Complaints about Skyward Sword?

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Re: Complaints about Skyward Sword?

Postby Jazzy » 22 Mar 2012 00:13

I dread the motion controls. They don't even respond correctly all the time unless I position my sensor bar in a specific way relative to my Wiimote (that is, like, right in front of it). I'm really not a fan of fighting normal enemies with that thing, it's just too tedious for me. Especially skulltulas wtf! Plus, I just don't find going back to the same three areas all that interesting. I haven't beaten it though, I've just finished the fifth temple. Having a hard time picking it up again.

Maybe if there was just an option to play with a Gamecube controller... somehow. Lol I'm just a lazy ass, I know.
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Re: Complaints about Skyward Sword?

Postby the_nintendo_screw » 22 Mar 2012 00:26

@ Jazzy: You do know that the wiimotion+ doesn't use the sensor bar, right? If you are having problems with the motion controls try recalibrating the wiimote by placing it on a flat surface. Also, when you select items make sure the wiimote isn't pointing at some weird angle or else when you try to use the item it will be off center.
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Re: Complaints about Skyward Sword?

Postby shellscriptcoder » 22 Mar 2012 20:34

motherbra1n wrote:summary for those not bothered to read it all:
"HERP DERP, WHY IS THIS NOT A REMAKE OF THE ORIGINAL LEGEND OF ZELDA OR A RIP OFF OF ELDER SCROLLS?!"

I guess it's at least different from the usual "HERP DERP, SKYWARD SWORD IS A REHASH OF OCARINA OF TIME"...right?

At it's core, zelda is (and has always been) about navigating your way through dungeons, working out where to go, making use of your items for both puzzles and enemies and epic boss fights.

As a zelda fan:
I don't want a gigantic overworld especially if it's gonna be about 95% empty just to make the game feel more "open" because with the exception of a few of the zelda games (mainly the nes ones and maybe twilight princess) zelda is packed full of content and not just a giant stretch of no mans land to give the false impression of a big open world when the whole thing might as well be taking place in a shed(Elder scrolls)

and seriously, moaning about the tutorials, there was practically 1 (the sword one), and it was so quick. I really can't remember any others.

I don't want a game with 900 variations of the exact same 3 tired kill that guy, talk to that guy, fetch X item for me side quests with slightly different backstories because with zelda (and indeed nintendo in general) it's gameplay first, story second, something bethesda and monolith soft clearly don't agree with. I mean seriously, why should I care about finishing the same exact side quest a hundred times just because the backstory is different with each one. If I want to read a novel I will read a damn novel. And if this is what makes an rpg an rpg, then I don't EVER want zelda to be any more of an rpg than it currently is because it will really make me hate the games.

and I'd like to think that most zelda fans would agree with me there.



*sigh* You obviously didn't read either. I suppose you were born after the originals were released? Yeah, that would explain it.

You don't understand (and I know how much people hate hearing that, but it's true) what made LoZ so popular. If you started withone of the Aonuma games, then you probably turly believe that Zelda, at its inception, was a puzzle game at its core. And it's only natural that you believe that, because Nintendo is actively trying to change the perception of the Zelda series so that if anyone says, "But Zelda's not a puzzle series! It was always more about adventuring and exploring before Aonuma came on the team! It was actually an action/RPG!" then Nintendo will have a loyal following of fans (such as yourself) that will back it up in saying, "Zelda was always about puzzles. Obviously, the puzzles were in every dungeon in LoZ. Pushing blocks was a big puzzle. So was finding your way through the Lost Woods. That is why we have t classified as a puzzle game on our website." But I have a wake-up call for you: Neutopia, a blatant LoZ clone (for the TGFX16 if my memory serves correctly) is listed as an action/RPG on Nintendo's site, while LoZ is listed as an adventure game. And if you play the two together, you'll see that they really are in the same genre. So we come to the only logical conclusion: Nintendo is actively trying to change the public perception of its original games.

I also never said that I wanted a remake of LoZ. What I did say was that LoZ was never about these things, and it was a lot more fun (and had, frankly, a lot more devoted fans) than the newer games. Maybe you interpret that as my wanting a remake, but I just think they should continue the series in the direction the original LoZ set it on. After all, Skyward Sword is pretty much a Wind Waker remake. No overworld? Check. Disconnected islands floating in a sea (of water or air) that you must play a minigame to traverse? Check. Annoying cutscenes? Check. Cel-shading? Check.

I also never said that it should be an Elder Scrolls rip-off. If you read, you would have seen that I merely think Zelda should take a cue from the Elder Scroll series' popularity and go back to its nonlinear, action/RPG roots. I'm sorry if you interpreted that as, "Zelda should be a rip-off of Elder Scrolls herp derp."

By the way, there were numerous tutorials throughout the game. Just because the game doesn't scream, "TUTORIAL! TUTORIAL! THIS IS A TUTORIAL!" doesn't mean it's not a tutorial. The bird race was a tutorial to bird flying. The conversation with Zelda after the race involved a tutorial in landing. And do you know how, in every dungeon, you're forced to use an item after you receive it to get out of the room you're in? That's a tutorial, too. For example, think back to when you got the Beetle. When you got it, you were locked in the room. So you had to carefully navigate the Beetle to a switch in order to get out. Might I mention that none of this was present in LoZ? That was because the Nintendo of the 80s believed its players were intelligent. When you got an item, it wasn't 'necessary' for that dungeon. You didn't have to use it against the boss (that's a tutorial - find out how the item works in combat!). You could just walk out of the room. It's hard to believe that a 1986 game is actually better than its inherently flawed series continuation of 2011.

At it's core, zelda is (and has always been) about navigating your way through dungeons, working out where to go, making use of your items for both puzzles and enemies and epic boss fights."

There are so many things wrong with this statement. Since when did you have to make use of your items for puzzles in LoZ or AoL? That really began around ALTtP's time. Back when a boomerang was, you know, a boomerang, and not just a glorified way to hit switches, Zelda was much more about exploration and fighting difficult enemies through an arcadey combat style. Did I ever have to blow out a candle in LoZ? No. Did I ever have to push blocks of ice across an icy floor to hit switches? No. Did I have to pull levers, step on switches, break jars for hearts, lift gates, pull chains, light candles, rotate bridges, spin fans, shoot crystals... The list goes on and on. The fact is that nothing you said up there applies to the core of LoZ except using your items to fight enemies and bosses.

And you still have said anything about my argument itself. I have a feeling that you actually thought I had some good points, and decided to just say that I was saying I wanted neew games to copy old or other ones as a pseudo-argument. If you're going to debate the Zelda series with me, at least have an actual argument? Please?
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Re: Complaints about Skyward Sword?

Postby GiriOni » 22 Mar 2012 21:44

@shellscriptcoder

Well I'll say it here... first point, the "why don't you tell us how you really feel' is an internet sarcastic phrase indicating that while expressing your opinion, you slightly went a bit overboard.

And puzzles in the original Zelda were existent, and you needed items too... example 'omg this place is dark' *uses candle* 'yay! I can move on!' and similar with burning bushes in the overworld. Thus FORCING you to acquire an item. And if the ever present hints of the old man were not puzzles, then what are puzzles? Sure it's a different type of puzzle but it does not mean that it isn't a puzzle.

And heck! I love cut-scenes, and the stories they tell. And making the shield decrease? And giving Link running? I loved those aspects! And my argument on COD (not really recommending it to you) is that it has remained incredibly close to the first game and changed little, so I thought it was the closest thing to what you were wanting. (BTW I have never played a first person shooter, except Metroid Prime games) The things I LOVED in SS weren't in LoZ either so I will still love SS, LoZ and EVERY LOZ game in existence (except the cd-i's)

If you want to be stuck, unable to accept change, that is your choice. I will never pressure someone to change their opinion, and it seems like you are very adamant on this opinion. If you want to complain to everyone about how bad Zelda is becoming, continue doing so...
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Re: Complaints about Skyward Sword?

Postby shellscriptcoder » 22 Mar 2012 23:14

GiriOni wrote:@shellscriptcoder

Well I'll say it here... first point, the "why don't you tell us how you really feel' is an internet sarcastic phrase indicating that while expressing your opinion, you slightly went a bit overboard.

And puzzles in the original Zelda were existent, and you needed items too... example 'omg this place is dark' *uses candle* 'yay! I can move on!' and similar with burning bushes in the overworld. Thus FORCING you to acquire an item. And if the ever present hints of the old man were not puzzles, then what are puzzles? Sure it's a different type of puzzle but it does not mean that it isn't a puzzle.

And heck! I love cut-scenes, and the stories they tell. And making the shield decrease? And giving Link running? I loved those aspects! And my argument on COD (not really recommending it to you) is that it has remained incredibly close to the first game and changed little, so I thought it was the closest thing to what you were wanting. (BTW I have never played a first person shooter, except Metroid Prime games) The things I LOVED in SS weren't in LoZ either so I will still love SS, LoZ and EVERY LOZ game in existence (except the cd-i's)

If you want to be stuck, unable to accept change, that is your choice. I will never pressure someone to change their opinion, and it seems like you are very adamant on this opinion. If you want to complain to everyone about how bad Zelda is becoming, continue doing so...


Meh, you're still misunderstanding my point. First, let me address the ones you made.

Using a candle to light a dark area is not a puzzle. First off, you don't actually need the candle. If you're a skilled enough player, you can navigate the dark areas without the candle. Unlike SS where every item is required to progress the 'story'. In terms of burning bushes, there were items that you would want to get if you wanted to progress to the next dungeon. But unlike SS, the purpose of the game was not to beat all the dungeons. It was honestly, really, and truly more about exploring Hyrule. Sure, the dungeons were fun to play. I'm not denying that. I personally challenged them, not to beat the game, but to test my skills. I didn't consider them elements in a grand design, but instead as challenges waiting for me to approach them. If you want further proof, then consider this: why were you able to buy keys in the shops? It was because the dungeons weren't considered these elements of monumental importance. They were a sideshow, just minor details in a huge land. And if you grew up in the 80s, you would remember: When we talked about Zelda in school, we didn't say, "Hey guys, I just beat the 7th dungeon! Aquamentus was pretty tough, but I had the sword beam, so I beat him on my first try!" No, we traded secrets: LoZ was truly a reality to us. "Did you find the cave in the wall a few screens from the river?" "Yeah, you mean the one you had to bomb? That was so hard to find... But I got so many rupees!" We were in awe of this mystical land and its many secrets. We would swap maps and take them home, and it would be so exciting to find new areas and bombamble walls written on ours when we got them back. Hyrule was a massive land, and we worked together to find its secrets. The fact that Zelda isn't this huge phenomenon among children especially nowadays is proof enough that something is wrong. I'm not averse to change, but I am against devolution of one of my favorite series.

In LoZ, I would get the raft because with it, I could reach new areas of Hyrule. Similarly, I would get the candle to see what secrets lay in wait under bushes. I didn't get these items so that I could move on with the dungeons. That is what someone who wants to beat the game quickly would do. What with all the obsession over 'beating' games nowadays, it's understandable that you would assume that every game's purpose is to be beaten.

The old man's hints? They weren't puzzles in that sense so much as they were keys to secrets. "Eastmost peninsula is the secret" is hardly a puzzle. Finding the old man was a reward for the hard work you've done in exploring an area, and he'd reward you by telling you areas to look for secret locations. Definitely not the 'puzzles' of SS. At any rate, it's one thing to have a few puzzles. It's another to center the game around them. From beginning to end, I can describe SS:
Cutscene. Tutorial. Unnecessary humor. High school drama story. Cutscene. Tutorial. Puzzle. Cutscene. Puzzle. Cutscene. Tutorial. Cutscene. Tutorial. Cutscene. High school drama story. Cutscene. Puzzle. Minigame. Cutscene. Tutorial. Puzzle. Dungeon. Puzzle. Fi. Puzzle. Fi. Tutorial. Fi. Puzzle. Fi. Puzzle. Fi. Puzzle. Fi. Cutscene. Boss. Fi. Puzzle. Fi. Cutscene. High school drama story....

I'm sorry, but I honestly don't believe you when you say that you prefer Link and his stamina bar to Epona. "The stamina bar makes the game more realistic!" Yes, because floating green pizzas appear over people's heads all the time nowadays. In all seriousness, though, if it were to be realistic, then Link's stamina would increase the more he ran. When I run, I gain the capability to run more. And I don't think you find it fun to be running along at a pace Epona would laugh at, and then be forced to stop as Link's body glows red as though it's about to explode and he moves around like a slug. And if you say that it's more fun to have your shield break than it is to simply use it as, well, a shield, then I will laugh at you. At any rate, if you want a realistic game that accurately mimics all the nuances of real life, then why are you playing the Legend of Zelda? It's a fantasy land, elements from real life don't belong. I play Zelda to escape from the problems of life and journey into a fantastic land in which I may roam freely, without anyone telling me what to do or where to go. What I don't appreciate is a game that proceeds in a linear fashion, artificially extending the length of the game by forcing me to complete arbitrary sidequests. What I don't appreciate is the attempts of the developers to insert random elements of everyday life, forcing me to play with the constraints of reality holding me back. What I don't appreciate is a 'helper' that gives me less help than a two-year-old could, who enjoys disrupting my gameplay experience with the most idiotic phrases that provide me with a creature that barely resembles a tin can, let alone a full-on robot.

When I buy a game, I want to play a game. You do too, right? When you buy a game, you're paying your hard-earned money to be able to play a game. So why are you buying SS, which has so many cutscenes it's a borderline movie? I'm not saying this is a SS-only problem. Games today have so many cutscenes, you might as well slap a video of someone playing on the big screen and call it a day. But really, why so many cutscenes? I'll take the game, not the narrative, please.

The only FPS I've ever played is Quake, and it wasn't too bad, But I'm not the type of person who likes shooting people for fun, I guess. I suppose that's more of a thing for younger people. With the absence of good games to play (I don't own an xBox or a PS3, so I'm restricted to my PC - the Wii is out of games, sadly), I've turned to older text-based games for Unix. I use a Fedora Linux OS, so I can play that sort of game easily. I've started to get into text adventures like Adventure, and ASCII-based games like Rogue. I've also taken up Minecraft. It's not so much that I want a game that holds true to its respective original as it is that I simply want a good, fun game to play. And I think that's the point you may have missed when writing your responses - it's not my mission to revert every game back to its original. It is my mission, however, to make games better, and if going back to square 1 is the way to do it, then back to square 1 we go.

I don't like all the hatred against the CD-i games. Oracle of Ages & Seasons weren't developed by Nintendo either, but people like them just as much as Link's Awakening. It's also interesting to see that while you say you're open to change in the Zelda series, you're so averse to the CD-i games. After all, they have more cutscenes than LoZ. By all accounts, you should like them better.

And that's where we delve into popular opinion. Forgive me for saying this, but you seem to be a very stereotypical Zelda player. I assume you shower praise on OoT as well? It was fun, of course, but it wasn't the best LoZ game of all time. The Water Temple and the fact that you can see bombable walls hold it back from that position. Yet you probably consider it one of the bestm if not the best LoZ game of all time. Why? It didn't make any significant innovations. All it did was spark the change to 3D for Zelda, which was, in my opinion, a downgrade rather than an improvement. ALttP made far more significant changes, as well as innovative uses of items and an expansion of Hyrule with the Dark World. It also brought us a depper understanding of the creation of Hyrule, and Triforce lore in general. Why, then, is OoT praised so much more highly? Because it is the popular opinion that it is the 'best' game. Along with that opinion comes a senseless hatred of the CD-i games and the idea that Aonuma is a virtual 'god' of gaming, who can make only innovations and improvements, and who has done nothing but improve the series since he arrived on the team. I will prove this to you by a simple test. I will say somenthings to you, and you will watch your reactions.
OoT was a terrible game. It made no innovations to the series at all. The 3D was clunky and confusing. Navi was very annoying. The dungeons had too many puzzles. The Triforce lore was just a rehash of ALttP. The final battle was disappointing. The game was not realistic at all. The Epona sidequest took forever. Rupees were not useful enough.
Do you see? You, yourself, are a victim of popular opinion. I'm sure you're coming up with counterarguments to everything I said as you read this. You need to learn to look past what the modern Zelda community believes and decide for yourself what makes a truly great Zelda game.

I'm not complaining about the fall from grace Zelda has experienced so much as I am mourning the series that made up my childhood. It's truly comparable to a man lamenting his beloved father. Zelda was the game I grew up with, and it brought me through thick and thin. It was my friend when school was rough, and it was my life on rainy days. If you loved a series that much, only to see it slowly be killed by a man who put trains in Zelda simply because his son likes trains, a man who can't beat an Octorok, a man who was hired simply because he made wooden dolls in college... You'd be 'complaining', too.
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Re: Complaints about Skyward Sword?

Postby Devil_Rising » 23 Mar 2012 03:43

As I've stated more than once in the main SS thread, the main issues I had with the game, and my sources of frustration while playing it, ALL universally stemmed from the overuse of motion controls. I think the dev. team did TOO much to justify the WiiMotion+. All they needed it for was swordplay.

They didn't even do the aiming for bow and arrow and slingshot right. There is ZERO IR pointing functionality in the game, which is the most bewildering design choice I encountered. It just makes ZERO sense for them to do that, and not having it available, the simple ability to just POINT at something on the screen, makes the gameplay a lot more clunky and cumbersome than it needs to be. The best example I can give, is navigating the menu screens, or even just clicking "Yes" or "No" to a bit of dialogue. With IR, you could point directly at whatever you needed to click on, and CLICK, fast, easy, simple. But nope, instead, the developers felt it better to make people use the Motion+ to needlessly TILT the controller, in a clunky, imprecise method of moving the cursor around the screen. The same applies to aiming projectiles within the gameplay, you have to TILT the controller to get the target to move, instead of just....you know....POINTING DIRECTLY AT the thing you want to shoot, ala Link's Crossbow Training (which to my knowledge was made by the exact same team???).

As a matter of fact, when you get right down to it, just about every problem I had with the game, came back to needless TILTING of the controller. Be it aiming, menu navigation, swimming, flying, the damn rail cart mini-game, etc. etc., you name it, ANYTHING within the game that utilized the Motion+ to force you to TILT the controller, was cumbersome, imprecise, erratic, and annoying. Did I get used to it enough to solider through the game and beat it? Of COURSE I did. But that doesn't mean I appreciate how needlessly frustrated or exasperated I got during certain portions of the gameplay, simply BECAUSE of the Tilting crap. It just wasn't necessary. In some cases, using an analog stick or a d-pad or a button press IS better, and preferable.

In fact, while I have no real problem with the motion controlled sword-play, I will say,that ultimately, I just think skyward Sword would have been a much better game if it had used traditional controls. I played the GC version of Twilight Princess, because I had been waiting for it on GC for years, and that's how I wanted to play it, and I must say, I enjoyed it thoroughly and consider the GC version to be the definitive version, while the Wii (to me) is just a port. Regardless, even IF SS had traditional controls, I would still personally feel that TP was the all-around better, more enjoyable Zelda game. But even just a simple lack of pointless and overused TILTING in SS, would have made what was still, indeed, an enjoyable game, MUCH moreso to this gamer. SS is a great game, but some of the control design choices are, quite frankly, facepalm worthy. And I don't usually find myself saying that about Nintendo games (except for, you know....like Mario Kart Wii).
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Re: Complaints about Skyward Sword?

Postby Koopzilla » 23 Mar 2012 04:53

I loved the game. Probably wouldn't say it's my favorite, but it's definitely up there. I absolutely loved the sword controls. And the art style was awesome, personally I prefer it to the more realistic look of Twilight Princess and the more cartoony look of Wind Waker (even though I liked the look of both of them as well.) My only complaints would be the same as most people here it seems.

The biggest is the lack of IR controls for pointing. I quickly got used to how it was, and it worked fine, but still IR would have worked much better. I don't really understand why they didn't use the IR pointing, you still move the controller so it's still motion controls. The motion pointing works, but it's just quicker, easier and perhaps even more accurate with IR and it would eliminate having to make sure you point at the screen (or where you want center to be) while you select the weapon. I guess they were trying to prove motion controls work, and IR controls had already been proven?

My only other complaint would be that the ground locations weren't connected in some way. It's understandable that the sky isn't connected, and they could have still had that and the 3 drop points in the sky. But, there should have been some way to get between the 3 places without returning to the sky. It didn't have to be a huge area like Hyrule field, it could have been smaller, or even just doors from the Sealed Grounds temple to the different areas. It would have been cool if it were like Hyrule field with a big hole where Skyloft would eventually fall to become Hyrule Castle town or something.

Even with those complaints, it was still an excellent game. I would like to see them still use motion controls for the sword, but more traditional controls for other things like swimming, and IR for pointing on the next Zelda.
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Re: Complaints about Skyward Sword?

Postby M2honey » 23 Mar 2012 20:00

shellscriptcoder wrote:rant


Why do you and other people feel need to come here and post this stuff? I understand you have an opinion, but I can't help but feel that people like you just come here to troll Zelda fans. There's already a forum dedicated to Sean Malstrom, so why not just post your regurgitated rant there instead of making broad generalizations and looking down on people who enjoy the newer games.

You're talking like puzzles are bad. Maybe you don't like them, but action isn't the only type of gameplay. Instead of clinging to Zelda, maybe you should realize that after the first two games, the series just isn't for you. Why not move along and play something like Demon Souls.

And, please. There are many reasons the CD-i games get hate and your comparison with the Orcale twins is ridiculous. Apart from the story and art, the gameplay is terrible. The controls are broken, the design is terrible and the combat is frustrating. The Oracle twins are nothing like that.

OoT was a terrible game. It made no innovations to the series at all. The 3D was clunky and confusing. Navi was very annoying. The dungeons had too many puzzles. The Triforce lore was just a rehash of ALttP. The final battle was disappointing. The game was not realistic at all. The Epona sidequest took forever. Rupees were not useful enough.


LoZ was a terrible game. It inspired future games, but it it was not a well-designed game itself. The 2D combat was rigid and frustrating. The lack of any clear goal was confusing. The dungeons were a bunch of boring rooms. The final battle was disappointing. The game was not realistic at all. The entire game took forever. Rupees were only useful because of how badly designed the game was.

Malstrom might not be as popular as IGN, but give me a break about the 'popular opinion' nonsense. :roll:

For the record, I love all the Zelda games. I was just trying to get my point across. I won't deny that I prefer the newer ones over the older games, though.

It was my friend when school was rough, and it was my life on rainy days.


Maybe you take games a bit too seriously...
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Re: Complaints about Skyward Sword?

Postby shellscriptcoder » 25 Mar 2012 10:49

M2honey wrote:
shellscriptcoder wrote:rant


Why do you and other people feel need to come here and post this stuff? I understand you have an opinion, but I can't help but feel that people like you just come here to troll Zelda fans. There's already a forum dedicated to Sean Malstrom, so why not just post your regurgitated rant there instead of making broad generalizations and looking down on people who enjoy the newer games.

You're talking like puzzles are bad. Maybe you don't like them, but action isn't the only type of gameplay. Instead of clinging to Zelda, maybe you should realize that after the first two games, the series just isn't for you. Why not move along and play something like Demon Souls.

And, please. There are many reasons the CD-i games get hate and your comparison with the Orcale twins is ridiculous. Apart from the story and art, the gameplay is terrible. The controls are broken, the design is terrible and the combat is frustrating. The Oracle twins are nothing like that.

OoT was a terrible game. It made no innovations to the series at all. The 3D was clunky and confusing. Navi was very annoying. The dungeons had too many puzzles. The Triforce lore was just a rehash of ALttP. The final battle was disappointing. The game was not realistic at all. The Epona sidequest took forever. Rupees were not useful enough.


LoZ was a terrible game. It inspired future games, but it it was not a well-designed game itself. The 2D combat was rigid and frustrating. The lack of any clear goal was confusing. The dungeons were a bunch of boring rooms. The final battle was disappointing. The game was not realistic at all. The entire game took forever. Rupees were only useful because of how badly designed the game was.

Malstrom might not be as popular as IGN, but give me a break about the 'popular opinion' nonsense. :roll:

For the record, I love all the Zelda games. I was just trying to get my point across. I won't deny that I prefer the newer ones over the older games, though.

It was my friend when school was rough, and it was my life on rainy days.


Maybe you take games a bit too seriously...


I'm not even going to comment on that first part. If you honestly think that I'm just a troll trying to support Malstrom... well, I'm not even going to say it. Oh, and speaking of generalization, way to generalize my entire post as a 'rant'!

I don't dislike puzzles at all. In fact, there are many puzzle games that I love - the Professor Layton games for example. That's because there are some games whose job it is to be puzzle games. There are others, however, who are supposed to be in other genres. You can't deny that if you like a game a lot, you expect the sequels to at least be in the same genre. And you obviously don't understand what it means to love a game - if it was really that good, you'd buy sequel after sequel, hoping that each of them would be at least as good as the first two. And why should I have to stop playing my favorite series just because Eiji Aonuma likes puzzles? My point is that I shouldn't have to move along, and Nintendo should fire Aonuma and return the series to the roots that got it fans and attention in the first place.

The controls are broken, the design is terrible and the combat is frustrating.

Sounds like you're describing Skyward Sword to me....

In case you didn't notice, the rant on OoT was a sarcastic one. The mere fact that you're defending it by attacking LoZ just proves the point I was trying to indicate - almost all Zelda fans love OoT and all following games, and hate the CD-i ones. Ergo, you supported my popular opinion point. Thank you!

Alright then, I have a compromise. Why doesn't Nintendo start up a "New Legend of Zelda," sort of like "New Super Mario Bros." They could make new iterations in both their modern Zelda games, and make games in NLoZ as well, to satisfy fans like myself. Doesn't sound too hard to me, and it would bring in quite a bit of revenue. Whatever the popular opinion is, I know for a fact that Nintendo lost a lot of fans with WW purely because of the cel-shading, and some more when PH and ST came out. You know as well as I that everyone (including you and me) expected the realistic Zelda game that we saw in the Gamecube demo. What's the point of the 'sophisticated hardware' they were flaunting as the selling point of the Gamecube if they were going to make the graphics look like the N64's? Ergo, a NLoZ would satisfy the fans that quit after WW, PH, and ST, and there would be 3D Zelda games for players like you. Happy?

Maybe you take games a bit tooo seriously...

Maybe you don't understand what it means to find a game that you love so much, you spend all of your time playing it. Can't say I've seen anyone as dedicated to SS as my friends and I were to LoZ....
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Re: Complaints about Skyward Sword?

Postby Gakdudes » 26 Mar 2012 15:05

@shell

Your right that there should be too lines of zelda games on consoles. A classic and 3d version. Or both combined on the same disc. But don't fool yourself into thinking the old games were more popular. The series had declining sales with each iteration until OOT launched the sales of the stagnating series. Zelda 2 sold less than 1. LTTP sold less than 2 despite the 10% population increase which malstrom always uses as an excuse for other series. Then on N64 which had a small install base and expensive cartridges, and competition like nintendo had never seen before (which all contributed to a very high cost of ownership too anyone wanting to play OOT) OOT sold 8 million copies. So the 3d zeldas are more popular and you are deluding yourself to think otherwise. I prefer the 2d zeldas by far but the data shows we are in the minority. A 2d zelda in the spirit of the classics (ie. no trains, no windwaker graphical design) would likely sell in the millions due to pent up demand. I would love to see it in a cardboard box on the shelf.
Malstrom has gotten more delusional as time goes on, you used to be able to trust what he said was backed up with figures, now you have to double check as he tends to twist things to his vision, and uses his subjective experiences to prove his point as apposed to reality.
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Re: Complaints about Skyward Sword?

Postby M2honey » 26 Mar 2012 16:40

shellscriptcoder wrote:If you honestly think that I'm just a troll trying to support Malstrom... well, I'm not even going to say it.


Nice try, but the above sentence is an admission of guilt. I've seen numerous posters, on this site and others, coming into Zelda threads and starting tirades about Aonuma, puzzles, 'return to glory' and the mysticism of childhood nostalgia... basically regurgitating Malstrom's blog posts. Every time someone calls you guys out, you quickly retort, either saying that you've never heard of Malstrom or just flat-out denying it. You just made an account here to post some long-winded rant about 3D Zelda games, and you're still going to deny your support of Malstrom's views? :|

Oh, and speaking of generalization, way to generalize my entire post as a 'rant'!


It started of as a criticism with bits and pieces of jadedness, than it quickly devolved into puzzles and Aonuma and off-topic stuff like PC games. That's a rant. :roll:

That's because there are some games whose job it is to be puzzle games. There are others, however, who are supposed to be in other genres. You can't deny that if you like a game a lot, you expect the sequels to at least be in the same genre. And you obviously don't understand what it means to love a game - if it was really that good, you'd buy sequel after sequel, hoping that each of them would be at least as good as the first two.


But if you had read my previous post, you would have seen the part where I mention that after two games, once technology improved, Zelda started putting more of a focus on puzzles, and that should have told you that the series was not for you. And frankly, I'd pick great puzzles and decent combat over frustratingly bland combat any day. You can go on about how the original game was 'hardcore' and how I just suck, but that's how I feel... I play games to enjoy myself, not to satisfy my ego or prove how worthy I am. And anyway, I could just put forth the Water Temple in OoT. A lot of people don't like it, but is it because you're not good enough?

Sounds like you're describing Skyward Sword to me....


Then I'm surprised you don't find it an amazing game since what I just described was the original Zelda.

The mere fact that you're defending it by attacking LoZ just proves the point I was trying to indicate - almost all Zelda fans love OoT and all following games, and hate the CD-i ones. Ergo, you supported my popular opinion point.


And in typical Malstrom fashion, you shoot down anyone with a different opinion making up silly excuses in order to defend your points. :roll: I'm defending the game because I genuinely enjoy it. And I gave my reasons for disliking the CDi games, but as you did with most of what I wrote, you simply ignored it. Besides, you're talking as if OoT doesn't have it's fair share of haters (not necessarily supporters of Malstrom). So what should I say for the haters? That's also a popular opinion. Maybe I should disregard everything you say and use the same excuse. You have popular Malstrom opinion: Hate all 3D games, treat the original and Zelda II like the second coming.

Alright then, I have a compromise. Why doesn't Nintendo start up a "New Legend of Zelda," sort of like "New Super Mario Bros." They could make new iterations in both their modern Zelda games, and make games in NLoZ as well, to satisfy fans like myself. Doesn't sound too hard to me, and it would bring in quite a bit of revenue.


Now that's something I can agree with!

Can't say I've seen anyone as dedicated to SS as my friends and I were to LoZ....


They're there, you probably just brushed them off saying that they support "popular opinion." >.>

Your right that there should be too lines of zelda games on consoles. A classic and 3d version. Or both combined on the same disc. But don't fool yourself into thinking the old games were more popular. The series had declining sales with each iteration until OOT launched the sales of the stagnating series. Zelda 2 sold less than 1. LTTP sold less than 2 despite the 10% population increase which malstrom always uses as an excuse for other series. Then on N64 which had a small install base and expensive cartridges, and competition like nintendo had never seen before (which all contributed to a very high cost of ownership too anyone wanting to play OOT) OOT sold 8 million copies. So the 3d zeldas are more popular and you are deluding yourself to think otherwise. I prefer the 2d zeldas by far but the data shows we are in the minority. A 2d zelda in the spirit of the classics (ie. no trains, no windwaker graphical design) would likely sell in the millions due to pent up demand.


Great post with good reasoning. See, it's possible to have an opinion and not be obnoxious about it! :D
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Re: Complaints about Skyward Sword?

Postby shellscriptcoder » 27 Mar 2012 16:39

M2honey wrote:
shellscriptcoder wrote:If you honestly think that I'm just a troll trying to support Malstrom... well, I'm not even going to say it.


Nice try, but the above sentence is an admission of guilt. I've seen numerous posters, on this site and others, coming into Zelda threads and starting tirades about Aonuma, puzzles, 'return to glory' and the mysticism of childhood nostalgia... basically regurgitating Malstrom's blog posts. Every time someone calls you guys out, you quickly retort, either saying that you've never heard of Malstrom or just flat-out denying it. You just made an account here to post some long-winded rant about 3D Zelda games, and you're still going to deny your support of Malstrom's views? :|

Oh, and speaking of generalization, way to generalize my entire post as a 'rant'!


It started of as a criticism with bits and pieces of jadedness, than it quickly devolved into puzzles and Aonuma and off-topic stuff like PC games. That's a rant. :roll:

That's because there are some games whose job it is to be puzzle games. There are others, however, who are supposed to be in other genres. You can't deny that if you like a game a lot, you expect the sequels to at least be in the same genre. And you obviously don't understand what it means to love a game - if it was really that good, you'd buy sequel after sequel, hoping that each of them would be at least as good as the first two.


But if you had read my previous post, you would have seen the part where I mention that after two games, once technology improved, Zelda started putting more of a focus on puzzles, and that should have told you that the series was not for you. And frankly, I'd pick great puzzles and decent combat over frustratingly bland combat any day. You can go on about how the original game was 'hardcore' and how I just suck, but that's how I feel... I play games to enjoy myself, not to satisfy my ego or prove how worthy I am. And anyway, I could just put forth the Water Temple in OoT. A lot of people don't like it, but is it because you're not good enough?

Sounds like you're describing Skyward Sword to me....


Then I'm surprised you don't find it an amazing game since what I just described was the original Zelda.

The mere fact that you're defending it by attacking LoZ just proves the point I was trying to indicate - almost all Zelda fans love OoT and all following games, and hate the CD-i ones. Ergo, you supported my popular opinion point.


And in typical Malstrom fashion, you shoot down anyone with a different opinion making up silly excuses in order to defend your points. :roll: I'm defending the game because I genuinely enjoy it. And I gave my reasons for disliking the CDi games, but as you did with most of what I wrote, you simply ignored it. Besides, you're talking as if OoT doesn't have it's fair share of haters (not necessarily supporters of Malstrom). So what should I say for the haters? That's also a popular opinion. Maybe I should disregard everything you say and use the same excuse. You have popular Malstrom opinion: Hate all 3D games, treat the original and Zelda II like the second coming.

Alright then, I have a compromise. Why doesn't Nintendo start up a "New Legend of Zelda," sort of like "New Super Mario Bros." They could make new iterations in both their modern Zelda games, and make games in NLoZ as well, to satisfy fans like myself. Doesn't sound too hard to me, and it would bring in quite a bit of revenue.


Now that's something I can agree with!

Can't say I've seen anyone as dedicated to SS as my friends and I were to LoZ....


They're there, you probably just brushed them off saying that they support "popular opinion." >.>

Your right that there should be too lines of zelda games on consoles. A classic and 3d version. Or both combined on the same disc. But don't fool yourself into thinking the old games were more popular. The series had declining sales with each iteration until OOT launched the sales of the stagnating series. Zelda 2 sold less than 1. LTTP sold less than 2 despite the 10% population increase which malstrom always uses as an excuse for other series. Then on N64 which had a small install base and expensive cartridges, and competition like nintendo had never seen before (which all contributed to a very high cost of ownership too anyone wanting to play OOT) OOT sold 8 million copies. So the 3d zeldas are more popular and you are deluding yourself to think otherwise. I prefer the 2d zeldas by far but the data shows we are in the minority. A 2d zelda in the spirit of the classics (ie. no trains, no windwaker graphical design) would likely sell in the millions due to pent up demand.


Great post with good reasoning. See, it's possible to have an opinion and not be obnoxious about it! :D


the above sentence is an admission of guilt.


That makes no sense whatsoever. If I said, "Yes! I support Malstrom wholeheartedly and the entire reason I'm here is because of him!" then you would dismiss me as a Malstrom supporter. If I said, "No! I'm here entirely of my own accord!" then you would decide that all Malstrom supporters say that. What was I supposed to say? "Flying pink elephants eat hot doys in a blizzard."? Or do all Malstrom supporters say that too? You've mentioned Malstrom in this one post more than I have in all my posts combined, I think that's proof enough. It's possible for people other than Malstrom supporters to dislike the 3D Zeldas, you know!

Regardless of what you think constitutes a rant, that was a generalization and you know it. I could easily say all of your posts are jaded opinons, also.

You can go on about how the original game was 'hardcore' and how I just suck, but that's how I feel... I play games to enjoy myself, not to satisfy my ego or prove how worthy I am.


Have you paid me any attention at all? I never said the original game was hardcore and those who don't play it 'suck'. That's just putting words in my mouth. And where's this "satisfying my ego" and "proving my worthiness" coming from? I said numerous times I play LoZ and AoL because they're fun, not because I'm a 'hardcore' gamer.

Then I'm surprised you don't find it an amazing game since what I just described was the original Zelda.


Wow. You're not very good with sarcasm, are you? First my OoT spoof, and then my SS jibe.... I'm going to start indicating exactly where I will be sarcastic, because obviously I'm not being apparent enough.

They're there, you probably just brushed them off saying that they support "popular opinion."


I'm sorry, I should have explained myself further. When I was a kid, everyone played LoZ. We would make maps on graph paper and swap them in the halls. We would write hidden caves and bombable walls and secret passages on the pther person's map, then trade back. There would be this inexplicable feeling of wonder and excitement when we saw all the new caves to explore. We would discuss different tactics for beating enemies and bosses, and talk about what the old man's hints meant. Zelda was a whole other world to us, which we were all engrossed in. Do you see kids trading maps for SS in school? No. Do you see kids discussing enemy and boss defeat strategies? No. Why not? Because Hyrule is no longer this land of wonder and mystery. It's a linear, structured game with visible spots where walls can be bombed and enemies that practically stand still while you defeat them. Definitely not the same level of dedication.

Great post with good reasoning. See, it's possible to have an opinion and not be obnoxious about it!


Sarcasm alert! Sarcasm alert! Upcoming sarcasm! Here it comes! Get ready!
B... b... but... that game wouldn't be linear! People would get so lost! How could anyone possibly like a 2D Zelda game? These new 3D puzzles are so advanced in technology. No one would bother buying a 2D Zelda game when there are wonderful 3D ones like ST out there!
The sarcasm is over! That's the end of it! There's no more sarcasm! That's it! You can stop now!
Last edited by shellscriptcoder on 27 Mar 2012 16:54, edited 1 time in total.
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Re: Complaints about Skyward Sword?

Postby bushidogamer » 27 Mar 2012 18:34

My nephews and I were at Target checking out video games. I saw people nearby and observed them playing the Skyward Sword demo. They always pick the first option, flying. A wall of text welcomes them. They put down the controller and leave before the words even finish. This happens time and again. Where were my nephews and most customers? Checking out the Xbox 360/PS3 demo units. We were there for about an hour or two. I saw this happen many more times. Made me sad more than anything else at the time.

I wish level designers were more confident in letting their work speak for itself instead of forcing us through static, text heavy tutorials.[1][2]

1. Super Mario's impressive level design - http://en.wikipedia.org/wiki/Super_Mari ... evelopment
2. Sequelitis: Mega Man Classic vs. Mega Man X - http://www.youtube.com/watch?v=8FpigqfcvlM
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Re: Complaints about Skyward Sword?

Postby MoldyClay » 30 Mar 2012 13:06

I loved Skyward Sword, and it was easily one of my favorites, but it definitely had a lot of flaws.

- The intro, while I loved it for the scenes, had way too much tutorial involved. 2 hours of essentially doing nothing. I'd have been less annoyed if they just gave me a really long intro video.

- Getting reminded every time I collect an item after I start up again. I know what it is. Just as bad as being reminded about Rupees in TP.

- The Sky is painfully shallow. It's smaller than The Great Sea, which I am thankful for, but the entire flying mechanic, the sky in general and having to use it felt like it was just reminding me that this was Wii Sports Resort as an action game. I had absolutely no fun flying, and the Sky was a barren wasteland with nothing to do in it. There were only like 3-4 worthwhile islands between that and Thunderhead. At least TWW had mini islands with SOMETHING on them.

- I feel robbed of a few boss fights. As much as it makes sense storywise, I was let down that we fought Ghirahim as the boss of TWO dungeons. He should have been a reoccurring overworld boss or something, like The Imprisoned (which was also mostly copypasta with 'new additions' each time). One of the bosses also became a miniboss later which was weird.

- I was led to believe, by Nintendo, that we'd be revisiting dungeons again and fighting new bosses in them or something. This was misleading, as you only return to ONE dungeon and fight some minibosses.

- The lack of a true overworld made the game feel a lot smaller. There were no towns/villages, not many characters to meet and I feel like they could've done more with the races they felt they had to invent for this game and abandon.

- The controls, while generally accurate, would often fall out of sync. And it wasn't from "waggling", which everyone assumes is the case usually. I had it drift from just playing the Pumpkin Pull/archery thing, which involved me not even moving the remote that much. Granted, the fix was easy (Down on D-Pad), but it was unnecessary. Too many times would I pull out an "aiming" weapon and suddenly Link would be aiming at the floor.

Similarly, and I don't know what this was, but some enemies (specifically, blocking ones like Stalfos and Bokoblins) would guard against my attacks regardless of the direction I came from. I'd attack from a very obvious opening and get deflected almost without fail more often than not.

I'm aware this isn't something that happens to everyone, but it happened to me, without waggling, and with the new Gold WR+. It was just annoying.

- Upgrading most of the things really serves no purpose. I was expecting it to be more involved than it was. I know it is optional, but I thought maybe it'd have more benefits than it did.

- Overall, the game improved upon everything in Twilight Princess, but at the end of the day still suffered from a lot of its problems, they just "weren't as bad". It was too linear, felt too empty (as a game and world) and didn't do enough different with the series.


HOWEVER, while there are tons of things I don't like, I also love what the game did with most everything else.

As cliche as some of the anime-esque story may have been, it was one of my favorite stories in the series with a great ending. It had a really awesome set of final boss fights, and I like the enhanced sword usage with WM+.

While I was upset with how little overworld there was, I love what they did *with* the overworld areas. The dungeon-esque treatment was definitely a plus for me. Changing things up (like with the final visits everywhere) was really cool.

Basically, I think Skyward Sword is a step in the right direction, but I think they need to take a look back at what made the bulk of the first 8 games so good. Not because I want the series to BE like those verbatim, but they need to go back and see what things worked and re-implement them instead of relying on making the series a gateway to control gimmicks.

The heart and soul poured into Majora's Mask, combined with the scale of Ocarina of Time, and the advancements/controls of Skyward Sword would truly be a beast. I really want to see something new and exciting. I want them to take everything I know about Zelda and throw it against a wall and make it crazy, while still being familiar. I want them to take a huge leap.
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Re: Complaints about Skyward Sword?

Postby M2honey » 01 Apr 2012 13:40

You've mentioned Malstrom in this one post more than I have in all my posts combined, I think that's proof enough.


That's because your guise is so transparent. Yes, there are a lot of people who don't like 3D Zelda games, and this thread as well as others are proof enough of that. What differentiates them from you is that halfway through there thread, they don't start talking about how the new games have ruined their precious childhood memories, and how wonderful and mystical the original Zelda was. They don't lob all the flaws of the games onto one single individual (Aonuma) like you do. They talk about the game, why they didn't like it, and that's it. And please, stop trying to deny your support of Malstrom. Everyone here knows what you are so just stop.

That's just putting words in my mouth. And where's this "satisfying my ego" and "proving my worthiness" coming from?


And you didn't pay attention either. I never said you said that, I just mentioned in case you decided to use that argument against me. And it's unbelievable how you 'play for fun' but those of us who play 3D Zeldas are not playing for fun, but because of "popular opinion."

You're not very good with sarcasm, are you?


I think I should be asking you that. Funny how, now that you can't defend something you said, you start using silly excuses like "it was all sarcasm, I fooled you!" :roll:

When I was a kid, everyone played LoZ. We would make maps on graph paper and swap them in the halls. We would write hidden caves and bombable walls and secret passages on the pther person's map, then trade back. There would be this inexplicable feeling of wonder and excitement when we saw all the new caves to explore. We would discuss different tactics for beating enemies and bosses, and talk about what the old man's hints meant. Zelda was a whole other world to us, which we were all engrossed in. Do you see kids trading maps for SS in school? No. Do you see kids discussing enemy and boss defeat strategies? No. Why not? Because Hyrule is no longer this land of wonder and mystery. It's a linear, structured game with visible spots where walls can be bombed and enemies that practically stand still while you defeat them. Definitely not the same level of dedication.


Now you're resorting to personal anecdotes. By "everyone" you mean your half-a-dozen friends, right? Cause I'm pretty sure not everyone even knew what Zelda was. :P I could also say that everyone I know loves Skyward Swords and you'd have no way of proving me wrong. And just because YOU don't like Zelda anymore, doesn't mean that no one else does or doesn't have the same fanaticism for it as you did. But wait, I forgot, anyone who doesn't agree with you has a "popular opinion," right?

And how much about the Zelda fandom do you even know to say stuff like "no dedication"? We're discussing different times and places which makes your entire point silly anyway. But let me humor you. People still discuss game ideas on message boards. There are so many great ideas about dungeons and items and bosses that are shared everyday on the various fansites and forums. People are always discussing potential narratives and characters and what they would like to see in future games. And unlike your case, these are only kids, but also adults. What about the dozens of fan fictions and artworks? Or are those worthless because of whatever silly reasoning you'll come up with next? Fanart/fiction is essentially the same thing as drawing dungeon maps, and the only reason any of those things are created is because the games inspire their authors and artists. Fans still talk about all those great moments and how they loved this part of that game and that part of this game. You're just shutting yourself off and making up/ignoring arguments to support your opinion. And when I was a kid, I thought EVERYONE loved Rugrats 64. All my friends discussed board strategies and figuring out how to beat the game. You don't see that dedication anymore because all the games released are shovelware. :roll:

And do tell me about the strategies involved in the original Zelda. Apart from rushing enemies and button mashing that is. >.>
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Re: Complaints about Skyward Sword?

Postby shellscriptcoder » 02 Apr 2012 19:23

M2honey wrote:
You've mentioned Malstrom in this one post more than I have in all my posts combined, I think that's proof enough.


That's because your guise is so transparent. Yes, there are a lot of people who don't like 3D Zelda games, and this thread as well as others are proof enough of that. What differentiates them from you is that halfway through there thread, they don't start talking about how the new games have ruined their precious childhood memories, and how wonderful and mystical the original Zelda was. They don't lob all the flaws of the games onto one single individual (Aonuma) like you do. They talk about the game, why they didn't like it, and that's it. And please, stop trying to deny your support of Malstrom. Everyone here knows what you are so just stop.

That's just putting words in my mouth. And where's this "satisfying my ego" and "proving my worthiness" coming from?


And you didn't pay attention either. I never said you said that, I just mentioned in case you decided to use that argument against me. And it's unbelievable how you 'play for fun' but those of us who play 3D Zeldas are not playing for fun, but because of "popular opinion."

You're not very good with sarcasm, are you?


I think I should be asking you that. Funny how, now that you can't defend something you said, you start using silly excuses like "it was all sarcasm, I fooled you!" :roll:

When I was a kid, everyone played LoZ. We would make maps on graph paper and swap them in the halls. We would write hidden caves and bombable walls and secret passages on the pther person's map, then trade back. There would be this inexplicable feeling of wonder and excitement when we saw all the new caves to explore. We would discuss different tactics for beating enemies and bosses, and talk about what the old man's hints meant. Zelda was a whole other world to us, which we were all engrossed in. Do you see kids trading maps for SS in school? No. Do you see kids discussing enemy and boss defeat strategies? No. Why not? Because Hyrule is no longer this land of wonder and mystery. It's a linear, structured game with visible spots where walls can be bombed and enemies that practically stand still while you defeat them. Definitely not the same level of dedication.


Now you're resorting to personal anecdotes. By "everyone" you mean your half-a-dozen friends, right? Cause I'm pretty sure not everyone even knew what Zelda was. :P I could also say that everyone I know loves Skyward Swords and you'd have no way of proving me wrong. And just because YOU don't like Zelda anymore, doesn't mean that no one else does or doesn't have the same fanaticism for it as you did. But wait, I forgot, anyone who doesn't agree with you has a "popular opinion," right?

And how much about the Zelda fandom do you even know to say stuff like "no dedication"? We're discussing different times and places which makes your entire point silly anyway. But let me humor you. People still discuss game ideas on message boards. There are so many great ideas about dungeons and items and bosses that are shared everyday on the various fansites and forums. People are always discussing potential narratives and characters and what they would like to see in future games. And unlike your case, these are only kids, but also adults. What about the dozens of fan fictions and artworks? Or are those worthless because of whatever silly reasoning you'll come up with next? Fanart/fiction is essentially the same thing as drawing dungeon maps, and the only reason any of those things are created is because the games inspire their authors and artists. Fans still talk about all those great moments and how they loved this part of that game and that part of this game. You're just shutting yourself off and making up/ignoring arguments to support your opinion. And when I was a kid, I thought EVERYONE loved Rugrats 64. All my friends discussed board strategies and figuring out how to beat the game. You don't see that dedication anymore because all the games released are shovelware. :roll:

And do tell me about the strategies involved in the original Zelda. Apart from rushing enemies and button mashing that is. >.>


Say what you will, but I'm here on my own. Also, you're not making sense: your excuse for mentioning Malstrom more than me is that my "guise is transparent"? That still doesn't explain the fact that you're mentioning him a lot more than me. Just face it - you've lost that, I'm here on my own, give it up.

lob all the flaws of the games onto one single individual (Aonuma)


I do this because I've done my homework and can trace the decline of the Zelda series back to the hiring of Aonuma and his involvement in the Zelda games. Who do you blame for the change, then? Iwata, perhaps? Miyamoto? Or maybe you can look back and notice that Zelda remained the same good game in all areas that Miyamoto was involved in and Aonuma wasn't. Just look at OoT, it's a perfect example - most gamers (here's that popular opinion!) agree that OoT was the best LoZ game, but if asked to pick one flaw, they wouldn't cite the graphics or the controls. NO, and you know what I'm going to say, most gamers would cite the Water Temple. "It's way too hard! That thing took me forever!" Indeed. And wouldn't you know, the dungeons were the areas Aonuma was involved in. Huh. How about that.

it's unbelievable how you 'play for fun' but those of us who play 3D Zeldas are not playing for fun, but because of "popular opinion."


I never said they don't play it for fun. There you go again putting words in my mouth. I just said they share the opinion of most Zelda gamers today, not that they don't enjoy the games. Why would anyone play a game if they don't like it?

You're not very good with sarcasm, are you?


I think I should be asking you that. Funny how, now that you can't defend something you said, you start using silly excuses like "it was all sarcasm, I fooled you!" :roll:


Sheesh. Face it, you missed blatant sarcasm. Please go back and read it with your eyes this time. You're the one who can't defend that he missed sarcasm, and now you're trying to turn it on me. Sorry, but it was sarcasm and that's all there is to it.

Now you're resorting to personal anecdotes. By "everyone" you mean your half-a-dozen friends, right?


Your ingenious argument is an insult to my friends? Yikes. At any rate, am I not allowed to use anecdotes as a defense? Is that against the rules now? I'm sorry, then, for using a personal anecdote to explain something better. What are your other laws, O omnipotent rulemaster?
^ That was sarcasm, in case you missed it.

You don't see that dedication anymore because all the games released are shovelware.


Yes, they are. I'm glad you agree with me! All sarcasm aside, there's a difference between a couple of kids playing a Rugrats game and an entire grade enjoying a huge phenomenon. And I think I can tell the difference.

And do tell me about the strategies involved in the original Zelda. Apart from rushing enemies and button mashing that is. >.>


Are you blind?! There is no strategy! There shouldn't be! There doesn't need to be! Zelda doesn't have to be this massive glob of "analyzing enemy movements" and "carefully strategizing attacks"! There's more than one type of game, and many people are unable to accept it. Complaining that LoZ doesn't have complex strategy utilization is like complaining that Professor Layton isn't a button-masher shmup.
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Re: Complaints about Skyward Sword?

Postby jasonmaivia » 08 Apr 2012 02:31

-Too much back-tracking. Needed more new dungeons
-Overworld was mostly dead and empty. There could have been way more to do.
-Fi
-No non-motion control options (Gamecube and Classic Controller could have been used.

The game is still fun to play, but fixing these things could have helped a lot.
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Re: Complaints about Skyward Sword?

Postby Devil_Rising » 08 Apr 2012 12:50

The game didn't really have an "overworld". Not unless you count the Sky. You basically went from point to point to point. Or more appropriately, back to the three different areas on the land that you re-visited.
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Re: Complaints about Skyward Sword?

Postby jasonmaivia » 08 Apr 2012 16:56

Devil_Rising wrote:The game didn't really have an "overworld". Not unless you count the Sky. You basically went from point to point to point. Or more appropriately, back to the three different areas on the land that you re-visited.

I'm counting the sky. It's like the emptiness of the ocean of Wind Waker, but with fewer secrets.
I hope they don't repeat this sort of thing in the next Zelda. It's really boring.
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Re: Complaints about Skyward Sword?

Postby Devil_Rising » 09 Apr 2012 14:46

Agreed. I spent almost 80s hours in Twilight Princess, because once you clear all the Twilight areas away, and open up access to pretty much all the areas of the game, you can literally spend hours dicking around and just exploring and stuff, which I did. It was a lot of fun, and I hope the Wii U Zelda follows suit. What I hope it DOESN'T do, is force the player to use the touch screen to control Link, like the DS ones did. I say, just use the touch screen as the permanent menu so you don't have to pause to look at/equip things, and leave it at that. No damned tilt controlling anything either, please.

In a perfect world, we would get both an epic Zelda game resembling the Wii U demo they already showed off, AND an old school (possibly downloadable) overhead classic-styled Zelda with really gorgeous sprite graphics. As much as I want a game that builds on everything that was awesome about TP, I would also love to see another game in the vein of ALttP and Link's Awakening. Ideally, it would be great to get both.
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Re: Complaints about Skyward Sword?

Postby cortjezter » 09 Apr 2012 17:11

Devil_Rising wrote:No damned tilt controlling anything either, please.


...or at least make such features optional.
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Re: Complaints about Skyward Sword?

Postby Devil_Rising » 09 Apr 2012 21:49

Indeed.
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Re: Complaints about Skyward Sword?

Postby BasementofNerds » 10 Apr 2012 00:32

For the most part I still enjoyed the game very much so and the only REALLY ANNOYING thing that they need to tone down is Fi (help characters, Minda was cool though)

Fi: "Master press that switch to..."
Me: "I know! I saw that freaking cut scene that pretty much said push this!"
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Re: Complaints about Skyward Sword?

Postby awsomelama » 10 Apr 2012 15:47

The only things i didn't like was that fi was anoying and that the game treated you like a retard. so far many have been complaining about the motion controls but i didn't find them to be that bad. true they were clunky at times but overall they worked. the overworld was really bland and i wish there were more areas to explore kinda like WW. I really did like this game but they need to make less anoying helper charecters, something along the lines of minda.
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Re: Complaints about Skyward Sword?

Postby Irritating Stick » 10 Apr 2012 16:22

My only two complaints are that the over world was rather empty and Fi. While flying around was cool at first, I got bored of it quickly when I realized that there wasn't much to do while flying around, as in no islands to visit. I wish that they went with more of a wind waker approach when creating the over world, with more places to explore on a whim.

And Fi. She's honestly more annoying than Navi in my book. Navi doesn't feel the need to tell you every time your batteries are low. This problem was even greater for me since I use rechargeable batteries for my Wiimotes and for some reason they don't indicate their level properly to the Wii. So as soon as I put in a set of freshly charged batteries, I would get Fi popping up to tell me that they were low, and sometimes the battery level would go up one bar and drop back down again, so Fi felt the need to tell me again that my batteries were low...

That's my rant.
I FEEL ASLEEP!!

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