 2

Postby BlankCanvas » 15 Dec 2010 17:08

tendoboy1984 wrote:Sega could publish it...

I'm pretty sure HVS already realizes that. :p SEGA may still be on the fence about publishing it, though, or they may have just turned down the offer completely, and HVS is looking for someone else willing to do so.
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Re: Conduit 2

Postby ddddd » 15 Dec 2010 20:30

tendoboy1984 wrote:
ddddd wrote:The Grinder is still being developed according to an email from them posted a few weeks ago in the gamefaqs board. Since the game has no publisher, they are just focusing on their other games.


Sega could publish it...

Yeah, but if it was tonned down to Teen rating.
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Re: Conduit 2

Postby GRUMBLE-GRUMBLE » 15 Dec 2010 21:22

Sega doesn't publish Mature games?
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Re: Conduit 2

Postby DrDeath3191 » 15 Dec 2010 22:12

GRUMBLE-GRUMBLE wrote:Sega doesn't publish Mature games?

From what I hear, and I'm just getting this off similar buzz on other forums, if C2 does well, Sega will pick up Grinder. Haven't heard of other qualifiers, though. I think Sega learned not to mess around with projects from Tournament of Legends.
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