Wii U - Nintendo's Next Console

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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 18 Feb 2012 13:30

I don't think F-Zero games have much content anyway. For online, you could probably have Communities (hopefully OS level like it was planned for 3DS), Grand Prix, Individual Races and Death Race. 30 players might be too much though, so 15 players maybe. Plus, F-Zero doesn't have to worry about power-ups, only course design and car balance.

Plus, they could probably DLC the hell out of it.
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 18 Feb 2012 14:05

We could have a GX style story mode, or a full blown out free roaming style story mode. I would rather have the later.
Gx style missions are pretty good for challenges too, like what Mario Kart Wii offers.
Full featured visual customization for default machines.
Machine and Track creation tools like X and Gx.
Replay and Time Attack data management (online sharing)
Different settings for Death Race (time limit, number of retries, laps limit, track selection, etc)

Is not so much a matter of how much content the series has, but more like how much more and new content can get. Ignoring track and pilot amounts (because I guess those are decided early and have nothing to do with dev time), I want the game to be as big as it can be.
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Re: Wii U - Nintendo's Next Console

Postby Serpent_Seed » 18 Feb 2012 16:42

I played the ambassador F-Zero game and have to say it was good. I would love to see it come to Wii U and maybe it will be a launch title. Also I heard Wii U ran natively in 1080 which I'm not sure what that means.
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 18 Feb 2012 17:07

Wii U can do Full HD, or 1920 x 1080p more easily than any other console on the market, basically.
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Re: Wii U - Nintendo's Next Console

Postby luigi_owns » 19 Feb 2012 20:38

I have five concerns with the design

1.The Circle pad is like the 3DS, don't see why it needs to be like that when it won't fold up
2. The button's are like a handheld, not a console(I would prefer button set up like GCN)
3. The circle pad and buttons are not directly across from each other, this could be very awkward
4. Based on how big this thing is, the circle pad appears to be very high up, creating an awkward hand position
5. The circle pads are very small, too small if you ask me

I would prefer something like this:

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I designed this for the fun of it, let me know what you think
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 19 Feb 2012 21:24

Being a mostly flat device, having sticks would kill the aesthetics of the tablet. Also the pads are not like the 3ds' ones, the U's are taller, have bigger motion radius, and have edges for better grip. Ultimately, the entire thing is designed for being good looking and smooth. Plus, the diamond button placement was introduced by Nintendo with the SNES, IIRC, and is pretty much the standard of the gaming industry.

But hopefuly nintendo has not fully finished the design of the tablet, and perhaps may present some changes to it.

For me, the current select - home - start buttons look hard to reach and impractical. Also the current lack of analog L2/R2 and clicky L3/R3, they may be required by third parties so hopefuly they will be added.

There is also the issue of having the dpad and a b x y directly below the slide pads, instead of diagonaly below like every other controller. I have the impression that reaching the B button or down on the dpad will be hard.


I designed this for the fun of it, let me know what you think

I would buy one of those. My only advice would be to move everything (a b x y start sel home dpad and both sticks) higher so the bumper buttons are of easy reach. This is why you see the official one having everything high.
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Re: Wii U - Nintendo's Next Console

Postby cortjezter » 19 Feb 2012 22:59

everyone always seems to hold the gamecube controller as the best of all time. i never thought so. it was passable, but personally, i liked the n64 much more. unfortunately, everyone needs to just move on, since the wii u's tablet simply isn't a standard controller.

in fact, i hear so much bitching and nitpicking about something that like 99% of people haven't even touched yet, and which hasn't been shown in final form yet, so it seems like something to just hold our tongues and wait until there's something to actually talk about, be it the final form factor being shown, or it being demonstrated to the public where people can go hands on and actually have an opinion based on some real experience.

http://a7.sphotos.ak.fbcdn.net/hphotos- ... 9411_n.jpg

that's me holding it "behind closed doors" at e3 last year. there wasn't a thing wrong with the design, the button/stick placement, or comfort. i'll say it again that it's not as flat as you think, and anything taller than the circle pad is going to make holding (let alone using) the thing more difficult for anyone with smaller than average adult male hands.

i personally hate clickable sticks, and hope something like that doesn't happen. it always interferes with the direction i'm trying to press the sticks. besides, why would we need so many buttons and whatnot when there's a plenty of other input options and a touchable screen that can field a bunch of things normally assigned to traditional menus and buttons just the same?
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 19 Feb 2012 23:39

Because, once again, L3 and R3 cannot be replaced with touch controls or other buttons because their purpose is to have an extra button and keep the thumb on the sticks at the same time. The only way to replace them with other buttons is by having two more triggers.

I know you have better understanding of the controller Cort, but did you use it with a game that used all buttons and slides at once for at least 20 min? As far as I know, no demo required full use of the controller except for maybe Ghost Recon Online.
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 20 Feb 2012 00:24

You wouldn't be able to work the controller if the Circle Pads were asymmetrical because of the triggers being so close to the top. It'd rip your hand apart. In addition, the Circle Pads are bigger and thicker than the ones on the 3DS & CPP.

In terms of "additional functionality" to replace clickable sticks for FPS's for stuff like crouching and knifing people, developers could use the Touch Screen, the Camera or the Microphone to substitute for that functionality. Or they could go the GameCube route where games had you pressing both Z and L or R to mimic L2/R2 on a PS2 controller. Oh, and then you have waggle because that's apparently in the thing, too.

And if I can come up with this off the top of my head in no time at all, what does it say about the really creative developers who struggle with mapping the simplest functionality to the damn thing?
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Re: Wii U - Nintendo's Next Console

Postby luigi_owns » 20 Feb 2012 00:30

This is why I think they should be a little lower and that the analog stick should be directly across from the buttons. Like I CANNOT stand using the D-Pad on the 3DS because then I have to hold it really funny. Its just a control headache to have to hold it like that.

and GCN controller is greatest of all time. simply wonderful to hold
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 20 Feb 2012 00:52

In terms of "additional functionality" to replace clickable sticks for FPS's
for stuff like crouching and knifing people, developers could use the
Touch Screen, the Camera or the Microphone to substitute for that
functionality. Or they could go the GameCube route where games had
you pressing both Z and L or R to mimic L2/R2 on a PS2 controller. Oh,
and then you have waggle because that's apparently in the thing, too.

All of that sounds more complicated (and weird) than having one button installed on the slide pads.
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 20 Feb 2012 01:29

luigi_owns wrote:This is why I think they should be a little lower and that the analog stick should be directly across from the buttons. Like I CANNOT stand using the D-Pad on the 3DS because then I have to hold it really funny. Its just a control headache to have to hold it like that.

and GCN controller is greatest of all time. simply wonderful to hold


Except if you do that, you'd be holding the controller halfway up, and it'd very likely tip over. Trust me, it's more comfortable than you think.

And no, the greatest controller of all time is the SNES controller. The creator, the point of inception for all modern controllers. Always duplicated, never surpassed. Perfect in every way.

As I've said before, clickable sticks wear down analog sticks VERY easily. And if they broke on a controller like that, it'd be bullshit for customers to pay excess of $100 to replace it (because no one repairs controllers).
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Re: Wii U - Nintendo's Next Console

Postby luigi_owns » 20 Feb 2012 02:29

I think I see what your saying, so I'll trust you on that. Still disagree on GCN though, every button and stick is so effortlessly within reach and it is comfortable. But thats just me
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Re: Wii U - Nintendo's Next Console

Postby Serpent_Seed » 20 Feb 2012 02:39

I have been fearing the chance of one of the sticks on my PS3 controller breaking. A new controller is like $60. Not to mention the controller just breaking. my original PS2 one just stopped working one day. I was playing Hyperdimension Neptunia and keep pressing L@ to skip battle screens and L2 was making this noise when i pressed it constantly. Glad I finished the game cause I feared it was going to break. I really am the circle pad on my 3DS and feel it's great that Wii U has them. My favorite controller was the Gamecube one. Just loved holding it.
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Re: Wii U - Nintendo's Next Console

Postby gtt » 20 Feb 2012 02:59

cortjezter wrote:i personally hate clickable sticks, and hope something like that doesn't happen. it always interferes with the direction i'm trying to press the sticks. besides, why would we need so many buttons and whatnot when there's a plenty of other input options and a touchable screen that can field a bunch of things normally assigned to traditional menus and buttons just the same?


then you are putting waaaay to much pressure on them. I have both a 360 and ps3 controller next to me and you have to pretty intentionally push them to click, just moving them around or holding them in a single direction doesn't really have potential to accidentally click them under normal human operational procedures.
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Re: Wii U - Nintendo's Next Console

Postby Serpent_Seed » 20 Feb 2012 03:21

sometimes I click them as if I'm pressing a button like it can make loading go faster. I just like clicking them.
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Re: Wii U - Nintendo's Next Console

Postby cortjezter » 20 Feb 2012 15:34

gtt wrote:
cortjezter wrote:i personally hate clickable sticks, and hope something like that doesn't happen. it always interferes with the direction i'm trying to press the sticks. besides, why would we need so many buttons and whatnot when there's a plenty of other input options and a touchable screen that can field a bunch of things normally assigned to traditional menus and buttons just the same?


then you are putting waaaay to much pressure on them. I have both a 360 and ps3 controller next to me and you have to pretty intentionally push them to click, just moving them around or holding them in a single direction doesn't really have potential to accidentally click them under normal human operational procedures.


i have dozens of women who will attest to the very delicate touch of my fingers. the clicks just give way too much opportunity for screwing up the primary purpose of the stick, which is analogue direction. if i can do it, any average player can.
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Re: Wii U - Nintendo's Next Console

Postby LegendofZelda1996 » 20 Feb 2012 15:47

It would be nice if the Wii U controller has clickable analog sticks, but I wonder how Nintendo could make clickable analog sticks on the Wii U controller without making your hands sore and without making the Wii U controller wear faster.
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Re: Wii U - Nintendo's Next Console

Postby Broken_Cartridge » 20 Feb 2012 16:20

Am I the only one that hasn't used the controller, but still thinks that it's an excellent design choice? Placement seems perfect for a tablet controller, and I'm sure that with or without clickable sticks it will be fine. Developers can think of ways around not having clickable sticks, and if Nintendo decides to put clickable sticks in the final version of the controller, maybe they could design it differently than the competition and have it work without breaking the controller in the long run...Either way I think the controller is awesome, and I can't wait till I get to actually try it myself.
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 20 Feb 2012 22:15

Things are not looking very good about WiiU's power if this leak is to be believed:

http://www.neogaf.com/forum/showpost.ph ... count=9066
(yes I know, its that topic again, when there are leaks, I always find them there first)

Basicaly, its specs have the same difference between a wii and an xbox... I didnt think this was news worthy, since Im waiting to see what happens.
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 20 Feb 2012 23:12

His information's second-hand though. He's not a developer. It also doesn't sound like he works for a major developer, either; who would be more likely to have more final hardware with updated specs.
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Re: Wii U - Nintendo's Next Console

Postby Jack_Atlas » 21 Feb 2012 00:30

actually a mod confirmed that he worked for a developer. It's just his info is contradicting every thing and the mod would not confirm the poster's position in the developer so his info should be taken with a grain of salt
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 21 Feb 2012 00:38

Jack_Atlas wrote:actually a mod confirmed that he worked for a developer. It's just his info is contradicting every thing and the mod would not confirm the poster's position in the developer so his info should be taken with a grain of salt


Except the poster confirmed that he's not a software developer, even though he works for the company. That could mean ANYTHING. Plus you also have that quote from another developer about dev kits having double the actual ram of the final retail hardware, of which he goes onto say the dev kit has more than 2gb of ram.

http://www.neogaf.com/forum/showpost.ph ... count=9189
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Re: Wii U - Nintendo's Next Console

Postby Irritating Stick » 21 Feb 2012 00:43

I believe he also said that his devkit wasn't new either, meaning it could still be fairly powerful, even if what he's saying is true.

I don't remember where I heard this, but I think I remember hearing that one of the devkit updates got a sizeable power boost which he may have not seen.

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Re: Wii U - Nintendo's Next Console

Postby Broken_Cartridge » 21 Feb 2012 01:23

Power of a system doesn't determine how great the games are for it. I said it before, and I'll say it again. I'm perfectly fine with the power of the 360/PS3 (I own both). The Wii U doesn't need to be much more powerful then that, honestly. There's no use in spending a ton of money to get graphics to do the next leap forward when there are a lot of developers struggling to make games that live up to the current power of systems (and some even going bankrupt in the process).

This is kinda changing the topic a little bit, but I think that if we continue to focus on raw power, all that we'll see from 3rd party developers are sequels to pre existing franchises because they know it will sell. We've already seen it this generation, and that will only get worse if graphics are pushed. A publisher is not going to be as willing to put their cash into something that might fail...especially if it's to the extent that if it fails it could mean that they have to fire a few people/ close down because of how much money these projects are going to cost. Just a personal opinion, I could be way off, but back to my main point. Graphics look wonderful on the 360/PS3...why do we need something that greatly extends past that?
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