hextupleyoodot wrote:In response to the idea of including Ridley:
I'm honestly on the fence about it.... Not because Ridley is "too large," (Olimar is an inch tall. Too small? No) but because of the fact that Ridley almost exclusively moves around by flying. I don't understand how you can justify him not having unstoppable recovery. =P It's like putting a bird pokemon in Smash Bros and telling it that it has to walk around and limit the flapping of its wings to 5 mid-air "jumps."
Charizard is a flying type and he can't fly forever. Mewtwo hovers, so Ridley could keep himself hovering just above the ground by flapping his wings. Obviously he would need a limit on how many jumps he has to be fair but thats how Smash Bros works.
hextupleyoodot wrote:Adventure Mode:
Get rid of the Subspace Emmisary type deal. Smash Bros has loads of unique and viable franchises to expand upon. Rather than trying to invent some ambiguous world to use as an adventure mode, why not return to what Melee did, having the adventure mode revolve around the worlds from each franchise? Sure, keep the light story aspect that Brawl had, but stick with the franchises of the playable characters! To me, it's much more appealing. Have the villains team up for their role in the story, and let their playable parts of the game be the player trying to defeat the heroes!
Ganondorf running through Mushroom Kingdom to fight Mario, Samus storming dream land to fight DeDeDe. That, to me, is an adventure mode that truly encapsulates the concept of Nintendo franchises colliding.
One more thing... art design and theme:
Am I the only one who misses the fun-loving theme of the original Smash? I feel as though the epic, latin-lyric'd, desaturated detailed aesthetic of Brawl forced some of the more playful character out of character just a tad. I would love if the game took itself slightly less seriously. A game can be epic without bordering high-fantasy blockbusters like Lord of the Rings. XP
I couldn't agree more with these two things. The SSE was not fun at all to me, it felt more like a chore to get through it. Melee has a much more entertaining Adventure mode, although it got dull after doing it with so many different characters. Maybe a combination of the two? It would be like Melee's but you play a specific character for each level to reach your objective until the story is complete.
The latin-lyric'd music was not nearly as epic as melee's amazing themes.
P.S. Did you (Hex) used to post on the NSider forums back in the day and make Kirby Hat's that you would post?