I actually wish this attitude towards game difficulty could be seen in more games. I felt the Mario Galaxy games and Kirby's Epic Yarn were not only accessible but also rewarding for relatively seasoned players. While I do like a good challenge (I love you, DK Country Returns...
), not every game has to balls-out hard.@Jerome
But didn't this interview state he "cleared the first two Super Mario Bros. games"? Assuming he played the Japanese versions, Hayashida did finish the (infamously tough) Lost Levels, right?
While the 2D Mario and Zelda games were good for their time, playing them now reveals (for me) how primitive they were in feel (with Super Mario Bros. 3 and maybe World as exceptions). I don't know if I'm the only one, but I felt the controls, especially for 2D Zelda games, to be uncomfortably more stiff and limiting. And despite the easy-to-understand controls, the games weren't exactly the most inviting, with NES Mario platformers' lacking the ability to save progress. If you're willing to, can you tell me what qualities you like in the Mario and Zelda franchises? I'd really like to know. (If the response is too long, please message me.