

ddddd wrote:I wish I worked at nintendo... So I could find the guy who thought of giving the wiiu a 2008 card and send him to clean bathrooms instead.
ddddd wrote:I wish I worked at nintendo... So I could find the guy who thought of giving the wiiu a 2008 card and send him to clean bathrooms instead.


gtt wrote:for them it is a cost issue. but I'm sure they could get a deal on 5000 or 6000 series chips from amd if they were going to buy 10 million of them just to start. But I think they are being penny wise and pound foolish by skimping on this system. The low power casual thing just isn't going to bring in an audience big enough anymore. Time to dip into the warchest and go balls to the wall with the U. Throw in a 500gb hd, a evergreen chip from amd, a quad core cpu, 4 gb of ram, build a real online system, the works. put both the wiipad and a regular controller in the box, make the name something less confusing, beat sony and ms to the punch by two years. done. no risk, no reward.


Darth Vader wrote:why do that, when its ten times easier to wait a few years after the thing releases and then blame developers for not being gung-ho to develop on outdated hardware instead? Plus you'd be among good company around here.
Darth Vader wrote:although I do think the Wii U is going to be seeing that problem a lot less than the Wii did, since this time the hardware isn't pathetically hopelessly outdated. I'm no expert on this but it can't be that hard to make a multiplatform game built for both DX10 and DX11. PC games mayne

ddddd wrote:I wish I worked at nintendo... So I could find the guy who thought of giving the wiiu a 2008 card and send him to clean bathrooms instead.



ddddd wrote:I seriously need to work on my english if that post was confused with the wii era
Btw, the cube lacked multimedia capabilities as well, so it had the least chances to get picked compared to the xboxps2. Capabilities that the wii lacked (and likely wiiu will as well) only because nintendo didnt wanted to pay some dollars to get a dvd or real player license since the hardware is perfectly good for media playback.

KingBroly wrote:Yes, but the Cube had 2 major flaws for it being a Nintendo piece of hardware:
- Optical Disc Space was way too small (1.5gb v. 4-9gb of PS2/Xbox)
- No Uniqueness compared to the other consoles

LegendofZelda1996 wrote:Besides the tessellation and little more detail on the models and the shadows, I believe that DirectX 11 doesn't improve drastically over DirectX 10. (http://gizmodo.com/5368037/directx-101- ... difference)
And Nintendo never uses DirectX on their consoles since DirectX is made by Microsoft and it is used specifically for the XBOX and the PCs (http://www.gamefaqs.com/boards/631516-wii-u/59413886), but they do make their own API which could be pretty close to DirectX 11 or OpenGL 4.2 though I would highly doubt that.


LegendofZelda1996 wrote:Personally, I find it funny that people are assuming that the Wii U will be a complete failure by the time the so called XBOX 720 and the PlayStation 4 is released, because both the XBOX 720 and the PlayStation 4 is more powerful than the Wii U, therefore, the Wii U will be a complete failure.
The Game Boy, the PlayStation 1, PlayStation 2, the Nintendo DS and the Wii were the weakest consoles in their gens, yet they sold more than the competing consoles in their gens. The Wii is considered by many "hardcore gamers" as one of the most crappiest consoles of all time, but no one can deny that the Wii sold more than its competing consoles did.

gtt wrote:LegendofZelda1996 wrote:Besides the tessellation and little more detail on the models and the shadows, I believe that DirectX 11 doesn't improve drastically over DirectX 10. (http://gizmodo.com/5368037/directx-101- ... difference)
And Nintendo never uses DirectX on their consoles since DirectX is made by Microsoft and it is used specifically for the XBOX and the PCs (http://www.gamefaqs.com/boards/631516-wii-u/59413886), but they do make their own API which could be pretty close to DirectX 11 or OpenGL 4.2 though I would highly doubt that.
Call thw api whatever you want. Games will be developed with a certain feature set. And the graphics chips are built support the features of the dominat api, which is directx. Its important for ease of porting that hardware has a certain feature set. This doomed 3rd party support for the wii as much as anything else.


ddddd wrote:I doubt is that easy to do with the same performance of modern day cards. Otherwise directx11 wouldn't exist as it is now. Sorry, Id still send those guys to clean bathrooms... With very expensive products to boot.


ddddd wrote:Is not that I WANT bleeding tech, developers want these things, and if you dont have them, then dont expect much support from them.

ddddd wrote:I wish I worked at nintendo... So I could find the guy who thought of giving the wiiu a 2008 card and send him to clean bathrooms instead.


DrNeroCF wrote:ddddd wrote:I wish I worked at nintendo... So I could find the guy who thought of giving the wiiu a 2008 card and send him to clean bathrooms instead.
Why? I have a 4890, it blows the 360's 1950 out of the water, and most cards released today under 200 bucks are merely comparable in performance to the 4XXX line.
360 and PS3 only released with DX9 class support, yet they din't have any trouble out performing all DX10 cards when they were first released.
Oh, and Crysis on PC could be hacked to run in full quality, while only running in DX9. Ran faster, too.
The big new features with DX11? Running code on the card and hardware tessellation, both of which the 4890 can do just fine (though I hear their tessellation is sub par, but that could easily be fixed for the Wii U).
Bottom line is, when developers can code to the metal, you'll get results way ahead of the PC equivalent. I'd be very surprised if Wii U graphics don't look markedly better than a fully modded GTA IV.

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