Conduit 2

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Re: Conduit 2

Postby DrDeath3191 » 30 May 2011 23:14

BEHOLD! The closest thing this game has to a marketing campaign!

http://www.youtube.com/watch?v=d4LNcSc1 ... ure=relmfu
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Re: Conduit 2

Postby gamer_thumb » 31 May 2011 15:52

I've been advancing on-line and am at level 25. I was wondering what loadouts seem to be working well for people. Some of the updates I would love to use come at the expense of armor which I don't really want to give up. I'm also wondering what everyone's prefered primary weapon is. I can sometimes unload a whole scar clip in someone and they don't go down without an extra punch. I've been experimenting with different weapons but keep coming back to the scar. I also feel the shotgun is underpowered.

As a side note I was wondering how worth while the extra missions in single player are. I've finished the game but haven't touched the extra levels yet.
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Re: Conduit 2

Postby Mad D » 31 May 2011 17:23

gamer_thumb wrote:I've been advancing on-line and am at level 25. I was wondering what loadouts seem to be working well for people. Some of the updates I would love to use come at the expense of armor which I don't really want to give up. I'm also wondering what everyone's prefered primary weapon is. I can sometimes unload a whole scar clip in someone and they don't go down without an extra punch. I've been experimenting with different weapons but keep coming back to the scar. I also feel the shotgun is underpowered.

As a side note I was wondering how worth while the extra missions in single player are. I've finished the game but haven't touched the extra levels yet.

I don't feel like the armor, at least the light one adds anything. Also I don't like to sacrifice mobility or damage for the heavy armor. As for weapons I kept coming back to the Scar since it was a nice balance of long distance/close combat. If you are just going to spay bullets the Hive Canon is a good weapon too, it's an explosive weapon so even aiming near the enemy will damage the target. I was using the DarkStar a lot before I stopped playing, the black hole alternate fire was really enjoyable to shoot off into a crowd if you manage to sneak up around them.

Those extra levels are just the multiplayer maps, but they are there to find scans and upgrades. Are you on the West Coast, GThumb? It seemed like everyone who I am friend's with online are never on when I am available.
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Re: Conduit 2

Postby gamer_thumb » 01 Jun 2011 21:43

Thanks for the tips. I was wondering just how valuable the armor was. I agree the light armor doesn't really add much and the heavy really slows me down. I think I'm going to try a loadout without armor and see what I can come up with. I'm in Wisconsin so it's CST. I rarely find anyone from go nintendo online either. Wish I could say I play at a regular time but I usually just play in the evening whenever I can grab some free time. I have about 20 rivals but very few have the headset.
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Re: Conduit 2

Postby gamer_thumb » 01 Jun 2011 21:48

I like the hive cannon too but I got sick of killing myself in close quarters. I did get the upgrade that allows two primary weapons so maybe I can create a scar/ hive cannon loadout. I recently bought the rocket launcher and have been playing around with that as my secondary weapon but I only get two shots with it so I'm thinking its not worth it.
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Re: Conduit 2

Postby Mad D » 02 Jun 2011 00:02

gamer_thumb wrote: I rarely find anyone from go nintendo online either. Wish I could say I play at a regular time but I usually just play in the evening whenever I can grab some free time. I have about 20 rivals but very few have the headset.
Same here. Feel free to post on here if you do happen to jump online. If I'm home I check this site often since RMC updates so much, I might be around as well to join up sometime (usually during the Tue-Thurs, maybe Mondays).
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Re: Conduit 2

Postby Wonks » 02 Jun 2011 23:19

gamer_thumb wrote:I've been advancing on-line and am at level 25. I was wondering what loadouts seem to be working well for people. Some of the updates I would love to use come at the expense of armor which I don't really want to give up. I'm also wondering what everyone's prefered primary weapon is. I can sometimes unload a whole scar clip in someone and they don't go down without an extra punch. I've been experimenting with different weapons but keep coming back to the scar. I also feel the shotgun is underpowered.

I've been toying with the Hive Cannon and the AEGIS device a little, but my primary weapon is the TCP Launcher (and has been since the first game).

As such, my loadout is as such:

Character: Cyborg (no armor...well, helmet.)
Primary Weapon: TCP Launcher
Secondary Weapon: MP5KA4
Grendade: Frag
Primary Upgrade: Explosive Focus
Upgrade A: Stabilizer
Upgrade B: Quickness
Upgrade C: Improved Energy Damage

I'm usually one for mobility and some speed, but this doesn't necessarily detract from it, plus it puts a lot of focus on the explosive/energy weapon of the TCP. It doesn't always work perfectly, but I've found some success with it.


Unrelated to topic at hand:
Spoiler:
Going back to Washington, I've found a few more secret files that I missed:
Heather Hampton: Deceased :(
At least that's what the report seems to indicate. Some of you may know Heather Hampton from the Conduit comic Orange Lights. She was a reporter who was in the midst of Ford's heroics and the Drudge invasion. Apparently after this she tried to warn the population. Her body was found outside of D.C...

One dossier states G. Washington, A. Lincoln, J. Kennedy (and HVS employees) are still in DC area and for Trust Agents capture and interrogate these dangerous individuals. ...Guess if you found that first, the ending wouldn't be as such of a surprise.
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Re: Conduit 2

Postby BlankCanvas » 03 Jun 2011 09:33

Going online in a little bit, if anyone wants to join up.
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Re: Conduit 2

Postby Mad D » 03 Jun 2011 14:03

BlankCanvas wrote:Going online in a little bit, if anyone wants to join up.

OK early bird, getting some runs in before class/work? Sun wasn't even up on my coast yet, but thanks for that heads up, maybe next time one of us will be conscious to respond :lol:.
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Re: Conduit 2

Postby BlankCanvas » 05 Jun 2011 12:30

Mad D wrote:
BlankCanvas wrote:Going online in a little bit, if anyone wants to join up.

OK early bird, getting some runs in before class/work? Sun wasn't even up on my coast yet, but thanks for that heads up, maybe next time one of us will be conscious to respond :lol:.

lol Nah, just trying to get some play time in before the house got noisy with the awakening of the rest of the family. :p Besides, waking up that early's no problem for me, since even now that I'm on summer vacation, I only stay up 'til, like, 10PM at the latest.
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Re: Conduit 2

Postby gamer_thumb » 09 Jun 2011 17:33

Thanks for the tips on your loadout. I've gotten burned in some maps by people with TCP launchers. (Does anyone else call them toilet paper launchers?) Anyway, I've been using the scar with ballistics focus and improved damage (can't remember exact upgrades). I've totally ditched armor and so far this has been working for me as I take out enemies before taking much damage. I've got a sub-machine gun as secondary. I was wondering though how much the helmet helps/hinders play. I feel as if I need to pump a lot of lead into some players heads to get them to go down. If I don't have to give up much I might upgrade.
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Re: Conduit 2

Postby DrDeath3191 » 15 Jun 2011 19:04

Alright, new update:

Cancels the double XP and Basketball thing.
Fixes the join the wrong map glitch
Fixes mic problems
Blinding Powder now blinds its user in addition to the foe
Deatomizer infinite ammo exploit removed

That Blinding Powder one seems a tad odd. Almost makes the perk worthless, really.

Also, two new Ask a Drudge videos on SegaAmerica's Youtube channel.
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Re: Conduit 2

Postby Wonks » 15 Jun 2011 23:17

I'm still unsure as to what level Sega is taking Conduit 2.
While the first game had at least some advertising, Conduit 2 has received nothing. Yet Sega will still put out interviews with High Voltage Software and the entertaining "Ask a Drudge", so they're not completely leaving the game to fend for itself.

Sega and High Voltage seem to have a pretty good relationship--Sega's recruited the team for a few other projects. While we know that the Conduit deal was for two games, we don't know exactly what tied into that; Sega could have agreed to a certain amount of capital and promotion for the first, but the second game might not have had that written in the contract. (At the same time, High Voltage seemed confident that Sega would be interested in Conduit 3DS, but we haven't heard anything from the company for a number of months concerning that.)

I don't know. I guess I'm your prototypical Nintendo gamer where I want exclusives--especially for my first person shooters. Going down the line I've been a fan of--or been excited for--GoldenEye (N64), Perfect Dark (N64), Geist, GoldenEye (Wii), and since 2009 the Conduit series. More than anything, I guess I just want to know that the Conduit will have a future...preferably on a Nintendo console. Microsoft has Halo, Sony has KillZone...I want mine. :megaman:


http://blogs.sega.com/usa/2011/06/15/conduit-2-ask-a-drudge-parts-3-4/#more-8612 Video # 4 was the best one yet. And very telling, it seems. :)
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Re: Conduit 2

Postby DrDeath3191 » 16 Jun 2011 19:14

Unfortunately for us, I think Sega will let the Conduit games drop. It's unfortunate, but Conduit 2 isn't selling too great (regardless of whose fault that really is). I'm guessing Sega and HVS will stay connected for their licensed games, but not much else.
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Re: Conduit 2

Postby BlankCanvas » 17 Jun 2011 10:57

Yeah, I don't think Conduit's prospects look very bright, either. C2 is doing pretty dismally sales-wise, and I don't think SEGA's gonna wanna take on another Conduit title that probably won't sell all that great, especially since they don't have a contract they have to adhere by anymore. Sucks, since I actually really enjoy the Conduit franchise, but hey, whad'ya gonna do.

Also, way to nerf Blinding Powder, HVS. Pretty useless Suit Upgrade now, which is a real shame, considering it makes for such an awesome Stealth Loadout.
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Re: Conduit 2

Postby gamer_thumb » 17 Jun 2011 12:29

I would love to see HVS be given the opportunity to produce a Conduit game with the resources that will be available with the wii u. Looking at what they were able to do with the wii, just imagine what could be accomplished. I just hope developers don't give up on the wiimote for FPS. I've really become sold on it.
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Re: Conduit 2

Postby DrDeath3191 » 17 Jun 2011 18:42

gamer_thumb wrote:I would love to see HVS be given the opportunity to produce a Conduit game with the resources that will be available with the wii u. Looking at what they were able to do with the wii, just imagine what could be accomplished. I just hope developers don't give up on the wiimote for FPS. I've really become sold on it.

HVS could never afford to develop an HD Conduit title; they simply don't have the budget. And I can't imagine Sega footing the bill, because they have never actually paid for development dollars on either Conduit game.
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Re: Conduit 2

Postby BlankCanvas » 18 Jun 2011 13:12

gamer_thumb wrote:I would love to see HVS be given the opportunity to produce a Conduit game with the resources that will be available with the wii u. Looking at what they were able to do with the wii, just imagine what could be accomplished. I just hope developers don't give up on the wiimote for FPS. I've really become sold on it.

Yeah, I don't want the Wii Remote to be forgotten next gen in favor of the new Wii U controller. While some of the advantages of using the new Wii U controller are definitely enticing, I just can't find myself ever going back to dual-analog after using IR in my shooters for a whole gen.
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Re: Conduit 2

Postby Mad D » 20 Jun 2011 16:41

Same here Blackcanvas. Although I would like to try the gyroscopic camera and a office chair to see how that is like :lol:

If they could modify the U Pad to mimic IR (move with left stick, look with right and aim cursor with gyroscopic camera) I think that will be fine too.
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Re: Conduit 2

Postby Devil_Rising » 23 Jun 2011 05:37

They should have tried actually marketing the game, instead of just putting it out there, and expecting it to sell itself.
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Re: Conduit 2

Postby DrDeath3191 » 24 Jun 2011 18:28

Devil_Rising wrote:They should have tried actually marketing the game, instead of just putting it out there, and expecting it to sell itself.

Of course they SHOULD have done that. But this is Sega, remember? They couldn't sell water in the desert unless Sonic was on the bottle.

You know, I'm half tempted to make some posters and advertise the game myself at this rate. HVS deserves a better chance than Sega is giving them.
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Re: Conduit 2

Postby Devil_Rising » 26 Jun 2011 04:24

Which is why they would have been better served getting someone like EA or THQ to publish these games.
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Re: Conduit 2

Postby DrDeath3191 » 26 Jun 2011 10:33

Hell no. Not EA. They'd put it on rails and/or make it an HD exclusive; neither of those things are what Conduit needs. THQ is in a very bad situation as far as I can tell, so I don't think they'd do much better than SEGA did with it.

Ideally, HVS should be focusing on getting Nintendo to like them more than they already do. But for a publisher of the Conduit franchise, I'd probably have to say Activision would be the best choice. They know how to market games, every FPS they put on Wii went over a million, and they did a great job with Eurocom on Goldeneye. If HVS could get some dedicated servers with Activision and access to all that dev money, I think they'd have a very bright future.
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Re: Conduit 2

Postby Wonks » 30 Jun 2011 19:21

A rep from HVS had this to say to sum up some of his final thoughts of Conduit 2:

We have always been passionate about making games, but the experience of creating The Conduit and Conduit 2 has truly redefined and improved High Voltage Software. The excitement generated by the series has earned us multiple E3 awards, gave us a powerful fanbase (we love you guys), triggered a bidding war among publishers for future projects, given us the freedom to create additional new IP, and has given our studio a much higher profile that ever before.

But even more important than the attention that the Conduit series has given us, are the things that we have learned while developing the two games. We faced, and conquered the challenges that each title gave us, learned to make hard choices, and forged strong connections to our fanbase. All of these things have made us a better company, and allowed us to make better games -- a fact that you can see for yourself in Conduit 2.

http://www.gamasutra.com/view/feature/6418/postmortem_high_voltage_.php?page=4

One of the reasons I think I latched onto the Conduit almost from the get-go was the fact that Sega signed up to publish the game--I've always been a huge fan of Sega. If the Conduit series continues, I'd be...a little miffed if it didn't continue under the Sega umbrella (or if that's even possible, if Sega owns the rights to the Conduit namebrand.

(Despite being sore no doubt way back when, still wouldn't be a bad idea if Nintendo picked up and helped HVS with future iterations with Conduit...or if Nintendo hired HVS to make a new action-packed Geist! ...Or not. Or a new IP to compete with Halo or KillZone.)
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Re: Conduit 2

Postby Berrix » 30 Jun 2011 20:56

reticence wrote:A rep from HVS had this to say to sum up some of his final thoughts of Conduit 2:

We have always been passionate about making games, but the experience of creating The Conduit and Conduit 2 has truly redefined and improved High Voltage Software. The excitement generated by the series has earned us multiple E3 awards, gave us a powerful fanbase (we love you guys), triggered a bidding war among publishers for future projects, given us the freedom to create additional new IP, and has given our studio a much higher profile that ever before.

But even more important than the attention that the Conduit series has given us, are the things that we have learned while developing the two games. We faced, and conquered the challenges that each title gave us, learned to make hard choices, and forged strong connections to our fanbase. All of these things have made us a better company, and allowed us to make better games -- a fact that you can see for yourself in Conduit 2.

http://www.gamasutra.com/view/feature/6418/postmortem_high_voltage_.php?page=4

One of the reasons I think I latched onto the Conduit almost from the get-go was the fact that Sega signed up to publish the game--I've always been a huge fan of Sega. If the Conduit series continues, I'd be...a little miffed if it didn't continue under the Sega umbrella (or if that's even possible, if Sega owns the rights to the Conduit namebrand.

(Despite being burned by Geist way back when, still wouldn't be a bad idea if Nintendo picked up and helped HVS with future iterations with Conduit...or if Nintendo hired HVS to make a new action-packed Geist! ...Or not. Or like a new IP to compete with Halo or KillZone.)


Who knows really, I was partial to Geist but there were flaws. Nintendo asquiring HVS's help for a new one I'd be open to. This may even help HVS a little and learn from other big-wig game developing companies about quality.
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