



☆
Mirr0rR3flection wrote:Yay its underpowered -_- but who really cares anyway? What should matter are the games not the power of the hardware.

ddddd wrote:Mirr0rR3flection wrote:Yay its underpowered -_- but who really cares anyway? What should matter are the games not the power of the hardware.
Dont forget, that power can determine if the system gets some games.
☆

ddddd wrote:Mirr0rR3flection wrote:Yay its underpowered -_- but who really cares anyway? What should matter are the games not the power of the hardware.
Dont forget, that power can determine if the system gets some games.

Bonampak wrote:The N64 would love to have a word with you.




Bonampak wrote:The N64 would love to have a word with you.

ddddd wrote:Bonampak wrote:The N64 would love to have a word with you.
Cartridges vs Discs. Which is why I said "CAN" and not "WILL".


ddddd wrote:If it is underpowered like the wii->360 level then the hardware does matter in terms of what games it will get. But I didnt say it was going to flop.



WiiUAndMii wrote:Nintendo hasn't let developers use its full power yet, they keep one of the cores or something locked for now, and they will unlock it later and let devs create better games
CPU is a multi-core ARM11 MPcore with 2 cores with VFP extensions @ 268 MHZ
GPU is PICA @ 268 MHZ with 6 MB of embedded V-RAM separated from FCRAM
DSP *sound chip* @ 134 MHZ
RAM 2X 64MB FCRAM 96 for the game 32 for OSVFP (Vector Floating Point) technology is an FPU coprocessor extension to the ARM architecture. It provides low-cost single-precision and double-precision floating-point computation fully compliant with the ANSI/IEEE Std 754-1985 Standard for Binary Floating-Point Arithmetic. VFP provides floating-point computation suitable for a wide spectrum of applications such as PDAs, smartphones, voice compression and decompression, three-dimensional graphics and digital audio, printers, set-top boxes, and automotive applications.

MrWu wrote:3DS turned out quite a bit more powerful than initially speculated.
Here's the specs based on official documentaiton leaked by 3Dbrew the wiki for the 3DS homebrew scene
- Code: Select all
CPU is a multi-core ARM11 MPcore with 2 cores with VFP extensions @ 268 MHZ
GPU is PICA @ 268 MHZ with 6 MB of embedded V-RAM separated from FCRAM
DSP *sound chip* @ 134 MHZ
RAM 2X 64MB FCRAM 96 for the game 32 for OS
The CPU bit is most interesting. Whereas IGN and old rumours hinted at 2 run of the mill ARM11 slapped together like the DS's dual chip design, the final design is a proper dual-core ARM11 design.
The other interesting bit with the CPU is each of the 2 cores have VFP extensions.VFP (Vector Floating Point) technology is an FPU coprocessor extension to the ARM architecture. It provides low-cost single-precision and double-precision floating-point computation fully compliant with the ANSI/IEEE Std 754-1985 Standard for Binary Floating-Point Arithmetic. VFP provides floating-point computation suitable for a wide spectrum of applications such as PDAs, smartphones, voice compression and decompression, three-dimensional graphics and digital audio, printers, set-top boxes, and automotive applications.
I'm not well versed on this, but it aids in the CPU's processing of media and geometry. Recent news of the 'unlocking' of the 2nd ARM core on the 3DS might have something to do with this given I doubt the App core needs the VFP coprocessor when the game is running.
The other interesting bit if the 6MB of embedded VRAM which is from what I gather, a pretty big news from tech heads who know graphics.
Lastly, having a dedicated sound chip means that if we're using the old DS standard, the 3DS have 3 cores. 2 CPU and 1 for the sound. The DS used the oc'd GBA ARM7 to do wireless/sound/ and support for the 2D engine, like displaying maps on the 2nd screen and the like. So essentially, that's one less piece of work off the list of things the ARM 11 will need to do be doing.
And I have to say, listening to the ambient 3DS tunes with headphones on is extremely impressive.

Bonampak wrote:BOOYAH!
That's all I could add to that.
☆
WiiUAndMii wrote:Nintendo hasn't let developers use its full power yet, they keep one of the cores or something locked for now, and they will unlock it later and let devs create better games

Bonampak wrote:MrWu wrote:3DS turned out quite a bit more powerful than initially speculated.
Here's the specs based on official documentaiton leaked by 3Dbrew the wiki for the 3DS homebrew scene
- Code: Select all
CPU is a multi-core ARM11 MPcore with 2 cores with VFP extensions @ 268 MHZ
GPU is PICA @ 268 MHZ with 6 MB of embedded V-RAM separated from FCRAM
DSP *sound chip* @ 134 MHZ
RAM 2X 64MB FCRAM 96 for the game 32 for OS
The CPU bit is most interesting. Whereas IGN and old rumours hinted at 2 run of the mill ARM11 slapped together like the DS's dual chip design, the final design is a proper dual-core ARM11 design.
The other interesting bit with the CPU is each of the 2 cores have VFP extensions.VFP (Vector Floating Point) technology is an FPU coprocessor extension to the ARM architecture. It provides low-cost single-precision and double-precision floating-point computation fully compliant with the ANSI/IEEE Std 754-1985 Standard for Binary Floating-Point Arithmetic. VFP provides floating-point computation suitable for a wide spectrum of applications such as PDAs, smartphones, voice compression and decompression, three-dimensional graphics and digital audio, printers, set-top boxes, and automotive applications.
I'm not well versed on this, but it aids in the CPU's processing of media and geometry. Recent news of the 'unlocking' of the 2nd ARM core on the 3DS might have something to do with this given I doubt the App core needs the VFP coprocessor when the game is running.
The other interesting bit if the 6MB of embedded VRAM which is from what I gather, a pretty big news from tech heads who know graphics.
Lastly, having a dedicated sound chip means that if we're using the old DS standard, the 3DS have 3 cores. 2 CPU and 1 for the sound. The DS used the oc'd GBA ARM7 to do wireless/sound/ and support for the 2D engine, like displaying maps on the 2nd screen and the like. So essentially, that's one less piece of work off the list of things the ARM 11 will need to do be doing.
And I have to say, listening to the ambient 3DS tunes with headphones on is extremely impressive.
BOOYAH!
That's all I could add to that.


Users browsing this forum: No registered users