

gamer_thumb wrote:I've been advancing on-line and am at level 25. I was wondering what loadouts seem to be working well for people. Some of the updates I would love to use come at the expense of armor which I don't really want to give up. I'm also wondering what everyone's prefered primary weapon is. I can sometimes unload a whole scar clip in someone and they don't go down without an extra punch. I've been experimenting with different weapons but keep coming back to the scar. I also feel the shotgun is underpowered.
As a side note I was wondering how worth while the extra missions in single player are. I've finished the game but haven't touched the extra levels yet.



Same here. Feel free to post on here if you do happen to jump online. If I'm home I check this site often since RMC updates so much, I might be around as well to join up sometime (usually during the Tue-Thurs, maybe Mondays).gamer_thumb wrote: I rarely find anyone from go nintendo online either. Wish I could say I play at a regular time but I usually just play in the evening whenever I can grab some free time. I have about 20 rivals but very few have the headset.

gamer_thumb wrote:I've been advancing on-line and am at level 25. I was wondering what loadouts seem to be working well for people. Some of the updates I would love to use come at the expense of armor which I don't really want to give up. I'm also wondering what everyone's prefered primary weapon is. I can sometimes unload a whole scar clip in someone and they don't go down without an extra punch. I've been experimenting with different weapons but keep coming back to the scar. I also feel the shotgun is underpowered.



BlankCanvas wrote:Going online in a little bit, if anyone wants to join up.

Mad D wrote:BlankCanvas wrote:Going online in a little bit, if anyone wants to join up.
OK early bird, getting some runs in before class/work? Sun wasn't even up on my coast yet, but thanks for that heads up, maybe next time one of us will be conscious to respond.








gamer_thumb wrote:I would love to see HVS be given the opportunity to produce a Conduit game with the resources that will be available with the wii u. Looking at what they were able to do with the wii, just imagine what could be accomplished. I just hope developers don't give up on the wiimote for FPS. I've really become sold on it.

gamer_thumb wrote:I would love to see HVS be given the opportunity to produce a Conduit game with the resources that will be available with the wii u. Looking at what they were able to do with the wii, just imagine what could be accomplished. I just hope developers don't give up on the wiimote for FPS. I've really become sold on it.



Devil_Rising wrote:They should have tried actually marketing the game, instead of just putting it out there, and expecting it to sell itself.





reticence wrote:A rep from HVS had this to say to sum up some of his final thoughts of Conduit 2:
We have always been passionate about making games, but the experience of creating The Conduit and Conduit 2 has truly redefined and improved High Voltage Software. The excitement generated by the series has earned us multiple E3 awards, gave us a powerful fanbase (we love you guys), triggered a bidding war among publishers for future projects, given us the freedom to create additional new IP, and has given our studio a much higher profile that ever before.
But even more important than the attention that the Conduit series has given us, are the things that we have learned while developing the two games. We faced, and conquered the challenges that each title gave us, learned to make hard choices, and forged strong connections to our fanbase. All of these things have made us a better company, and allowed us to make better games -- a fact that you can see for yourself in Conduit 2.
http://www.gamasutra.com/view/feature/6418/postmortem_high_voltage_.php?page=4
One of the reasons I think I latched onto the Conduit almost from the get-go was the fact that Sega signed up to publish the game--I've always been a huge fan of Sega. If the Conduit series continues, I'd be...a little miffed if it didn't continue under the Sega umbrella (or if that's even possible, if Sega owns the rights to the Conduit namebrand.
(Despite being burned by Geist way back when, still wouldn't be a bad idea if Nintendo picked up and helped HVS with future iterations with Conduit...or if Nintendo hired HVS to make a new action-packed Geist! ...Or not. Or like a new IP to compete with Halo or KillZone.)

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