The Legend of Zelda: Skyward Sword

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Re: The Legend of Zelda: Skyward Sword

Postby KingBroly » 23 Nov 2011 15:11

You beat it in 30 hours? Man, I don't feel like I'm anywhere close to beating it and I'm at the 30 hour mark just before...

Spoiler:
getting to the 7th pre-dungeon area.


I'm assuming I have at least 5-10 hours to go still. Then again, I've been doing a lot of the Side Missions and trying to get all of the Goddess Cubes.
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Re: The Legend of Zelda: Skyward Sword

Postby motherbra1n » 23 Nov 2011 16:11

I basically rushed through the game cos I don't know how much longer I could have gone without looking at spoilers
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Re: The Legend of Zelda: Skyward Sword

Postby Famicom_Girl » 23 Nov 2011 16:42

I just finished the Earth Temple and all I can say is wow! My favorite game this generation by far, and I'm only 10 hours or so in.
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Re: The Legend of Zelda: Skyward Sword

Postby Skull-Kid » 23 Nov 2011 17:25

The special wiimote is awesome. "Now I'm playing with power." 8)

But do I have to put the wiimote on the floor everytime I start the game?
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Re: The Legend of Zelda: Skyward Sword

Postby Famicom_Girl » 23 Nov 2011 19:10

Skull-Kid wrote:The special wiimote is awesome. "Now I'm playing with power." 8)

But do I have to put the wiimote on the floor everytime I start the game?


Yes. The motion plus needs to calibrate on a flat surface each time you initiate the game.
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Re: The Legend of Zelda: Skyward Sword

Postby KingBroly » 24 Nov 2011 09:26

So...I beat it. ~39 hours, but I'm going to go back and do Boss Rush.

WORD TO THE WISE: Once you beat the game, if you start Hero Mode, you will lose all of your Progress. I recommend backing that save up first.

I kinda wish that
Spoiler:
The game ended after the 6th Dungeon so that minds could've been blown. It would've the ultimate 'no they didn't' ending. It was a really good, emotional scene as well.
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Re: The Legend of Zelda: Skyward Sword

Postby motherbra1n » 24 Nov 2011 10:20

I've looked over at the podcasts for gametrailers and gamespot where they go into a bit more depth about why they gave the game the score they gave it and what they didn't like.

the gametrailers video review was about 80% negative and 20% positive, in the podcast, the one reviewing the game said something along the lines of "this has the best level design of any game in the last ten years" which would explain the 9.1 score but really that should have been in the review itself and not something that I'd have to go find the podcast for to find out cos it seems like they absolutely hated the game and were too scared to give it a low score just because it was zelda.

After listening to Tom Mcshea on hotspot and watching his review again I just find it really hard to take him seriously. He says that the score would be the same even if the controls were perfect (for him) which just makes no sense. It seems to me like he says that because he knows he made an error in his review about the controls and just wants to back down and pretend that the controls had no bearing on his score in the first place when they clearly did and if they didn't and he doesn't take controls very seriously then I can't take him seriously at all.
He said he didn't enjoy the pre-dungeon stuff and thinks they were basically just fetch quests, ok fair enough, I'm not gonna hate him for not enjoying it but one thing which he said that I can't get my head around was "you go to the three same places 3 seperate times"
Spoiler:
That's actually quite untrue, the 2nd time you go back to faron woods, eldin volcano and lanayru desert, you go to completely different places in those areas that you hadn't been to before. The third time you go back to faron woods and eldin volcano they're completely different. Faron woods gets flooded and feels like a water temple merged with a forest and in eldin volcano you lose all your weapons and have to sneak around and get them all back which just feels completely different to the normal eldin volcano. As for lanayru desert, again you go to a completely different area that you hadn't been to before. The way he described it made it seem as if you would have to go through the exact same areas that you had gone to before three seperate times and you really don't.

I agree with his comments about the overworld, I really just want an ocarina of time/majoras mask/twilight princess styled overworld. i.e on land and more freedom. I hate these transportation systems, it was relatively cool in wind waker (dunno why, it just was) but after that i got sick of it and just wanted a normal overworld again. I really hope they go back to that and just improve on it in the next zelda game.

edit: oh and I'd like to add that the harp absolutely sucks and is easily the worst instrument in a zelda game only second to the spirit flute.

and people need to stop with the "tom mcshea must die/ fire tom mcshea/ tom mcshea is a complete idiot" posts (I know there aren't too many here but there are quite a few on this website and around the internet). He didn't enjoy the game as much as you did and theres nothing we can do about that so theres no point losing sleep over it. He's entitled to his own opinion and you shouldn't go around putting wanted posters all over the place just because it contradicts yours, thats just immature.
Last edited by motherbra1n on 24 Nov 2011 20:48, edited 2 times in total.
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Re: The Legend of Zelda: Skyward Sword

Postby Famicom_Girl » 24 Nov 2011 13:57

motherbra1n wrote:I've looked over at the podcasts for gametrailers and gamespot where they go into a bit more depth about why they gave the game the score they gave it and what they didn't like.

the gametrailers video review was about 80% negative and 20% positive, in the podcast, the one reviewing the game said something along the lines of "this has the best level design of any game in the last ten years" which would explain the 9.1 score but really that should have been in the review itself and not something that I'd have to go find the podcast for to find out cos it seems like they absolutely hated the game and were too scared to give it a low score just because it was zelda.

After listening to Tom Mcshea on hotspot and watching his review again I just find it really hard to take him seriously. He says that the score would be the same even if the controls were perfect (for him) which just makes no sense. It seems to me like he says that because he knows he made an error in his review about the controls and just wants to back down and pretend that the controls had no bearing on his score in the first place when they clearly did and if they didn't and he doesn't take controls very seriously then I can't take him seriously at all.
He said he didn't enjoy the pre-dungeon stuff and thinks they were basically just fetch quests, ok fair enough, I'm not gonna hate him for not enjoying it but one thing which he said that I can't get my head around was "you go to the three same places 3 seperate times"
Spoiler:
That's actually quite untrue, the 2nd time you go back to faron woods, eldin volcano and lanayru desert, you go to completely different places in those areas that you hadn't been to before. The third time you go back to faron woods and eldin volcano they're completely different. Faron woods gets flooded and feels like a water temple merged with a forest and in eldin volcano you lose all your weapons and have to sneak around and get them all back which just feels completely different to the normal eldin volcano. As for lanayru desert, again you go to a completely different area that you hadn't been to before. The way he described it made it seem as if you would have to go through the exact same areas that you had gone to before three seperate times and you really don't.

I agree with his comments about the overworld, I really just want an ocarina of time/majoras mask/twilight princess styled overworld. i.e on land and more freedom. I hate these transportation systems, it was relatively cool in wind waker (dunno why, it just was) but after that i got sick of it and just wanted a normal overworld again. I really hope they go back to that and just improve on it in the next zelda game.


I can agree with that. As much as I love the bird in SS, I do miss Hyrule field and Epona.
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Re: The Legend of Zelda: Skyward Sword

Postby KingBroly » 24 Nov 2011 21:05

I think the Spirit Flute is worse since...
A - It doesn't work
B - Requires tight timing

The Harp doesn't really require timing and it's only ' point controller, Hold A, move left to right.'

What do you all consider to be an Overworld for Zelda though? If we're talking Hyrule Field, the Great Sea and Termina Field, then it's pretty much like the Sky in Skyward Sword. I think Skyward Sword needed to cut 5 hours of padding to focus on Side Quests. Also, bring back the Bomber's Notebook for crying out loud.

I also don't understand why they can't put all of the text up at once.
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Re: The Legend of Zelda: Skyward Sword

Postby motherbra1n » 24 Nov 2011 21:19

KingBroly wrote:I think the Spirit Flute is worse since...
A - It doesn't work
B - Requires tight timing

The Harp doesn't really require timing and it's only ' point controller, Hold A, move left to right.'

What do you all consider to be an Overworld for Zelda though? If we're talking Hyrule Field, the Great Sea and Termina Field, then it's pretty much like the Sky in Skyward Sword. I think Skyward Sword needed to cut 5 hours of padding to focus on Side Quests. Also, bring back the Bomber's Notebook for crying out loud.

I also don't understand why they can't put all of the text up at once.


I just want land like hyrule field and termina field where you have the option to both walk if you want to explore certain areas more closely and use a horse if you want to get around quicker.
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Re: The Legend of Zelda: Skyward Sword

Postby bellboy » 24 Nov 2011 22:05

KingBroly wrote:But there was almost nothing in either Hyrule or Termina Fields. They were all basically empty hubs.

Didn't make 'em any more or less enjoyable though. :|
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Re: The Legend of Zelda: Skyward Sword

Postby Blue_Falcon » 24 Nov 2011 23:06

Quick question: How much combat is in the game?
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Re: The Legend of Zelda: Skyward Sword

Postby KingBroly » 24 Nov 2011 23:18

YMMV. But I found the controls to be quite good 90% of the time. I liked the Context-Sensitive stuff the most. Little, neat details.
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Re: The Legend of Zelda: Skyward Sword

Postby Ngamer01 » 25 Nov 2011 15:54

I'm currently in the middle of trying to work to the second major area on the ground being about seven hours in. I'm that slow.

Spoiler:
I need that Iron Shield from Skyloft's Bazaar, but I don't have enough money. I need to get 100 Rupees fast or it's going to be a number of hours before I can continue. <.<
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Re: The Legend of Zelda: Skyward Sword

Postby LegendofZelda1996 » 25 Nov 2011 16:35

Blue_Falcon wrote:Quick question: How much combat is in the game?


All I can say for now is there's a lot of combat.

Now, I know that sounds bad for you, but you will get used to it.
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Re: The Legend of Zelda: Skyward Sword

Postby Blue_Falcon » 25 Nov 2011 17:17

LegendofZelda1996 wrote:
Blue_Falcon wrote:Quick question: How much combat is in the game?


All I can say for now is there's a lot of combat.

Now, I know that sounds bad for you, but you will get used to it.


Quite the opposite actually. Zelda is an action game, and I want Motion+ used to its fullest potential on combat instead of being relegated to puzzles and mundane tasks such as dowsing.
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Re: The Legend of Zelda: Skyward Sword

Postby Burgers » 25 Nov 2011 18:07

I just got to starting the third dungeon today.

Still really like the graphics and audio (with exception of a couple awful songs). I'm mostly playing for the story, and it's definitely keeping me very interested in seeing what will happen next. Some really clever features in the lead-up to the 3rd dungeon. Upgradable items are neat.

Do not like how you can't have the map on the screen in the corner like previous Zeldas. It would be useful to have when flying around Skyloft to the few places you can get to, or in overworlds where you need to constantly check the map anyway. As somebody else mentioned, the motion control to throw is irritating (because the A button in that situation would work perfectly); it even misfired for me a couple times.

Motion controls are hit-and-miss for me. I like the control over the sword, but I don't like how the calibration DOES go out of whack after a while. I like how you can easily re-center it, but I don't like how you can only do this when using certain items otherwise you get Fi's annoying slow text popup...there should have been a dedicated button in all circumstances.

I wish Skyloft had a bit more to it. There is that huge tornado in one corner that's seemingly blocking stuff, though, so maybe later in the game there will be some interesting things there. It still irritates me that, for example, I can jump off the bird into the floating island above the town, but after the loading black screen it lands me somewhere else. That disconnect is really disappointing, especially when every other island allows you to jump off and instantly fly without loading or unloading.
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Re: The Legend of Zelda: Skyward Sword

Postby motherbra1n » 25 Nov 2011 18:11

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Re: The Legend of Zelda: Skyward Sword

Postby gtt » 25 Nov 2011 18:49

Ok, am I the only one who hates the harp controls? exactly what motion does it want? the little back and forth arrow in front of a wiimote at the bottom of the screen isn't very descriptive.
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Re: The Legend of Zelda: Skyward Sword

Postby KingBroly » 25 Nov 2011 22:11

Just all the way to the left and then all the way to the right. Follow the rhythm.

I got all of the Gratuity Crystals. All I need now is 5 Heart Pieces and 2 Tumbleweeds for my final upgrades. I know of 1 Heart Piece as well as a couple of mini-games that could net me Heart Pieces, but that's it.
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Re: The Legend of Zelda: Skyward Sword

Postby gtt » 25 Nov 2011 22:15

tumble weeds just appear randomly in the desert I thought.

I still hate the harp. I'm gonna play again without the sun outside and see if it was ir interference. I wish they made the ir leds in a shape, instead of a line, so we didn't have to worry about sunlight fubaring it.
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Re: The Legend of Zelda: Skyward Sword

Postby Veitch11 » 25 Nov 2011 23:34

Finished the game for the first time yesterday after about 35 hours...best Zelda game in my opinion. I agree with many reviewers that this is how I want to play Zelda games from here on out.

Looking forward to now playing through the second quest and 100%ing it...I didn't touch a single sidequest first time through, and didn't really visit any islands I didn't have to, so I still have a bunch of new content to explore...hoping I'll love it!
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Re: The Legend of Zelda: Skyward Sword

Postby CrispyGoomba » 26 Nov 2011 03:00

Yeah, I don't get the harp songs.

Correct me if I'm wrong but I just got the second harp song and it seems that there's no difference in the tempo in which you have to swing between the two. So why have multiple song names that have the same rhythm and everything?

Or am I just making one big misunderstanding about all of this?
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Re: The Legend of Zelda: Skyward Sword

Postby KingBroly » 26 Nov 2011 03:05

They probably had to change it because they realized it was impossible to do it like that. Just like the Spirit Flute from Spirit Tracks. Man...that was horrendous.
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Re: The Legend of Zelda: Skyward Sword

Postby motherbra1n » 26 Nov 2011 12:54

Just read through the 7/10 review. It seems the main complaints are:
- no voice acting so the game feels lifeless
I'm really on the fence here, I just don't know if voice acting would work in zelda but I do want to see them give it a go.
-overworld
high five bro
- dialogue choices not having an effect on the story
stupid complaint, again just wanting the game to be skyrim or any other rpg when that's not what zelda is about.
- graphics
I personally liked the graphics but w/e

nothing overly stupid or pathetic about the review, but I still disagree with it mostly.

Why hasn't any reviewer picked up on the crappy forced motion controlled swimming controls, its so unnecessary and annoying.
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