ddddd wrote:DrNeroCF wrote:ddddd wrote:I wish I worked at nintendo... So I could find the guy who thought of giving the wiiu a 2008 card and send him to clean bathrooms instead.
Why? I have a 4890, it blows the 360's 1950 out of the water, and most cards released today under 200 bucks are merely comparable in performance to the 4XXX line.
360 and PS3 only released with DX9 class support, yet they din't have any trouble out performing all DX10 cards when they were first released.
Oh, and Crysis on PC could be hacked to run in full quality, while only running in DX9. Ran faster, too.
The big new features with DX11? Running code on the card and hardware tessellation, both of which the 4890 can do just fine (though I hear their tessellation is sub par, but that could easily be fixed for the Wii U).
Bottom line is, when developers can code to the metal, you'll get results way ahead of the PC equivalent. I'd be very surprised if Wii U graphics don't look markedly better than a fully modded GTA IV.
I would expect a nice amount of performance boost at the least between tech from three years ago and recent one.
I don't see why they can't pick a newer one (not latest), customize it so it uses 28nm and go with it so the system can live its 5 or 6 year cycle without worrying about being left in the dark once again.
yea, just pick a decent dx11 chip and run with it. that will automatically put you like, 4 generations ahead of where the 360/ps3 are right now. and you will have no problem with 2 SD displays while also running a main display at 1080p



