Games you think needed improvement

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Games you think needed improvement

Postby TheLastBlade » 04 Sep 2011 02:30

What games you think need work after the final result (though, it's not gonna change anything obviously). Personally, I think the game that needs the most work is Metroid: Other M. While even I admitted that this is a decent game, there were a LOT of moments that made me really really angry.

1. Control scheme needs work
2. Story should have not had that feeling of being forced
3. Should have some other things after the game is done
4. Samus, while it's nice to give her a voice, needs the script worked on
5. Don't make the game too cool by having throw away characters and having things forced like samus stating the obvious and breaking down for reasons many people wouldn't understand

Before fans rant me off for this decision, this is of course my opinion and if this game is soooooo great then why is several people in the world having problems with this game?

P.S. Respect others opinions
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Re: Games you think needed improvement

Postby gtt » 04 Sep 2011 02:56

other m needed to never be.

deus ex's boss battles felt wedged in. they got their shooting game in my sneaking game.
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Re: Games you think needed improvement

Postby cortjezter » 04 Sep 2011 02:59

this will not be another Other M bitch-fest thread. we have locked enough of those out of control discussions. please have something original to say on THE SUBJECT LINE'S TOPIC; or your shovel will be removed.
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Re: Games you think needed improvement

Postby Devil_Rising » 04 Sep 2011 05:19

Well....I certainly would hate to have my shovel removed. I, for one, happen to LIKE my gardening tools. :mrgreen:

But seriously folks.

There are many games that fit the subject line for me. Too many actually. That's one of my biggest problems with a LOT of modern games, is that they feel unfinished, like they cared more about the graphics or the story or the online gameplay, and kind of left important things like camera, hit detection, good solid platforming physics, and in general just tight controls, in the background.

One example I will bring up right now, is FFCC: The Crystal Bearers. Honestly, that game had a LOT of potential. I was excited about from the first time I saw the first real game footage trailer. The idea of having a character who could levitate things to attack and affect the game world was awesome. The setting, the graphics, the music, hell, even the STORY was pretty decent. The whole game had a nice polish to it, whatever team developed it obviously put a lot of effort into the game. It's hardly "shovelware". But the one thing they really messed up, or should I say missed out on, was the CORE idea that made the game interesting and different.

They should have spent some more of that development time working on allowing you to DO alot more with the TK power. As it is, you can manipulate SOME things in obvious situations, and otherwise you can lift things up and throw them. Mind you, this STILL makes for some interesting and fun gameplay. But it feels very incomplete. You see these bad ass cutscenes where the main character does REALLY cool s*** with his powers, and you sit there thinking "Hey, why can't I do that in the GAME?"

That was the main issue with the game. There were others, but that one right there would have made it a lot better. So I'd say, the game is STILL decent, worth playing, even worth owning. But it would be a lot better if:

1. You could actually do a lot more with your powers, especially manipulating the game environment.
2. If you you could actually interact more with NPCs. A lot of them, you simply can't interact with at all.
3. If when you clear an area of monsters, it STAYS clear, so that you feel a sense of progression and improvement. And just get rid of the stupid timer. Fighting some of the monsters is fun. Some of the bosses are damn hard. But it's anticlimactic when you haven't killed all the enemies in time, and they just disappear. It's also anticlimactic when you come back to that area, and it starts all over again.


Improve those three issues, and it would automatically go from a decent, worth a look title, to a must own, fantastic exclusive for Wii. I appreciate what the team was going for, and it IS a worthwhile game to play through. It just could have been so much better. And with a game like Mario Galaxy or Twilight Princess, you DON'T sit there thinking that, that it could be so much better. More games need to have that sense of completeness.
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Re: Games you think needed improvement

Postby the_nintendo_screw » 04 Sep 2011 05:47

Epic Mickey

I really wanted to love this game more. I still enjoyed the game but the controls and camera really needed to be tweaked more before they released the game. Also, it didn't help that Warren Specter was tooting his own horn so much about the different ending you could get that depended on the choices you made in the game. When I found out that the game endings only differed by a still picture of characters, I am glad I didn't go play the game again to get the 'evil ending'.
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Re: Games you think needed improvement

Postby Hamr » 04 Sep 2011 07:13

Mario Galaxy 2 is in desperate need of a massive weedwhacker to trim all the fluff and padding away.

1. Get rid of the Fluzzard levels.

2. Delete that awful boss rush galaxy that copies and pastes from the vastly-inferior first game. For that matter, delete Whomp's Fortess, too.

3. Nix all of the The Chimp challenges that do not specifically revolve around jumping (i.e., most of them).

4. Ditch the terribly-designed Giant Bowser battles. Every single one of them.

5. Take out crud stars that revolve around stupid stuff like burning crates or combing over level nooks and crannies.

6. Remove that fat purple slob who is always nagging the player about taking a break or recharging batteries.

7. Spring Mario and anything that revolves around him should also take a hike.

8. Ditto for requiring 9999(!!) worthless starbits to unlock the very last star.

Why Nintendo insisted on filling what would otherwise be the perfect platformer with all manner of extraneous junk is something which I will never understand.
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Re: Games you think needed improvement

Postby Autosaver » 04 Sep 2011 09:27

^Never really had a problem with any of those. Spring Mario was really easy to get used to after the second try.

Animal Crossing: City Folk
I think this game should allow you to do more things. How about jobs? How about "RED TURNIP" style farming? (Objects you plant and grow and then sell later) Even the graphics need an overhaul.... (3DS did this so they're improving!) The game just seems it is missing something.
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Re: Games you think needed improvement

Postby luigi_owns » 04 Sep 2011 10:41

cortjezter wrote:this will not be another Other M b****-fest thread. we have locked enough of those out of control discussions. please have something original to say on THE SUBJECT LINE'S TOPIC; or your shovel will be removed.


lol i was just thinking "here we go again" before i saw this post.
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Re: Games you think needed improvement

Postby ManicRaider » 04 Sep 2011 10:47

DKCR needed to bring back the Kremlings. Enough things changed already, why did the main enemies have to be removed?

the_nintendo_screw wrote:Epic Mickey

I really wanted to love this game more. I still enjoyed the game but the controls and camera really needed to be tweaked more before they released the game. Also, it didn't help that Warren Specter was tooting his own horn so much about the different ending you could get that depended on the choices you made in the game. When I found out that the game endings only differed by a still picture of characters, I am glad I didn't go play the game again to get the 'evil ending'.


I've seen the good and bad endings and the differences are subtle but much more than still pictures. You must be talking about a 3rd middle ending.
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Re: Games you think needed improvement

Postby gtt » 04 Sep 2011 13:55

the_nintendo_screw wrote:Epic Mickey

I really wanted to love this game more. I still enjoyed the game but the controls and camera really needed to be tweaked more before they released the game. Also, it didn't help that Warren Specter was tooting his own horn so much about the different ending you could get that depended on the choices you made in the game. When I found out that the game endings only differed by a still picture of characters, I am glad I didn't go play the game again to get the 'evil ending'.


oh I forgot about epic mickey. yes, this game needed more time in the oven.
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Re: Games you think needed improvement

Postby Steel Diver » 04 Sep 2011 18:52

Most multi-platform games ported to the DS. Most of the time they are bad like Captain America. It is only rarely were a game like Spiderman Shattered Dimensions is better on the DS.
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Re: Games you think needed improvement

Postby KingBroly » 04 Sep 2011 19:16

The 9999 Starbits requirement was a part of the 'You must be THIS Hardcore in order to play this level' achievement.
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Re: Games you think needed improvement

Postby the_nintendo_screw » 04 Sep 2011 22:49

ManicRaider wrote:I've seen the good and bad endings and the differences are subtle but much more than still pictures. You must be talking about a 3rd middle ending.


I think I went into this game thinking there would be so much more to the ending. It definitely didn't help that the creator really hyped this game up.
MasterofMonsters is super awesome! I lost a bet. Hehe!
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Re: Games you think needed improvement

Postby Hamr » 05 Sep 2011 01:10

KingBroly wrote:The 9999 Starbits requirement was a part of the 'You must be THIS Hardcore in order to play this level' achievement.


that makes no sense, though. the people that have 9999 starbits by that point are almost certainly the people that died on a frequent basis and therefore got X times as many bits each level as someone who got through on the first try.

similarly, farming them by suiciding mario a dozen times on that boulder course in melty monster was not something that required much in the way of skills. it was just super-boring busy work.
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Re: Games you think needed improvement

Postby sundin13 » 10 Sep 2011 15:44

Every game needs some sort of improvement...lets see...here some games that could change a little to be improved.

Little King's Story: add pointer controls to direct units
Super Paper Mario: Streamline the story and cut down on dialogue. Return to turn based fighting.
Smash Bros Brawl: Remove random tripping and improve the online component. Improve the Story Mode
Tatsunoko vs Capcom: Add an actual Story Mode.
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Re: Games you think needed improvement

Postby Devil_Rising » 10 Sep 2011 20:42

I always thought the Story Mode for Brawl was fantastic. Like it's own separate game. Loved the "rpg lite" addition of adding stickers to characters for varying stats.


I would agree that MOST games could use improving. But I'd like to think there are a few that have stood the test of time as being pretty much perfect.

SMB3, for example. Kirby's Adventure. Mega Man 2. Super Metroid. A Link to the Past. Final Fantasy IV. Chrono Trigger. Mario Kart 64. Barring the obvious "graphical enhancements" statement, I think those games were perfect as they were released.
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Re: Games you think needed improvement

Postby sundin13 » 11 Sep 2011 15:48

I wouldn't call the story mode of brawl "fantastic" it was a good start but it needs a lot more work to reach the "fantastic" level.

Also, I firmly believe that no game is perfect, even if its something small that could be improved. For example, Super Metroid's wall jumping could be greatly improved. A Link to the Past could use some method of reminding you what you are supposed to be doing, like just a little reminder system...i think something like this should be added to most games too. It also should have improved hit zones. There have been so many times that I have been trying to kill those little red lightning jellyfish and its just so hard to kill them even though my sword would go right over them. Small stuff like that...
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Re: Games you think needed improvement

Postby gtt » 12 Sep 2011 17:16

sundin13 wrote:I wouldn't call the story mode of brawl "fantastic" it was a good start but it needs a lot more work to reach the "fantastic" level.

Also, I firmly believe that no game is perfect, even if its something small that could be improved. For example, Super Metroid's wall jumping could be greatly improved. A Link to the Past could use some method of reminding you what you are supposed to be doing, like just a little reminder system...i think something like this should be added to most games too. It also should have improved hit zones. There have been so many times that I have been trying to kill those little red lightning jellyfish and its just so hard to kill them even though my sword would go right over them. Small stuff like that...


I can't think of a single game in 1992 that had a reminder feature. "Assist" features like that weren't common in gaming until much later.
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Re: Games you think needed improvement

Postby MasterGoomba » 12 Sep 2011 19:37

Hamr wrote:Mario Galaxy 2 is in desperate need of a massive weedwhacker to trim all the fluff and padding away.

1. Get rid of the Fluzzard levels.

2. Delete that awful boss rush galaxy that copies and pastes from the vastly-inferior first game. For that matter, delete Whomp's Fortess, too.

3. Nix all of the The Chimp challenges that do not specifically revolve around jumping (i.e., most of them).

4. Ditch the terribly-designed Giant Bowser battles. Every single one of them.

5. Take out crud stars that revolve around stupid stuff like burning crates or combing over level nooks and crannies.

6. Remove that fat purple slob who is always nagging the player about taking a break or recharging batteries.

7. Spring Mario and anything that revolves around him should also take a hike.

8. Ditto for requiring 9999(!!) worthless starbits to unlock the very last star.

Why Nintendo insisted on filling what would otherwise be the perfect platformer with all manner of extraneous junk is something which I will never understand.

I had no problems with all of that sure those crate games and Chimp levels were frustrating but Fluzzards were nice and Bowser levels were cool and the 9999 star bit level wasn't that hard to get.
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Re: Games you think needed improvement

Postby OutlawMac » 14 Sep 2011 14:58

Okami - more time spent in controls and ability to fast fwd or skip text I had to jettison the game due to it not registering circles on the tree part such a shame :(
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Re: Games you think needed improvement

Postby KingBroly » 14 Sep 2011 15:17

Kirby's Epic Yarn - A Life Meter
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Re: Games you think needed improvement

Postby JoshuaS153 » 15 Sep 2011 08:56

The entire Animal Crossing series comes immediately to mind.
This reminds me of a puzzle.
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Re: Games you think needed improvement

Postby ddddd » 16 Sep 2011 08:04

Metroid Prime Trilogy: Sequence breaks should not have been fixed...
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Re: Games you think needed improvement

Postby OutlawMac » 17 Sep 2011 08:04

KingBroly wrote:Kirby's Epic Yarn - A Life Meter


Yes though would barely matter it was hard getting hit even if you purposely tried to!
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Re: Games you think needed improvement

Postby Devil_Rising » 18 Sep 2011 00:09

KingBroly wrote:Kirby's Epic Yarn - A Life Meter



That wasn't the point of the game though. It worked more like Sonic, in that when you got hit you lost beads, with the exception being you couldn't die. But again, that wasn't the point of the game. The point was for the game to be a chill playing experience, just explore levels, find secrets, and collect as many beads and things as you can. Certainly not your typical Kirby formula, but still a good concept, and fun. The challenge in Epic Yarn, like Good Feel's other game Wario Land, wasn't really in getting through levels or beating bosses. It was in collecting everything and meeting the level specific challenges that came later.
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