Super Smash Bros. U - The Long Wait Thread

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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Torus » 01 Aug 2011 23:00

hextupleyoodot wrote:In response to the idea of including Ridley:

I'm honestly on the fence about it.... Not because Ridley is "too large," (Olimar is an inch tall. Too small? No) but because of the fact that Ridley almost exclusively moves around by flying. I don't understand how you can justify him not having unstoppable recovery. =P It's like putting a bird pokemon in Smash Bros and telling it that it has to walk around and limit the flapping of its wings to 5 mid-air "jumps."


Charizard is a flying type and he can't fly forever. Mewtwo hovers, so Ridley could keep himself hovering just above the ground by flapping his wings. Obviously he would need a limit on how many jumps he has to be fair but thats how Smash Bros works.

hextupleyoodot wrote:Adventure Mode:

Get rid of the Subspace Emmisary type deal. Smash Bros has loads of unique and viable franchises to expand upon. Rather than trying to invent some ambiguous world to use as an adventure mode, why not return to what Melee did, having the adventure mode revolve around the worlds from each franchise? Sure, keep the light story aspect that Brawl had, but stick with the franchises of the playable characters! To me, it's much more appealing. Have the villains team up for their role in the story, and let their playable parts of the game be the player trying to defeat the heroes!

Ganondorf running through Mushroom Kingdom to fight Mario, Samus storming dream land to fight DeDeDe. That, to me, is an adventure mode that truly encapsulates the concept of Nintendo franchises colliding.

One more thing... art design and theme:

Am I the only one who misses the fun-loving theme of the original Smash? I feel as though the epic, latin-lyric'd, desaturated detailed aesthetic of Brawl forced some of the more playful character out of character just a tad. I would love if the game took itself slightly less seriously. A game can be epic without bordering high-fantasy blockbusters like Lord of the Rings. XP


I couldn't agree more with these two things. The SSE was not fun at all to me, it felt more like a chore to get through it. Melee has a much more entertaining Adventure mode, although it got dull after doing it with so many different characters. Maybe a combination of the two? It would be like Melee's but you play a specific character for each level to reach your objective until the story is complete.

The latin-lyric'd music was not nearly as epic as melee's amazing themes.

P.S. Did you (Hex) used to post on the NSider forums back in the day and make Kirby Hat's that you would post?
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby PokeMaster39z » 01 Aug 2011 23:33

Kafei464 wrote:
PokeMaster39z wrote:Take out Jigglypuff


this is heresy. Jigglypuff has been around since the beginning, why get rid of her?

I always felt she was more of a joke character and replacing her means a new slot open but idk...
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Mako » 01 Aug 2011 23:38

PokeMaster39z wrote:I always felt she was more of a joke character and replacing her means a new slot open but idk...


Why get rid of a character that has an original move set though? It really wouldn't make any sense to do so.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby PokeMaster39z » 01 Aug 2011 23:42

Clowns8me wrote:
PokeMaster39z wrote:I want it to feel more like melee, like what project m did. Better story/adventure mode with enemies and stages from actual series goombas, octorocks, mushroom kingdom, dreamland, etc. NO RIDLEY as much as I want metroid to be represented more, ridley just won't work. Take out Jigglypuff and "popular legendary of the year" and put other characters from other series. Remove Wolf, Snake, R.O.B and Toon Link. From 3rd party Sonic, Mega Man (classic), maybe Proto and Tails, Snake is incredibly out of place. Little Mac and Isaac as actual fighters, King K Rool and Fawful as newcomers. and a Galaxy stage with 360 gravity, DKC Returns stage. changes to Ice Climber, R.O.B, (if kept) Ganondorf, Lucas and especially Sonic and Meta Knight. Also Proffesor Layton Stage (think Wario Ware stage) , and assist trophy, he just wouldn't work as a fighter.

project M is a good reference and i'm still waiting for its release to the public:
however i can't say i agree with the majority of the rest of your post, and i can't really defend my view when you supplied no reason for your own. but ice climbers i think need nothing changed, and snake added such an interesting dynamic to the game. in a game about spacing, he showed how stage control trumps chaingrabs and combos in all cases except MK. i really liked how brawl put more emphasis on stage control primarily through snake's nades/mines and diddy's naners. it offered i think an interesting twist on the 2D fighter genre. and jiggly has been in the series since the 64...
also: dreamland from melee needs to come back. i loved that stage.

Crap, totally did not mean to say Ice Climbers, haha. Snake is a of the characters I can not decide if I want back or not, and you did bring up a good point.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby hextupleyoodot » 02 Aug 2011 01:35

Torus wrote:
hextupleyoodot wrote:In response to the idea of including Ridley:

I'm honestly on the fence about it.... Not because Ridley is "too large," (Olimar is an inch tall. Too small? No) but because of the fact that Ridley almost exclusively moves around by flying. I don't understand how you can justify him not having unstoppable recovery. =P It's like putting a bird pokemon in Smash Bros and telling it that it has to walk around and limit the flapping of its wings to 5 mid-air "jumps."


Charizard is a flying type and he can't fly forever. Mewtwo hovers, so Ridley could keep himself hovering just above the ground by flapping his wings. Obviously he would need a limit on how many jumps he has to be fair but thats how Smash Bros works.


As much as I'm skeptical, I'm still open to it. I'm a firm believer that if Sakurai wants a certain character in, he'll find a way to make it work. And if he is in, then I'm sure I'd be fine with how it worked out.

It's more that I don't think Sakurai sees Ridley as the type of character to be playable. I might be wrong, of course.

Torus wrote:
hextupleyoodot wrote:Adventure Mode:

Get rid of the Subspace Emmisary type deal. Smash Bros has loads of unique and viable franchises to expand upon. Rather than trying to invent some ambiguous world to use as an adventure mode, why not return to what Melee did, having the adventure mode revolve around the worlds from each franchise? Sure, keep the light story aspect that Brawl had, but stick with the franchises of the playable characters! To me, it's much more appealing. Have the villains team up for their role in the story, and let their playable parts of the game be the player trying to defeat the heroes!

Ganondorf running through Mushroom Kingdom to fight Mario, Samus storming dream land to fight DeDeDe. That, to me, is an adventure mode that truly encapsulates the concept of Nintendo franchises colliding.

One more thing... art design and theme:

Am I the only one who misses the fun-loving theme of the original Smash? I feel as though the epic, latin-lyric'd, desaturated detailed aesthetic of Brawl forced some of the more playful character out of character just a tad. I would love if the game took itself slightly less seriously. A game can be epic without bordering high-fantasy blockbusters like Lord of the Rings. XP


I couldn't agree more with these two things. The SSE was not fun at all to me, it felt more like a chore to get through it. Melee has a much more entertaining Adventure mode, although it got dull after doing it with so many different characters. Maybe a combination of the two? It would be like Melee's but you play a specific character for each level to reach your objective until the story is complete.

The latin-lyric'd music was not nearly as epic as melee's amazing themes.

P.S. Did you (Hex) used to post on the NSider forums back in the day and make Kirby Hat's that you would post?


I think the format of the Subspace Emissary worked just fine. It's just the world they invented for it that I felt was out of place. Just stick to locales from the various games, and it's all fine and dandy. It's beauty in simplicity.

And yes, I'm the Kirby Hat guy from Nsider. =P In fact, I posted on Nsider2 today for the first time in ages.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Chosenoneknuckles » 02 Aug 2011 03:42

Wanted to get in on the SSB4 hype early, so I made this the other week:

http://fc03.deviantart.net/fs71/i/2011/206/9/5/ssb_wii_u_roster_wishlist_by_chosenoneknuckles-d41i73a.png

And yeah the actual roster layout isn't by any means perfect [damn that Random button!], but this is what I'd personally [want] from SSB4 [aka definately 50 total, at least].

inb4wahbulance yada yada. :P
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby ManicRaider » 04 Aug 2011 02:58

Chosenoneknuckles wrote:Wanted to get in on the SSB4 hype early, so I made this the other week:

http://fc03.deviantart.net/fs71/i/2011/206/9/5/ssb_wii_u_roster_wishlist_by_chosenoneknuckles-d41i73a.png

And yeah the actual roster layout isn't by any means perfect [damn that Random button!], but this is what I'd personally [want] from SSB4 [aka definately 50 total, at least].

inb4wahbulance yada yada. :P


Diddy and Dixie
Will they fight in tandem or did you do that to save space?

Black and White
I'm guessing their Pokemon would be the Unova starters, right?

Who are they?
Starting with the 5th Row and 6th character on down... who are they?
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Kafei464 » 04 Aug 2011 11:59

ManicRaider wrote:
Chosenoneknuckles wrote:Wanted to get in on the SSB4 hype early, so I made this the other week:

http://fc03.deviantart.net/fs71/i/2011/206/9/5/ssb_wii_u_roster_wishlist_by_chosenoneknuckles-d41i73a.png

And yeah the actual roster layout isn't by any means perfect [damn that Random button!], but this is what I'd personally [want] from SSB4 [aka definately 50 total, at least].

inb4wahbulance yada yada. :P


Who are they?
Starting with the 5th Row and 6th character on down... who are they?


i can answer, after Olimar we have Isaac from Golden Sun, Tom Nook from Animal Crossing, Alex Rovias from Eternal Darkness, Lip from Panel de Pon, then after Sonic is Amaterasu from Okami, Travis Touchdown from No More Heroes, and a Black Mage from Final Fantasy.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby ChrisCanberg » 04 Aug 2011 15:11

Clowns8me wrote:
PokeMaster39z wrote:I want it to feel more like melee, like what project m did. Better story/adventure mode with enemies and stages from actual series goombas, octorocks, mushroom kingdom, dreamland, etc. NO RIDLEY as much as I want metroid to be represented more, ridley just won't work. Take out Jigglypuff and "popular legendary of the year" and put other characters from other series. Remove Wolf, Snake, R.O.B and Toon Link. From 3rd party Sonic, Mega Man (classic), maybe Proto and Tails, Snake is incredibly out of place. Little Mac and Isaac as actual fighters, King K Rool and Fawful as newcomers. and a Galaxy stage with 360 gravity, DKC Returns stage. changes to Ice Climber, R.O.B, (if kept) Ganondorf, Lucas and especially Sonic and Meta Knight. Also Proffesor Layton Stage (think Wario Ware stage) , and assist trophy, he just wouldn't work as a fighter.

project M is a good reference and i'm still waiting for its release to the public:
however i can't say i agree with the majority of the rest of your post, and i can't really defend my view when you supplied no reason for your own. but ice climbers i think need nothing changed, and snake added such an interesting dynamic to the game. in a game about spacing, he showed how stage control trumps chaingrabs and combos in all cases except MK. i really liked how brawl put more emphasis on stage control primarily through snake's nades/mines and diddy's naners. it offered i think an interesting twist on the 2D fighter genre. and jiggly has been in the series since the 64...
also: dreamland from melee needs to come back. i loved that stage.


I personally am not a fan of what Project M is doing. Melee, while great in its time, is a game that lets the people who want to cheat be cheaters. And over time there became more cheaters than not.

Not trying to toot my own horn, but I was amazing at Melee. There were few people who could beat me. The few who did, cheated. Brawl was, for me, more fun because it gave everybody a fighting chance. I had to continuously play my best with every round. Yes, it wasn't perfect; tripping could be taken out, and there were a few useless things, but the balance of characters was outstanding.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Chosenoneknuckles » 04 Aug 2011 19:09

ManicRaider wrote:
Chosenoneknuckles wrote:Wanted to get in on the SSB4 hype early, so I made this the other week:

http://fc03.deviantart.net/fs71/i/2011/206/9/5/ssb_wii_u_roster_wishlist_by_chosenoneknuckles-d41i73a.png

And yeah the actual roster layout isn't by any means perfect [damn that Random button!], but this is what I'd personally [want] from SSB4 [aka definately 50 total, at least].

inb4wahbulance yada yada. :P


Diddy and Dixie
Will they fight in tandem or did you do that to save space?

Black and White
I'm guessing their Pokemon would be the Unova starters, right?


Yes, I feel that Diddy and Dixie were at their best in DKC2 [note: I didn't hate DKC3, far from it - but Dixie was more memorable in DKC2] so I'd like them to play as they did in that [aka they'd not be so tied like the Ice Climbers]. Just my two pounds, otherwise only K Rool being added [a must] would suffice [especially if he has his Kaptain and Baron guises as alt costumes].

Nahh, I'm personally drawn between a Treecko, Dewott and Infernape combo myself. Not just because of the range of gen representation, but personally they just look visually 'right' together [to me]. But as long as PKMN Trainer returns [and has a female model this time] then I don't really mind what s/he has this time.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby MasterGoomba » 04 Aug 2011 19:26

Clowns8me wrote:
PokeMaster39z wrote:I want it to feel more like melee, like what project m did. Better story/adventure mode with enemies and stages from actual series goombas, octorocks, mushroom kingdom, dreamland, etc. NO RIDLEY as much as I want metroid to be represented more, ridley just won't work. Take out Jigglypuff and "popular legendary of the year" and put other characters from other series. Remove Wolf, Snake, R.O.B and Toon Link. From 3rd party Sonic, Mega Man (classic), maybe Proto and Tails, Snake is incredibly out of place. Little Mac and Isaac as actual fighters, King K Rool and Fawful as newcomers. and a Galaxy stage with 360 gravity, DKC Returns stage. changes to Ice Climber, R.O.B, (if kept) Ganondorf, Lucas and especially Sonic and Meta Knight. Also Proffesor Layton Stage (think Wario Ware stage) , and assist trophy, he just wouldn't work as a fighter.

project M is a good reference and i'm still waiting for its release to the public:
however i can't say i agree with the majority of the rest of your post, and i can't really defend my view when you supplied no reason for your own. but ice climbers i think need nothing changed, and snake added such an interesting dynamic to the game. in a game about spacing, he showed how stage control trumps chaingrabs and combos in all cases except MK. i really liked how brawl put more emphasis on stage control primarily through snake's nades/mines and diddy's naners. it offered i think an interesting twist on the 2D fighter genre. and jiggly has been in the series since the 64...
also: dreamland from melee needs to come back. i loved that stage.


I gotta say if you like Melee then play Melee what's the point of add Melee stuff into Brawl I'm sorry I'm just saying I liked Brawl because its fair to novice players against veterans
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Clowns8me » 04 Aug 2011 20:20

MasterGoomba wrote:I gotta say if you like Melee then play Melee what's the point of add Melee stuff into Brawl I'm sorry I'm just saying I liked Brawl because its fair to novice players against veteran
heh i'm actually taking a break from melee right now. but brawl is still my sort of home in the smash series in that brawl is where i started to take smash bros seriously and not just... c-sticking like i did in melee. so i do enjoy both it's just when i go back and see how much better of a game melee was it's disappointing that its physics didn't get carried over into the game with more characters, stages, and ultimately the game that i play a lot more (brawl). that's all.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Laharl-KOTNW » 04 Aug 2011 20:39

New characters I'd like to see
Little Mac
Issac-golden Sun
King K. Rool
Mega Man (not going to happen)

Above all I just want all the characters to feel unique, even if it means less characters. There's too many clones.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby cortjezter » 04 Aug 2011 22:10

that project:m trailer wasn't much of a trailer. didn't really say anything about what it was, what it does, what is different, or even how you'll be able to acquire/use it once it is finished. just looked like random gameplay clips to me, although that comes from someone who has put less than 10 hours into each of the games.

i really like the suggestion earlier about the 360º gravity stages for mario galaxy. action could just be the one plane, but being able to go all the way around a stage would be pretty unique!
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby KingBroly » 06 Aug 2011 06:04

Sakurai should announce Mega Man for the next Smash Bros., and then 3 months later say they removed him from the game.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Torus » 06 Aug 2011 11:32

KingBroly wrote:Sakurai should announce Mega Man for the next Smash Bros., and then 3 months later say they removed him from the game.


Adding Mega Man would get the game cancelled all together.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby ManicRaider » 07 Aug 2011 14:51

Third party characters I wouldn't mind seeing (This is just a fantasy list. I'm not expecting to see any of them in SSB4)

Name: Lloyd Irving
Game: Tales of Symphonia/DotNW
Final Smash: Double Demon Fang

Name: Crash Bandicoot
Game: Crash Bandicoot Series
Final Smash: Aku Aku Mask - It works like Star Power making Crash invulnerable and dangerous to touch

Name: Bomberman
Game: Bomberman Series
Final Smash: A giant bomb? I haven't played enough Bomberman titles to know if there's some extra special bomb he has.

Torus wrote:
KingBroly wrote:Sakurai should announce Mega Man for the next Smash Bros., and then 3 months later say they removed him from the game.


Adding Mega Man would get the game cancelled all together.


Why?
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Torus » 07 Aug 2011 19:20

ManicRaider wrote:
Torus wrote:
KingBroly wrote:Sakurai should announce Mega Man for the next Smash Bros., and then 3 months later say they removed him from the game.


Adding Mega Man would get the game cancelled all together.


Why?


It was a joke. All the Mega Man games have been getting cancelled since Inafune left Capcom and Mega Man hasn't been included in the new Capcom fighting games.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby ManicRaider » 07 Aug 2011 23:15

Torus wrote:
ManicRaider wrote:
Torus wrote:
Adding Mega Man would get the game cancelled all together.


Why?


It was a joke. All the Mega Man games have been getting cancelled since Inafune left Capcom and Mega Man hasn't been included in the new Capcom fighting games.


Oh, I didn't know. :(
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby hextupleyoodot » 10 Aug 2011 01:55

Torus wrote:It was a joke. All the Mega Man games have been getting cancelled since Inafune left Capcom


One Megaman game got cancelled... And not because Inafune left. Because it wasn't economically viable. Japan's video game industry was already hurting before the earthquake. Now look at it.

The only smart thing to do was to cancel the game and focus on their more casual-friendly offerings like Street Fighter, which rake in more cash.

Torus wrote:and Mega Man hasn't been included in the new Capcom fighting games.


He was left out of 1 vs. Capcom game. 1. And they're still adding characters, so they'll possibly add him later. It's not like this is the first time Megaman wasn't in a vs. Capcom game. And it's not like a Megaman character didn't get put in. They just opted to put in a character besides Megaman this time around.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby NintendoDaily » 10 Aug 2011 17:27

There is a severe lack of Skull Kid love in here! Final Smash of bringing the moon down on everyone? Best. Idea. Ever.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Clowns8me » 10 Aug 2011 20:30

NintendoDaily wrote:There is a severe lack of Skull Kid love in here! Final Smash of bringing the moon down on everyone? Best. Idea. Ever.
I'm Commander Shepard and this is my favorite post in the citadel. skull kid would be an excellent addition.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby mariomaniac45213 » 10 Aug 2011 22:02

Characters I like to see added:

-King K. Rool (DK)
-Bowser Jr. (Mario)
-Krystal (Starfox)
-Mii (Wii)
-Dixie Kong (DK)
-New Skyward Sword villian (forgot his name)
-Prince Fluff (Kirby)
-Little Mac (Punch-Out!!)
-Isa (S&P)
-Chibi-Robo
-Black Shadow (F-Zero)

Characters I want removed:

-Snake (he just doesn't fit in with Nintendo characters, plus he's barely had any games on a Nintendo console)
-Sonic (explain why in a sec.)
-R.O.B. (he's not even a character plus he's extremely lame)

NO 3RD PARTY CHARACTERS! SSB is about celebrating Nintendo and it's franchises, not videogames in general. If someone wants to make a "Videogame all-stars" fine but don't go mucking up my SSB with your 3rd party appearences. However, I don't mind 3rd party characters in, if they're ALL DLC. That way you can choose to have them if you want and not forced down people like me's throat.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Kafei464 » 10 Aug 2011 22:40

hextupleyoodot wrote:
Torus wrote:It was a joke. All the Mega Man games have been getting cancelled since Inafune left Capcom


One Megaman game got cancelled... And not because Inafune left. Because it wasn't economically viable. Japan's video game industry was already hurting before the earthquake. Now look at it.

The only smart thing to do was to cancel the game and focus on their more casual-friendly offerings like Street Fighter, which rake in more cash.

Torus wrote:and Mega Man hasn't been included in the new Capcom fighting games.


He was left out of 1 vs. Capcom game. 1. And they're still adding characters, so they'll possibly add him later. It's not like this is the first time Megaman wasn't in a vs. Capcom game. And it's not like a Megaman character didn't get put in. They just opted to put in a character besides Megaman this time around.


no, Mega Man Universe was cancelled, then Legends 3. that's 2 games. and it's pretty suspicious that no version of Mega Man appeared in MvC3 (at least TvC got Volnutt/Trigger). We still got Tron, but i think it was mainly because of the Servbots, which seems to be the only part of Legends that the higher ups at Capcom like.
and he's not being added to UMvC3, all the new characters were leaked already.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby KingBroly » 10 Aug 2011 23:20

MvC3 and TvC both had Zero, and don't you forget about it.
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