And music. Let us not forget the music.StarStabbedMoon wrote:I don't know what reviews you're looking at, but Xenoblade's strength is gameplay.
once I unlocked the skill tree that required it, naked dunban tank.Hamr it sounds like you used a Dunban tank as well.
KingBroly wrote:Devil_Rising wrote:KingBroly wrote:Operation Rainfall didn't cause Xenoblade Chronicles to be released here. Nintendo's only making you think it did.
I'd argue that point. I think if OR hadn't occurred, they wouldn't have known there was a big demand for this and Last Story, and would likely have used that as a major excuse not to bother localizing it. Keep in mind that it isn't just this. They copyrighted The Last Story for NA. They wouldn't waste time and money doing that if they weren't also localizing that for NA.
Except Xenoblade and Last Story have been copyrighted by Nintendo of America for a LONG time. It's not like they decided one day after Xenoblade got released in Europe that it'd be good to bring it out here. They were both localized already (Last Story was localized here, btw). By saying nothing, they're letting fans have their "day in sun" so to speak, when in reality it was coming all along.
*brofist*StarStabbedMoon wrote:... BLOSSOM DANCE!
The wife of the Xenoblade developer basically personally thanked the Rainfall people for "making this happen" in the US. That's good enough for me.
L Thammy wrote:I just listened to to the voice samples on , Nintendo of America's Xenoblade site. This is really terrible. I'm not usually a stickler for that kind of thing and I wasn't in love with the Japanese actors, but wow. Shulk sounds ten years too old, Riki sounds like a creepy old man badly imitating a little Japanese boy...
I'm really glad this has dual audio. I'm also really glad that they didn't change all the names to make them closer to generic British fantasy stuff like they're doing with The Last Story, but I digress.
Can Xenoblade's cult popularity draw some of the Skyrim crowd to Monolith's later games? Could The Last Story's engine be reused so they can make a series?
motherbra1n wrote:- The difficulty in this game relies way too heavily on grinding which is extremely boring.
MoldyClay wrote:motherbra1n wrote:- The difficulty in this game relies way too heavily on grinding which is extremely boring.
From what I've heard, this means you're sort of playing it wrong.
According to the Rainfall Facebook, a lot of experience comes from doing sidequests and unlocking achievements and stuff.
The actual tidbit or whatever says this:
"In Xenoblade Chronicles, having to grind to level up your characters is rare. Exploring, achievements, and quests grant enough experience that more often than not you will find yourself at the needed level to play the main game. Of course, this really depends on how you approach the game. If you choose to fast play the game, ignoring quests and exploration, you'll likely find that grinding is necessary. But most people will tell you that the need for grinding in Xenoblade is a rare thing."
So yeah, if you're going to ignore the sidequests since you find them uninteresting, then you are going to be grinding a lot.
motherbra1n wrote:the main quest involves nothing more than walking, fighting and watching cutscenes.
The draw of the sidequests is what it is in virtually any game -- world-building. Each named NPC has their own storyline and their own relationship with the other NPCs in the area (which the game keeps track of). Off the top of my head, throughout the game I played matchmaker for couples, smuggled weapons, broke up a drug ring, helped archaeologists learn the history and backstory of ancient races, restored a destroyed town, stopped a loanshark, cured sick children, etc...motherbra1n wrote:How can anyone enjoy those side quests they're always the same damn thing.
You are remembering incorrectly, but the bigger issue is that you are ignoring that sidequests give you equipment as well, which is in many cases way more important to boosting your stats than increasing your level.And even then, from what I remember the side quests don't give you that much exp
This is true but requires elaboration. Throughout the opening chunk of the game, if an enemy is more than 5 levels above you (this will be denoted by his name appearing in red), then generally the difference between his Agility and yours is high enough that all of his attacks will hit you and none of yours will hit him in return.L Thammy wrote:From what I've read:- Levels are factored perhaps too much into the battle calculations, so the game can easily be too easy or too difficult if you aren't scaled with the enemies.
L Thammy wrote:On the subject of VAs, I don't think the fact that worse is out there prevents this being bad. When I look at the character and I hear their voice, the voice should roughly match. I'm not feeling at that all here.
L Thammy wrote:Actually, if you don't mind me asking, how do the battle systems hold up throughout the game? It looks like there are a lot of factors that could turn bad or could be used for an on-the-spot tactic.
L Thammy wrote:Well, the problem is that what I'm noticing is a disconnect between the character's appearance and their speech.
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