Iwata Asks: Pandora's Tower - Details on dev issues, symp...

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Iwata Asks: Pandora's Tower - Details on dev issues, symp...

Postby robometal cowboy » 05 Apr 2012 18:31

Iwata Asks: Pandora's Tower - Details on dev issues, sympathy and true love
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- development of Pandora’s Tower originally began in late 2006
- the game took four whole years to develop
- Ganbarion was asked by Nintendo if they would like to work on an original I.P.
- Ganbarion pitched an idea to Nintendo

“I’d always wanted to make a game that would appeal to boys, from students starting secondary school to around twenty years old. So that’s why I chose to put a woman at the centre of this game. I wanted to explore something that changed, something that underwent a transformation, and I decided that it could be this woman who undergoes that transformation.” - Ganbarion’s representative director, Chikako Yamakura

- Elena is the heroine that is afflicted by a curse that is slowly mutating her
- Aeron, the protagonist, must bring her the raw meat of monsters to slow this change
- you can also give Elena gifts that will affect her mood
- you choose how often you want to return
- Elena's appearance will change depending on how many times you visit

“I settled on the idea of a woman who was pure being somehow spoiled or corrupted and then becoming pure once more.” - Ganbarion’s representative director, Chikako Yamakura

- Aeron's main weapon is the Oraclos chain
- this can be used to attack monsters, grab onto levers and so on

“We adopted actions using a chain because I was rather confident that a girl’s skin and a chain will make a beautiful contrast in the players’ eyes.” - Ganbarion’s representative director, Chikako Yamakura

- when Yamakura and another Ganbarion employee had a conversation about lunchboxes served at train stations, the idea of eating monster meat came up
- there's law in the game’s world that forbids the eating of meat
- this was inspired by the “carnivorous girls” and “herbivorous boys” a societal phenomenon
- Iwata wasn't completely sold on the idea, but the project was greenlit anyway
- this was due to the great work that Ganbarion did on the Jump titles for DS
- issues that came up during development involved how to use the Wiimote and making the player care about Elena
- testing lead to people feeling that feeding Elena was a chore, and some even liked watching her turn into a monster
- most of Elena's cut-scenes and voice work was scrapped and redone
- Elena’s character itself was redesigned for greater sympathy
- Yamakura would lock herself in her office and continually hammer away this redesign
- Yamakura lost about 10 kilos in the process
- this happened about one year prior to the game's release
- according to Nintendo producer Hitoshi Yamagami, the original pitch was given by Yamakura as, “She got a whiteboard out and told us that the theme was going to be true love.”

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Iwata Asks: Pandora's Tower - Details on dev issues, sympath

Postby Eliskor » 05 Apr 2012 18:35

Just bring it to NA.
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Iwata Asks: Pandora's Tower - Details on dev issues, sympath

Postby led-naruto » 05 Apr 2012 18:38

Woah 10 kilos...
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Re: Iwata Asks: Pandora's Tower - Details on dev issues, sym

Postby Oregano » 05 Apr 2012 18:40

I think with their work on the Jump games that Ganbarion would be perfect for development of Smash Bros 3DS, hopefully Sakurai and Iwata have been in touch.
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Iwata Asks: Pandora's Tower - Details on dev issues, sympath

Postby CHAOSDRAGON88 » 05 Apr 2012 19:01

I still want it to come to america. These are all interesting facts, and one in particular would be the Herbivorous v carnivorous male/female phenomenon. Would this then hint towards the mutations affecting her personality then dissuading you from doing such a thing and battling whether or not it's worth it? This is looking like a rather interesting title with all these tidbits coming to light.
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Re: Iwata Asks: Pandora's Tower - Details on dev issues, sym

Postby internet » 05 Apr 2012 19:51

they greenlighted sin and punishment 2 enthusiastically , iwata himself did it. SO they are working with many people it's great
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Iwata Asks: Pandora's Tower - Details on dev issues, sympath

Postby Mirr0rR3flection » 05 Apr 2012 20:10

"Eating monster meat"
...
Monster Hunter?
※I'll be playing Resident Evil Revelations Wii U on weekends alot so lets play sometime!(ツ) ☆Image
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Re: Iwata Asks: Pandora's Tower - Details on dev issues, sym

Postby honeybo » 05 Apr 2012 23:27

Actually pretty heartening to hear that Nintendo sought Ganbarion out. I've really appreciated the way that they have been reaching out to smaller, talented studios. Jump Super Stars really was a fantastic take on Smash Bros., and the companies work with the One Piece franchise has also been quite good (just a shame those games are so rare!). Really looking forward to hearing about a NA date for this game.
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