What should Retro do after DCKR?

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What should Retro do next?

DCKR Sequel
3
6%
Metroid
4
8%
Another Major Nintendo IP
9
18%
Revive Another Nintendo IP
16
32%
Make a New IP
18
36%
 
Total votes : 50

Re: What should Retro do after DCKR?

Postby tendoboy1984 » 12 Nov 2010 16:33

Ezekiel Rage wrote:i had a dream last night.
it was E3 2011 and retro unveiled METROID ORIGINS as their next game for wii. its basically the original metroid in 3D (like prime) with new story things to establish a new continuity with the prime games (aside from the old metroid games)...
and after that they pulled out a trailer to jet force gemini 2 , which they bought from rare and will be released as launch title for wii successort.
thats not even the most unrealistic part of my dream. that honor would go to miyamoto sleeping and reggie stealing a dvd with a new zelda trailer on it from beneath his pillow...


Do your dreams ever come true? I could definitely see Retro making a new Jet Force Gemini game. The original Metroid was already remade for the GBA, it's called "Zero Mission."
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Re: What should Retro do after DCKR?

Postby Ezekiel Rage » 12 Nov 2010 20:30

i know zero mission. i want a 3D one as prequel to prime since sakamoto doesnt fit prime into his canon, so its a new storyline.
imagine a story set pre prime with a samus thats not a whiney bitch. no adam malkowich to be seen but ridley being the BAMF he is invading zebes and mother brain going out all fancy.
in prime, mother brain was an aurora unit so they could explore this angle aswell...
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Re: What should Retro do after DCKR?

Postby karkashan » 13 Nov 2010 04:02

8) Mach Rider.

I mean really, how badass would a Retro-designed 3d Mach Rider be? Just look at what they did with the MPT.

Just sayin', is all.
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Re: What should Retro do after DCKR?

Postby [insertnamehere] » 23 Dec 2010 22:11

I'd personally either like them to make their own series, or go back to Metroid, and make a post-Fusion game.
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Re: What should Retro do after DCKR?

Postby n64 » 23 Dec 2010 23:21

I would like them to make something new but I bet they revive Mach Rider or Star Tropics next
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Re: What should Retro do after DCKR?

Postby Clowns8me » 24 Dec 2010 00:05

I wouldn't be against Retro doing any of the options. i know it would (almost certainly) be great whatever they did, and apparently we desperately need them back for new metroid games, as it's my understanding that MOM was kind of a let down (pending king broly rant below).
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Re: What should Retro do after DCKR?

Postby Devil_Rising » 24 Dec 2010 11:10

I would be disappointed if they did a DKCR sequel. It's a great game, but they don't need to just pump out sequels. All they've done is Metroid Prime and now that. I'd really like to see what they could do with their own creation.

I'm much rather see them do their own, brand new IP, and have NINTENDO themselves make their major franchises, such as Star Fox, or F-Zero, etc. etc. etc.
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Re: What should Retro do after DCKR?

Postby Ngamer01 » 24 Dec 2010 12:06

The only way Nintendo will allow a new IP is if they ask Retro to make a WiiWare or DSiWare game for a "test" run.
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Re: What should Retro do after DCKR?

Postby demonbaby » 24 Dec 2010 13:54

ALL OF THE ABOVE! I love Retro, and I believe they could make any game, and it would be awesome. But I would really like them to revive another game, like... starfox?
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Re: What should Retro do after DCKR?

Postby thresholdXCI » 24 Dec 2010 14:31

Generally speaking I find it more difficult to get excited about sequels than I do for new games. So of course I'd love a new IP. Unfortunately Nintendo are one of the worst offenders for the whole sequel culture the games industry has going on - so probably the best I can hope for is some kind of old, dead series resurrection. At the very least we know Retro are good at those.

Saying that though, even if it turns out we get a trilogy out of DKCR I won't be complaining.
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Re: What should Retro do after DCKR?

Postby Devil_Rising » 24 Dec 2010 17:00

All I'm saying is, that:

A) Retro has proven themselves, I think, beyond a shadow of a doubt that they're an excellent developer, and could certainly make an incredible original IP, or several.

and

B) The best iterations of games like F-Zero and Star Fox, Metroid, etc., were made by Nintendo themselves, generally speaking. Meaning I just don't see why the teams that made Star Fox 64, or F-Zero X, or Wave Race, or Super Metroid, can't get back together and make AMAZING sequels to those games in house. No more farming them out.
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Re: What should Retro do after DCKR?

Postby AndyTheZombie » 25 Dec 2010 06:23

I change my mind!! They should do another Metroid but they should look into doing a F-Zero or even Star Fox at this point they can do anything. Maybe even DKCR2.
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Re: What should Retro do after DCKR?

Postby Devil_Rising » 26 Dec 2010 17:49

I just don't want to see them pigeon-holed into being a "oh, they refresh old Nintendo franchises" developer. It's nice that they've done great things with those old franchises, but people are always saying Nintendo needs new IPs. Well then, let Retro make one. I'm sure it'd be bad ass.
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Re: What should Retro do after DCKR?

Postby tendoboy1984 » 26 Dec 2010 21:47

Devil_Rising wrote:I just don't want to see them pigeon-holed into being a "oh, they refresh old Nintendo franchises" developer. It's nice that they've done great things with those old franchises, but people are always saying Nintendo needs new IPs. Well then, let Retro make one. I'm sure it'd be bad ass.

This. Retro has proven themselves to be a competent developer. After playing the Metroid Prime trilogy and DKC Returns, I firmly believe Retro is better than Rare.

Speaking of developers who are pigeon-holed into one franchise, I hope Bungie can successfully branch out from the Halo series with a new IP. They deserve the recognition.
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Re: What should Retro do after DCKR?

Postby Ngamer01 » 27 Dec 2010 11:05

viewtopic.php?f=9&t=40922#p326011

The only way Nintendo will allow a new IP is if they ask Retro to make a WiiWare or DSiWare game for a "test" run.


Otherwise Retro is stuck making sequels or reviving old IPs. The economy also is not helping. People don't want to risk rolling the dice on picking up non-brand franchises and find they blew 50 bucks on a crappy game. They're sticking with name brand franchises.
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Re: What should Retro do after DCKR?

Postby sonicphoto » 21 Feb 2011 19:09

Well I would be interested to see what they could do with star fox, sure they should make new IPs the problem here is that those IPs could be similar to already established ones. They would have to go very far away from what they have done. But oh well, we shall see what they have in store for E3 2011. I just hope that star fox comes to wii soon!
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Re: What should Retro do after DCKR?

Postby vinniebrock » 21 Feb 2011 23:36

Being branded the 'Refresher of Nintendo Franchises' isn't necissarily a bad thing when you also have a reputation as one of the best development teams in the industry. when they do something, it'll most likely be polished & high quality. whether it is a new Kirby or Retro Studios Presents: Dog Turd: the Videogame you know it'll be good.

back on topic: i could see Nintendo letting them take the reins on another dormant franchise, i.e. Star Fox, F-Zero, ice climbers? etc.. i personally want a 3D platformer/adventure title from Retro, since they're basically the remnants of Rare and have excelled in the genres that Rare made their name on; Rare: DKC, Retro: DKCR ... both great. Rare: GoldenEye & Perfect Dark, Retro: Metroid Prime series... all great. Rare also made some great adventure/platformers (Banjo-Kazooie & Tooie, DK64, Conker's Bad Fur Day) so based on that, i'll say an adventure-ish title is up next for Retro...or racing game (Diddy Kong Racing FTW).

it would have to be a new IP though (which i'd prefer) 'cause i'm pretty sure MSoft has the rights to Banjo & Conker anyway... and there's probly a good reason DK64 isn't on either the VC or Xbox marketplace... or they could pick up Donkey Kong Racing from the bowels of gaming purgatory :wink:
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Re: What should Retro do after DCKR?

Postby Devil_Rising » 22 Feb 2011 19:15

Remnants of Rare?

Uh....not the last time I checked. They're the remnants of Iguana Studios, makers of the Turok and NFL Quarterback Club series on N64. I may have missed something and maybe they have some former Rare devs. (God knows all the good ones jumped ship anyway), but I do know that Retro was founded by the same people who founded Iguana back in the day, until Acclaim went belly up. You may be thinking of Free Radical Design, who WERE founded by the former developers of Goldeneye and Perfect Dark (hence, why PDZ on 360 sucked ass). Unfortunately, poor FR went out of business too. No more Timesplitters. :(

Which would likely be why Metroid prime was so good, because they already had experience making excellent first person games.

I myself would love to see them make a 3D action too. I'd just like to see them make something original, their own, JUST to see what it would be. I'd much much much rather see Nintendo get off their lazy duffs, and get the old band back together to make the next Star Fox (for Wii I HOPE) in house.
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Re: What should Retro do after DCKR?

Postby vinniebrock » 22 Feb 2011 20:06

Devil_Rising wrote:Remnants of Rare?

Uh....not the last time I checked. They're the remnants of Iguana Studios, makers of the Turok and NFL Quarterback Club series on N64. I may have missed something and maybe they have some former Rare devs. (God knows all the good ones jumped ship anyway), but I do know that Retro was founded by the same people who founded Iguana back in the day, until Acclaim went belly up. You may be thinking of Free Radical Design, who WERE founded by the former developers of Goldeneye and Perfect Dark (hence, why PDZ on 360 sucked ass). Unfortunately, poor FR went out of business too. No more Timesplitters. :(


i knew they were partly, if not mostly, Iguana Studios but i heard there were also some former Rare employees working for Retro around the time DKCR came out... :? i know for sure Michael Kelbaugh (CEO of Retro) was involved with DKCR and worked on the original. who knows? Rare seemingly scattered like cockroaches when they were bought by MSoft.

also, i love(d) Timesplitters... i couldn't believe it when i heard FRD crumbled/got purchased. but i'd give some organs to see a new TS game made with the CryEngine 3... make it happen Crytek
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Re: What should Retro do after DCKR?

Postby pie4all88 » 22 Feb 2011 20:44

Unfortunately, poor FR went out of business too. No more Timesplitters. :(

Free Radical was bought out by Crytek and is now known as Crytek UK.

http://en.wikipedia.org/wiki/Crytek_UK
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Re: What should Retro do after DCKR?

Postby Devil_Rising » 24 Feb 2011 22:52

Yes they were. However, they laid off most of the Timesplitters development team, and all the creative heads and other important persons left, went and started some other studio called Pumpkin Beach or somesuch.

Meaning, Crytek UK is basically worthless. Even if they MAKE a Timesplitters 4 now, it won't be with the developers who made the first three games so good.
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Re: What should Retro do after DCKR?

Postby Rock Lobster » 20 Apr 2011 12:06

Star. Tropics. Now.

Also, Devil, you forget the sexy beast that is Grant Kirkhope. Seriously, his music was a prime contributor to what made Rare games great. He's at Big Huge Games now. Unfortunately, they haven't done much.
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Re: What should Retro do after DCKR?

Postby pco222 » 28 Apr 2011 10:43

Well i would say "I WANT A NEW METROID!!!", but that would be taking a great thing too far, and would be dangerous to my health as well. Even though we all know that retro is obviously a saint at revolutionizing(metroid) and reviving lost franchises(dkcr), i think they should take their hand at another project, one they develop from the ground up themselves. I haven't had much knowledge on any of retro's past works until metroid prime, but one thing for sure is they have a knack for subsequent ass kickage of game design and execution. The reason retro is so successful in their recent works is becaues even though they are given guidelines to make a new donkey kong game, they still are able to add their own little quirks while keeping the basic staple of gameplay and just general fun intact. I mean if I wasn't aware I would have guessed that all the projects they worked on were made by nintendo themselves. So imagine a game created by those same developers, with the same quality and detail as every other work they collaborated on, piled into one...i don't care what it would be it would be amazing, as long as they're given the freedom and are willing to approach nintendo with it there would be no objection to the answer of yes. Retro isn't like most other game studios, i hope and think nintendo knows this ;)
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Re: What should Retro do after DCKR?

Postby Okiva77 » 02 May 2011 01:51

n64 wrote:I would like them to make something new but I bet they revive Mach Rider or Star Tropics next


That's what I was going to say! You stole my thought. B)
I'd prefer a Star Tropics reboot. That property has been gone so long it'd be new. I think it's rich with potential: action, adventure, a sense of humor. With Retro's talent they can take it very far i'm sure.
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Re: What should Retro do after DCKR?

Postby Vonter » 15 Nov 2011 02:56

I'm curious if Retro could deliver an RPG experience. 'Cause they have very talented artists, can make compelling worlds even with hardware limitations and finally and foremost the controls in there games have always been very responsive.
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