Wii U Must Support An Equivalent of Direct X 11/Open GL 4.2

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Re: Wii U Must Support An Equivalent of Direct X 11/Open GL

Postby gtt » 14 Nov 2011 17:03

ddddd wrote:
DrNeroCF wrote:
ddddd wrote:I wish I worked at nintendo... So I could find the guy who thought of giving the wiiu a 2008 card and send him to clean bathrooms instead.


Why? I have a 4890, it blows the 360's 1950 out of the water, and most cards released today under 200 bucks are merely comparable in performance to the 4XXX line.

360 and PS3 only released with DX9 class support, yet they din't have any trouble out performing all DX10 cards when they were first released.

Oh, and Crysis on PC could be hacked to run in full quality, while only running in DX9. Ran faster, too.

The big new features with DX11? Running code on the card and hardware tessellation, both of which the 4890 can do just fine (though I hear their tessellation is sub par, but that could easily be fixed for the Wii U).

Bottom line is, when developers can code to the metal, you'll get results way ahead of the PC equivalent. I'd be very surprised if Wii U graphics don't look markedly better than a fully modded GTA IV.

I would expect a nice amount of performance boost at the least between tech from three years ago and recent one.
I don't see why they can't pick a newer one (not latest), customize it so it uses 28nm and go with it so the system can live its 5 or 6 year cycle without worrying about being left in the dark once again.


yea, just pick a decent dx11 chip and run with it. that will automatically put you like, 4 generations ahead of where the 360/ps3 are right now. and you will have no problem with 2 SD displays while also running a main display at 1080p
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Re: Wii U Must Support An Equivalent of Direct X 11/Open GL

Postby Shroki » 18 Nov 2011 18:33

Nintendo obviously doesn't use DirectX, so it'd be an Open GL 4.2 equivalent.

Still, they aren't putting a stock 4850 into the thing. At the very least,it'll be built on the skeleton of a R700 or R800 model chip being custom tailored. Not sure of the technical details of shoe-horning in Open GL 4.2 onto that card, but as I recall, the X1950 barely met the requirement for Unreal 3 anyway.
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Re: Wii U Must Support An Equivalent of Direct X 11/Open GL

Postby Orionas » 25 Jan 2012 20:03

Now a question after a few months of time is.

Do you really believe that xbox720 with 6670 card, can outperform the undertune 4890-70 chip of nintendo?
I also read that Nintendo made lots of modifications to the chip, and it supports all fx from dx11. Also before it get known that xbox720 will have a 6670 card, it rumored that it will get the 4850 card with dx11 modifications.

So I believe wii U will be at least 70% higher in graphics power.

with a 6670 card trying to compete the much more powerful chip from wii U, the only thing I can imagine is a washed out textures and graphics for the xbox720.
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Re: Wii U Must Support An Equivalent of Direct X 11/Open GL

Postby gtt » 26 Jan 2012 02:37

Orionas wrote:Now a question after a few months of time is.

Do you really believe that xbox720 with 6670 card, can outperform the undertune 4890-70 chip of nintendo?
I also read that Nintendo made lots of modifications to the chip, and it supports all fx from dx11. Also before it get known that xbox720 will have a 6670 card, it rumored that it will get the 4850 card with dx11 modifications.

So I believe wii U will be at least 70% higher in graphics power.

with a 6670 card trying to compete the much more powerful chip from wii U, the only thing I can imagine is a washed out textures and graphics for the xbox720.


I can see the nextbox using a 6670, but decently modified. and I expect ms won't skimp on a decent quad core cpu, and gobs of ram.

as far as the U being more powerful than either of the other systems? not in this life.
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Re: Wii U Must Support An Equivalent of Direct X 11/Open GL

Postby Hyawatta » 26 Jan 2012 14:36

Orionas wrote:I also read that Nintendo made lots of modifications to the chip, and it supports all fx from dx11.


Can you give a link to where you read that the Wii U will support all fx from dx11? Please & Thank you!

Also, after looking up both graphics cards, I am quite pleased that Nintendo seems to have chosen the better suited tech for their system. The only real advantage that the other card has is native dx11 support. If Nintendo has modified that support into the Wii U than we are looking a a year head start with completely comparable hardware. There should be no excuses to not make multiplatform games for the Wii U. Actually, the Wii U is in prime position to be the base console that games are ported from.
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Re: Wii U Must Support An Equivalent of Direct X 11/Open GL

Postby immewnity » 11 Feb 2012 00:26

Microsoft DirectX.

Microsoft.
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Re: Wii U Must Support An Equivalent of Direct X 11/Open GL

Postby gtt » 11 Feb 2012 00:36

immewnity wrote:Microsoft DirectX.

Microsoft.


the point is the feature set, not the specific api. and to boot, lots of cross platform development starts with direct x.
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