Hamr wrote:Depends on what you want out of your RPG battles. The meat of Xenoblade's combat is the preparation aspect.
On the other hand, once the battle starts, I honestly felt like the options were limited in comparison to the crazy number of gameplay systems present prior to engagements.
Yikes, that's pretty much the opposite of what I want. But it doesn't sound bad in and of itself. Thanks again.
Lenin wrote:I found no such disconnect when I played Xenoblade last year. The dub was well cast and very well acted.
Good for you. I've seen some gameplay videos of the English version and it's still failing me on that regard.
Hamr wrote:This is true for most games solely by virtue of the fact that North America is the largest market. That we are also the region that has to beg for releases is a testament only to the fact that something is dreadfully wrong with Nintendo of America.
You're simplifying it too much. JRPGs have often been as or more successful in Japan than North America. I'm admittedly judging from a glance, but the Wii seems to be exceptional in that the JRPGs sold in North America seem consistently do better unless they're sequels to big franchises (Dragon Quest Swords, Monster Hunter, Tales of Symphonia 2).
I suspect that it has to do with teenage Japanese gamers that would be more informed about lesser-advertised releases flocking to the PSP. I want to use the high Vita demand shown by Famitsu readers as an example, but I'm not sure if that's because the Vita appeals most to that audience or because it was close to release when I last saw that poll.
Regarding Nintendo of America having a serious problem, I'd disagree with you... if so many of the releases being begged for weren't being translated in Europe. It would have made a lot more sense for Nintendo to have written off JRPGs on consoles as dead and save money on localization completely.