Conduit 2

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Re: Conduit 2

Postby Wonks » 01 May 2011 17:54

Has anyone used the Wii Motion Plus with Conduit 2?
I don't have one and was wondering if it might be worth it.
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Re: Conduit 2

Postby gamer_thumb » 01 May 2011 23:50

I have been playing online since the game came out. Every time I play there seems to be problems with losing the connection. It really makes trying to level up frustrating. Goldeneye will occasionally drop the connection but it is rare. Does anyone else feel the connection drops more than it should? I hope HVS can get the bugs worked out soon. I think I've noticed 3 updates already since the game released.
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Re: Conduit 2

Postby Wonks » 02 May 2011 01:20

Cool, thank you for the input, Gamer_Thumb.
Glad I asked first before putting down $20 on the Motion Plus. :) (I added you to my friends list, as well, by the way.)

I haven't been online much--at least not in the past five days or so, so I haven't really noticed a connection problem. My first day, however, I kept getting kicked-off. At least HVS and Nintendo have the option of getting the bugs worked out with the updates, so I'm happy about that. (My count is about three updates so far, as well.)
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Re: Conduit 2

Postby BlankCanvas » 02 May 2011 16:26

I usually don't have problems getting disconnected. Occasionally I can't get connected to matches, but in those instances I just switch over to my other Wii connection (I have two; one that's manually configured, and one that's not). Framerate's also usually pretty good, although I've noticed that out of all the maps, Serenity always seems to be the most taxing on the game.
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Re: Conduit 2

Postby Mad D » 03 May 2011 20:13

I got the "reign of terror" achievement last night. Went 26-2 and I wish the game had saved replays so I can see what I did to get it. I then followed that match up by falling off the edge of the level four times in the next match :lol:

I also finished the campaign sometime last week and that ending was hilarious. I feel that this game was better paced than the original and the voice acting grew on me (felt like Duke Nukem then I found out it was the same actor). I like the subtle humorous direction of the game compared to the tone of the first game, gave it more personality.

My connection was a problem the first couple days, but I just changed my router channel until the signal was stronger.
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Re: Conduit 2

Postby BlankCanvas » 04 May 2011 15:53

While overall I didn't really find the campaign humorous, there were a few lines that made me chuckle. I liked it whenever Ford would comment on an enemy saying something along the lines of, "This guy's AI broken or something?". The part in Siberia where Prometheus comments on the repeating hallway, saying it's construction was similar to how devs saved time and money by repeating structures in their "Earth video games", also put a smile on my face, no matter how much I may want to deny it. Nice to see HVS isn't afraid to poke fun at themselves.
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Mr. Ford(C1)always reminded me of David Wright from the NY M

Postby Wonks » 04 May 2011 22:43

While I enjoy the humor that Jon St. John brings to Conduit 2, and his banter with the now Kit-like Prometheus, I do somewhat prefer the personality of Mr. Ford for the first game.

I liked the fact that that Michael Ford was initially designed to be “Joe Everyman.” I know he wasn’t supposed to have a lot of personality, so that the player could put himself in Mr. Ford’s shoes, but from what I took from the character (and again, I’m interjecting some of myself), was that he was a reluctant hero. He was a bit of a boy scout, in that he was naive, but optimistic and had ideals about right and wrong—even if they weren’t clearly defined, or that these traits briefly led him to the wrong side (by Adam’s deception).

I'm nowhere near done with the campaign mode, so my opinion could sway a little... I'm having a blast with the game though and I think I've almost reached that point where I can say I prefer the overall experience over the first title.
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Re: Conduit 2

Postby Wonks » 05 May 2011 00:37

:lol: Sure-enough, after I make that post I find myself doubting its validity.
I was just playing through the Washington D.C. level and after felling a Trust solider, he let out a Howard Dean scream.

I'm sure that wasn't by accident. :mrgreen:
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Re: Conduit 2

Postby Devil_Rising » 06 May 2011 14:07

My friend and I finally got our hands on a copy. Turns out, it is pretty decent indeed. I have to say, I preferred the voice actor for Ford and the overall tone of the game in the first, but otherwise this game is a vast improvement in every other area. I would be really sad to see it NOT at least match the first game's sales, around 500k.
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Re: Conduit 2

Postby BlankCanvas » 06 May 2011 15:38

As some of you may have noticed, a patch was released yesterday, which is mandatory downloading for anyone that goes online with the game if you want to continue playing. For those wondering what this latest patch might've done, here are the effects, straight from an HVS employee's mouth:

Conflicting Map Fix – Occasionally players will spawn outside the edges of the map and repeatedly fall to their death. Unfortunately this problem requires lots of online players because it wasn't possible for us to reproduce. Let us know if you still experience this.

Negative Credits from Blueprint Reimbursement Fix – Some have been the unlucky recipient of millions of negative credits after being reimbursed for finding a blueprint for a weapon they already own.

"Conduit Master" Achievement Fix – We've been following some of you collecting all of the game's achievements, but not receiving the Conduit Master achievement. After downloading this patch, go into any multiplayer match and you should be awarded the achievement (if you have truly collected all of the rest).

Reverse Damage in Invasion Mode Fix – Reverse Damage works in Online Multiplayer, but doesn't work in Invasion Mode. Players should be healed by rad grenades.

Helmet Upgrade Fix – The helmet upgrade was not actually providing any protection from headshots. Now it seriously reduces the damage from headshots.

Headset Fix – Headsets were not always working between rivals. We hope this resolves the majority of the headset issues, but we cannot fully test this until the patch is released. Unfortunately this problem requires lots of online players (which we simply cannot reproduce.)

China Progression Stopper Fix – If a player fell into the quicksilver at the same time they hit the checkpoint, they can be caught in a death-loop. It will also fix profiles that are stuck – no profile deletion necessary!

Team Rebalancing Fix – Sometimes while in the lobby of a team game, all players were thrown to the right column, and players disappeared off of the list temporarily.

Shrieker balancing – As you figured out, we "nerfed" the shrieker in our last patch, and we feel we might have over-nerfed it. We boosted the damage it causes a touch. Please let us know your opinion.

Warp Pistol balancing – This weapon has won the unofficial award as the weakest weapon in the game. It has been improved. Don't worry, you shouldn't see an army of Warp Pistol users after this change.

JVarious Network Connection Improvements – We've done a handful of enhancements to improve connection lag. Hopefully some of you will notice a difference.


The ones bolded are definitely my favorite fixes, and hopefully HVS continues to provide us with beneficial patches that help make the online an overall smoother experience.
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Re: Conduit 2

Postby motherbra1n » 06 May 2011 16:07

BlankCanvas wrote:As some of you may have noticed, a patch was released yesterday, which is mandatory downloading for anyone that goes online with the game if you want to continue playing. For those wondering what this latest patch might've done, here are the effects, straight from an HVS employee's mouth:

Conflicting Map Fix – Occasionally players will spawn outside the edges of the map and repeatedly fall to their death. Unfortunately this problem requires lots of online players because it wasn't possible for us to reproduce. Let us know if you still experience this.

Negative Credits from Blueprint Reimbursement Fix – Some have been the unlucky recipient of millions of negative credits after being reimbursed for finding a blueprint for a weapon they already own.

"Conduit Master" Achievement Fix – We've been following some of you collecting all of the game's achievements, but not receiving the Conduit Master achievement. After downloading this patch, go into any multiplayer match and you should be awarded the achievement (if you have truly collected all of the rest).

Reverse Damage in Invasion Mode Fix – Reverse Damage works in Online Multiplayer, but doesn't work in Invasion Mode. Players should be healed by rad grenades.

Helmet Upgrade Fix – The helmet upgrade was not actually providing any protection from headshots. Now it seriously reduces the damage from headshots.

Headset Fix – Headsets were not always working between rivals. We hope this resolves the majority of the headset issues, but we cannot fully test this until the patch is released. Unfortunately this problem requires lots of online players (which we simply cannot reproduce.)

China Progression Stopper Fix – If a player fell into the quicksilver at the same time they hit the checkpoint, they can be caught in a death-loop. It will also fix profiles that are stuck – no profile deletion necessary!

Team Rebalancing Fix – Sometimes while in the lobby of a team game, all players were thrown to the right column, and players disappeared off of the list temporarily.

Shrieker balancing – As you figured out, we "nerfed" the shrieker in our last patch, and we feel we might have over-nerfed it. We boosted the damage it causes a touch. Please let us know your opinion.

Warp Pistol balancing – This weapon has won the unofficial award as the weakest weapon in the game. It has been improved. Don't worry, you shouldn't see an army of Warp Pistol users after this change.

JVarious Network Connection Improvements – We've done a handful of enhancements to improve connection lag. Hopefully some of you will notice a difference.


The ones bolded are definitely my favorite fixes, and hopefully HVS continues to provide us with beneficial patches that help make the online an overall smoother experience.

where did you find this info?
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Re: Conduit 2

Postby BlankCanvas » 06 May 2011 19:27

motherbra1n wrote:where did you find this info?

gamefaqs.com board for Conduit 2. All that info I posted came straight from an HVS employee, who's username there is hvsGhostPanda. The topic where he posted the info is still on the first page, here, if you wanna confirm this for yourself.
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Re: Conduit 2

Postby motherbra1n » 06 May 2011 19:58

BlankCanvas wrote:
motherbra1n wrote:where did you find this info?

gamefaqs.com board for Conduit 2. All that info I posted came straight from an HVS employee, who's username there is hvsGhostPanda. The topic where he posted the info is still on the first page, here, if you wanna confirm this for yourself.

hmm, i dont see why they dont use the sega forums, and seriously has that guy heard of the enter key
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Re: Conduit 2

Postby DrDeath3191 » 06 May 2011 20:13

Well, it looks like we won't be seeing a Conduit 3 with sales the way they are. I thoroughly blame Sega for how poorly the game is doing, even if the game was never going to sell gangbusters.
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Re: Conduit 2

Postby BlankCanvas » 06 May 2011 21:04

DrDeath3191 wrote:Well, it looks like we won't be seeing a Conduit 3 with sales the way they are. I thoroughly blame Sega for how poorly the game is doing, even if the game was never going to sell gangbusters.

Yeah, poor effort on SEGA's part when it came to marketing this game, if they were even considering making an effort to market it. It's a shame, too, considering how much of an improvement this game is over TC.
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Re: Conduit 2

Postby Wonks » 07 May 2011 21:47

A lot of Sega's Wii titles (and Wii games in general) tend to have long legs. They don't start off selling hundreds-of-thousands of copies, but in a year they tend to have a respectable number. We can only hope that Conduit 2 will follow suite.
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Re: Conduit 2

Postby Devil_Rising » 08 May 2011 03:42

DrDeath3191 wrote:Well, it looks like we won't be seeing a Conduit 3 with sales the way they are. I thoroughly blame Sega for how poorly the game is doing, even if the game was never going to sell gangbusters.


Yes, bad (I did NOT write "shovel", lol) effort on Sega's part, indeed. Not even any real commercial, nothing. Not exactly a good way to make this game sell better than the last (which wasn't bad, half a mil.).

However...the game DID just come out. We should give it awhile before pronouncing it dead.
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Re: Conduit 2

Postby DrDeath3191 » 08 May 2011 15:25

Devil_Rising wrote:Yes, shovel effort on Sega's part, indeed. Not even any real commercial, nothing. Not exactly a good way to make this game sell better than the last (which wasn't bad, half a mil.).

However...the game DID just come out. We should give it awhile before pronouncing it dead.

Well, one major problem is the lack of ads. The other one is the near-impossibility of finding a copy of the game anywhere other than at a Gamestop. And even then, their numbers are limited. And I really wanted to
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Re: Conduit 2

Postby gamer_thumb » 08 May 2011 21:57

I went to gamestop on release day to get the limited edition version and the guy there hadn't even heard of it. When he checked for copies they had one. I asked if it was just one limited edition copy and he said "No, its the only copy we had." At least I got it. Just to note, a week after it was released our local walmart still did not have it in.
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Re: Conduit 2

Postby BlankCanvas » 09 May 2011 15:37

Aye aye aye, what I'm hearin' ain't too pretty. I hope reticence is right, and the game ends up having long legs, 'cause I'd really hate for C2 to be the end of the franchise, especially considering the ending for C2 definitely hints at a sequel (although it's not like I've ever really cared about the Conduit franchise's story :p).
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Re: Conduit 2

Postby Mad D » 09 May 2011 17:12

Everyone is added on my list except Chase because his code is invalid. I haven't run into anyone yet except Ian. I haven't been playing as much but would still like to play with some of you some time. When do people usually go on?

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Re: Conduit 2

Postby Wonks » 09 May 2011 19:15

Not until about 12AM Eastern-Standard time (give or take a 1/2 hour), unfortunately. :?
I haven't been on as much as I would like either (I did beat the game last night though--more on that to come).
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Re: Conduit 2

Postby Mad D » 09 May 2011 19:51

Yeah, I have about a little more than a dozen hours online but a glitch says I have 673 :lol: When I do get on it is usually during weekdays closer to midnight PST.
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Re: Conduit 2

Postby DrDeath3191 » 09 May 2011 22:53

So if a C3 were to happen, what aliens do you think we would fight? We already kicked off all the bad Annunaki (if my personal theory is correct, anyway). The way I see it, there are two other alien races that could come into the conflict. There's the Ducaz, another Annunaki creation. Then there's the Grey, who are confirmed to exist in the Conduit universe by their presence in Oxford. I think that Attas would come into it, but they seem more like an ally to me, and that's probably where the reinforcements at the end of C2 come in.
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Re: Conduit 2

Postby BlankCanvas » 10 May 2011 15:36

DrDeath3191 wrote:So if a C3 were to happen, what aliens do you think we would fight? We already kicked off all the bad Annunaki (if my personal theory is correct, anyway). The way I see it, there are two other alien races that could come into the conflict. There's the Ducaz, another Annunaki creation. Then there's the Grey, who are confirmed to exist in the Conduit universe by their presence in Oxford. I think that Attas would come into it, but they seem more like an ally to me, and that's probably where the reinforcements at the end of C2 come in.

What the heck I don't even...I didn't understand a word of that at all. :p How do you know so much Conduit lore? Do they actually tell us about all of this in the two games that've been released so far? 'Cause I've never heard any of those words used before in either game.
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