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Conflicting Map Fix – Occasionally players will spawn outside the edges of the map and repeatedly fall to their death. Unfortunately this problem requires lots of online players because it wasn't possible for us to reproduce. Let us know if you still experience this.
Negative Credits from Blueprint Reimbursement Fix – Some have been the unlucky recipient of millions of negative credits after being reimbursed for finding a blueprint for a weapon they already own.
"Conduit Master" Achievement Fix – We've been following some of you collecting all of the game's achievements, but not receiving the Conduit Master achievement. After downloading this patch, go into any multiplayer match and you should be awarded the achievement (if you have truly collected all of the rest).
Reverse Damage in Invasion Mode Fix – Reverse Damage works in Online Multiplayer, but doesn't work in Invasion Mode. Players should be healed by rad grenades.
Helmet Upgrade Fix – The helmet upgrade was not actually providing any protection from headshots. Now it seriously reduces the damage from headshots.
Headset Fix – Headsets were not always working between rivals. We hope this resolves the majority of the headset issues, but we cannot fully test this until the patch is released. Unfortunately this problem requires lots of online players (which we simply cannot reproduce.)
China Progression Stopper Fix – If a player fell into the quicksilver at the same time they hit the checkpoint, they can be caught in a death-loop. It will also fix profiles that are stuck – no profile deletion necessary!
Team Rebalancing Fix – Sometimes while in the lobby of a team game, all players were thrown to the right column, and players disappeared off of the list temporarily.
Shrieker balancing – As you figured out, we "nerfed" the shrieker in our last patch, and we feel we might have over-nerfed it. We boosted the damage it causes a touch. Please let us know your opinion.
Warp Pistol balancing – This weapon has won the unofficial award as the weakest weapon in the game. It has been improved. Don't worry, you shouldn't see an army of Warp Pistol users after this change.
JVarious Network Connection Improvements – We've done a handful of enhancements to improve connection lag. Hopefully some of you will notice a difference.
The ones bolded are definitely my favorite fixes, and hopefully HVS continues to provide us with beneficial patches that help make the online an overall smoother experience.

motherbra1n wrote:where did you find this info?

BlankCanvas wrote:motherbra1n wrote:where did you find this info?
gamefaqs.com board for Conduit 2. All that info I posted came straight from an HVS employee, who's username there is hvsGhostPanda. The topic where he posted the info is still on the first page, here, if you wanna confirm this for yourself.


DrDeath3191 wrote:Well, it looks like we won't be seeing a Conduit 3 with sales the way they are. I thoroughly blame Sega for how poorly the game is doing, even if the game was never going to sell gangbusters.



DrDeath3191 wrote:Well, it looks like we won't be seeing a Conduit 3 with sales the way they are. I thoroughly blame Sega for how poorly the game is doing, even if the game was never going to sell gangbusters.

Devil_Rising wrote:Yes, shovel effort on Sega's part, indeed. Not even any real commercial, nothing. Not exactly a good way to make this game sell better than the last (which wasn't bad, half a mil.).
However...the game DID just come out. We should give it awhile before pronouncing it dead.








DrDeath3191 wrote:So if a C3 were to happen, what aliens do you think we would fight? We already kicked off all the bad Annunaki (if my personal theory is correct, anyway). The way I see it, there are two other alien races that could come into the conflict. There's the Ducaz, another Annunaki creation. Then there's the Grey, who are confirmed to exist in the Conduit universe by their presence in Oxford. I think that Attas would come into it, but they seem more like an ally to me, and that's probably where the reinforcements at the end of C2 come in.

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