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actual 3d animation files actually don't take up much space at all.. image maps and textures take up some, but not even close to 25 GB. i could do a simple character animation with basic textures, for a few MB, literally less than 5, and almost all of that would be in the texture maps.. that's mega- not giga-bytes. i for the life of me can't think of what they're going to fill that space with for games.
another thing is that disc capacity really has nothing to do with the quality of the graphics. disc rotation speed can affect how quickly info gets from it into the processors, but most games seem to preload levels into memory rather than stream the info... so again the disc doesn't mean much. come to think of it.. that much info to have to load into memory is going to SUCK for ps3's load times.
ok that's enough for now. my hands are tired from typing so bloody much



cortjezter wrote:lol.. i'm not sure that was the reaction i was going for zidane


The developers are saying something like that, however it goes more along the lines of "Hey, it may be hard to develop games for the PS3, but at least if we can break even we can celebrate."Anonymous wrote:I think sony are clever, they had bigger discs so that developers can say hey it mayub be hard to program ps3, however we don;t have to compress anything on the disk?








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