

motherbra1n wrote:summary for those not bothered to read it all:
"HERP DERP, WHY IS THIS NOT A REMAKE OF THE ORIGINAL LEGEND OF ZELDA OR A RIP OFF OF ELDER SCROLLS?!"
I guess it's at least different from the usual "HERP DERP, SKYWARD SWORD IS A REHASH OF OCARINA OF TIME"...right?
At it's core, zelda is (and has always been) about navigating your way through dungeons, working out where to go, making use of your items for both puzzles and enemies and epic boss fights.
As a zelda fan:
I don't want a gigantic overworld especially if it's gonna be about 95% empty just to make the game feel more "open" because with the exception of a few of the zelda games (mainly the nes ones and maybe twilight princess) zelda is packed full of content and not just a giant stretch of no mans land to give the false impression of a big open world when the whole thing might as well be taking place in a shed(Elder scrolls)
and seriously, moaning about the tutorials, there was practically 1 (the sword one), and it was so quick. I really can't remember any others.
I don't want a game with 900 variations of the exact same 3 tired kill that guy, talk to that guy, fetch X item for me side quests with slightly different backstories because with zelda (and indeed nintendo in general) it's gameplay first, story second, something bethesda and monolith soft clearly don't agree with. I mean seriously, why should I care about finishing the same exact side quest a hundred times just because the backstory is different with each one. If I want to read a novel I will read a damn novel. And if this is what makes an rpg an rpg, then I don't EVER want zelda to be any more of an rpg than it currently is because it will really make me hate the games.
and I'd like to think that most zelda fans would agree with me there.


GiriOni wrote:@shellscriptcoder
Well I'll say it here... first point, the "why don't you tell us how you really feel' is an internet sarcastic phrase indicating that while expressing your opinion, you slightly went a bit overboard.
And puzzles in the original Zelda were existent, and you needed items too... example 'omg this place is dark' *uses candle* 'yay! I can move on!' and similar with burning bushes in the overworld. Thus FORCING you to acquire an item. And if the ever present hints of the old man were not puzzles, then what are puzzles? Sure it's a different type of puzzle but it does not mean that it isn't a puzzle.
And heck! I love cut-scenes, and the stories they tell. And making the shield decrease? And giving Link running? I loved those aspects! And my argument on COD (not really recommending it to you) is that it has remained incredibly close to the first game and changed little, so I thought it was the closest thing to what you were wanting. (BTW I have never played a first person shooter, except Metroid Prime games) The things I LOVED in SS weren't in LoZ either so I will still love SS, LoZ and EVERY LOZ game in existence (except the cd-i's)
If you want to be stuck, unable to accept change, that is your choice. I will never pressure someone to change their opinion, and it seems like you are very adamant on this opinion. If you want to complain to everyone about how bad Zelda is becoming, continue doing so...



shellscriptcoder wrote:rant
OoT was a terrible game. It made no innovations to the series at all. The 3D was clunky and confusing. Navi was very annoying. The dungeons had too many puzzles. The Triforce lore was just a rehash of ALttP. The final battle was disappointing. The game was not realistic at all. The Epona sidequest took forever. Rupees were not useful enough.
It was my friend when school was rough, and it was my life on rainy days.

M2honey wrote:shellscriptcoder wrote:rant
Why do you and other people feel need to come here and post this stuff? I understand you have an opinion, but I can't help but feel that people like you just come here to troll Zelda fans. There's already a forum dedicated to Sean Malstrom, so why not just post your regurgitated rant there instead of making broad generalizations and looking down on people who enjoy the newer games.
You're talking like puzzles are bad. Maybe you don't like them, but action isn't the only type of gameplay. Instead of clinging to Zelda, maybe you should realize that after the first two games, the series just isn't for you. Why not move along and play something like Demon Souls.
And, please. There are many reasons the CD-i games get hate and your comparison with the Orcale twins is ridiculous. Apart from the story and art, the gameplay is terrible. The controls are broken, the design is terrible and the combat is frustrating. The Oracle twins are nothing like that.OoT was a terrible game. It made no innovations to the series at all. The 3D was clunky and confusing. Navi was very annoying. The dungeons had too many puzzles. The Triforce lore was just a rehash of ALttP. The final battle was disappointing. The game was not realistic at all. The Epona sidequest took forever. Rupees were not useful enough.
LoZ was a terrible game. It inspired future games, but it it was not a well-designed game itself. The 2D combat was rigid and frustrating. The lack of any clear goal was confusing. The dungeons were a bunch of boring rooms. The final battle was disappointing. The game was not realistic at all. The entire game took forever. Rupees were only useful because of how badly designed the game was.
Malstrom might not be as popular as IGN, but give me a break about the 'popular opinion' nonsense.![]()
For the record, I love all the Zelda games. I was just trying to get my point across. I won't deny that I prefer the newer ones over the older games, though.It was my friend when school was rough, and it was my life on rainy days.
Maybe you take games a bit too seriously...
The controls are broken, the design is terrible and the combat is frustrating.
Maybe you take games a bit tooo seriously...


shellscriptcoder wrote:If you honestly think that I'm just a troll trying to support Malstrom... well, I'm not even going to say it.
Oh, and speaking of generalization, way to generalize my entire post as a 'rant'!
That's because there are some games whose job it is to be puzzle games. There are others, however, who are supposed to be in other genres. You can't deny that if you like a game a lot, you expect the sequels to at least be in the same genre. And you obviously don't understand what it means to love a game - if it was really that good, you'd buy sequel after sequel, hoping that each of them would be at least as good as the first two.
Sounds like you're describing Skyward Sword to me....
The mere fact that you're defending it by attacking LoZ just proves the point I was trying to indicate - almost all Zelda fans love OoT and all following games, and hate the CD-i ones. Ergo, you supported my popular opinion point.
Alright then, I have a compromise. Why doesn't Nintendo start up a "New Legend of Zelda," sort of like "New Super Mario Bros." They could make new iterations in both their modern Zelda games, and make games in NLoZ as well, to satisfy fans like myself. Doesn't sound too hard to me, and it would bring in quite a bit of revenue.
Can't say I've seen anyone as dedicated to SS as my friends and I were to LoZ....
Your right that there should be too lines of zelda games on consoles. A classic and 3d version. Or both combined on the same disc. But don't fool yourself into thinking the old games were more popular. The series had declining sales with each iteration until OOT launched the sales of the stagnating series. Zelda 2 sold less than 1. LTTP sold less than 2 despite the 10% population increase which malstrom always uses as an excuse for other series. Then on N64 which had a small install base and expensive cartridges, and competition like nintendo had never seen before (which all contributed to a very high cost of ownership too anyone wanting to play OOT) OOT sold 8 million copies. So the 3d zeldas are more popular and you are deluding yourself to think otherwise. I prefer the 2d zeldas by far but the data shows we are in the minority. A 2d zelda in the spirit of the classics (ie. no trains, no windwaker graphical design) would likely sell in the millions due to pent up demand.

M2honey wrote:shellscriptcoder wrote:If you honestly think that I'm just a troll trying to support Malstrom... well, I'm not even going to say it.
Nice try, but the above sentence is an admission of guilt. I've seen numerous posters, on this site and others, coming into Zelda threads and starting tirades about Aonuma, puzzles, 'return to glory' and the mysticism of childhood nostalgia... basically regurgitating Malstrom's blog posts. Every time someone calls you guys out, you quickly retort, either saying that you've never heard of Malstrom or just flat-out denying it. You just made an account here to post some long-winded rant about 3D Zelda games, and you're still going to deny your support of Malstrom's views?
Oh, and speaking of generalization, way to generalize my entire post as a 'rant'!
It started of as a criticism with bits and pieces of jadedness, than it quickly devolved into puzzles and Aonuma and off-topic stuff like PC games. That's a rant.
That's because there are some games whose job it is to be puzzle games. There are others, however, who are supposed to be in other genres. You can't deny that if you like a game a lot, you expect the sequels to at least be in the same genre. And you obviously don't understand what it means to love a game - if it was really that good, you'd buy sequel after sequel, hoping that each of them would be at least as good as the first two.
But if you had read my previous post, you would have seen the part where I mention that after two games, once technology improved, Zelda started putting more of a focus on puzzles, and that should have told you that the series was not for you. And frankly, I'd pick great puzzles and decent combat over frustratingly bland combat any day. You can go on about how the original game was 'hardcore' and how I just suck, but that's how I feel... I play games to enjoy myself, not to satisfy my ego or prove how worthy I am. And anyway, I could just put forth the Water Temple in OoT. A lot of people don't like it, but is it because you're not good enough?Sounds like you're describing Skyward Sword to me....
Then I'm surprised you don't find it an amazing game since what I just described was the original Zelda.The mere fact that you're defending it by attacking LoZ just proves the point I was trying to indicate - almost all Zelda fans love OoT and all following games, and hate the CD-i ones. Ergo, you supported my popular opinion point.
And in typical Malstrom fashion, you shoot down anyone with a different opinion making up silly excuses in order to defend your points.I'm defending the game because I genuinely enjoy it. And I gave my reasons for disliking the CDi games, but as you did with most of what I wrote, you simply ignored it. Besides, you're talking as if OoT doesn't have it's fair share of haters (not necessarily supporters of Malstrom). So what should I say for the haters? That's also a popular opinion. Maybe I should disregard everything you say and use the same excuse. You have popular Malstrom opinion: Hate all 3D games, treat the original and Zelda II like the second coming.
Alright then, I have a compromise. Why doesn't Nintendo start up a "New Legend of Zelda," sort of like "New Super Mario Bros." They could make new iterations in both their modern Zelda games, and make games in NLoZ as well, to satisfy fans like myself. Doesn't sound too hard to me, and it would bring in quite a bit of revenue.
Now that's something I can agree with!Can't say I've seen anyone as dedicated to SS as my friends and I were to LoZ....
They're there, you probably just brushed them off saying that they support "popular opinion." >.>Your right that there should be too lines of zelda games on consoles. A classic and 3d version. Or both combined on the same disc. But don't fool yourself into thinking the old games were more popular. The series had declining sales with each iteration until OOT launched the sales of the stagnating series. Zelda 2 sold less than 1. LTTP sold less than 2 despite the 10% population increase which malstrom always uses as an excuse for other series. Then on N64 which had a small install base and expensive cartridges, and competition like nintendo had never seen before (which all contributed to a very high cost of ownership too anyone wanting to play OOT) OOT sold 8 million copies. So the 3d zeldas are more popular and you are deluding yourself to think otherwise. I prefer the 2d zeldas by far but the data shows we are in the minority. A 2d zelda in the spirit of the classics (ie. no trains, no windwaker graphical design) would likely sell in the millions due to pent up demand.
Great post with good reasoning. See, it's possible to have an opinion and not be obnoxious about it!
the above sentence is an admission of guilt.
You can go on about how the original game was 'hardcore' and how I just suck, but that's how I feel... I play games to enjoy myself, not to satisfy my ego or prove how worthy I am.
Then I'm surprised you don't find it an amazing game since what I just described was the original Zelda.
They're there, you probably just brushed them off saying that they support "popular opinion."
Great post with good reasoning. See, it's possible to have an opinion and not be obnoxious about it!



You've mentioned Malstrom in this one post more than I have in all my posts combined, I think that's proof enough.
That's just putting words in my mouth. And where's this "satisfying my ego" and "proving my worthiness" coming from?
You're not very good with sarcasm, are you?
When I was a kid, everyone played LoZ. We would make maps on graph paper and swap them in the halls. We would write hidden caves and bombable walls and secret passages on the pther person's map, then trade back. There would be this inexplicable feeling of wonder and excitement when we saw all the new caves to explore. We would discuss different tactics for beating enemies and bosses, and talk about what the old man's hints meant. Zelda was a whole other world to us, which we were all engrossed in. Do you see kids trading maps for SS in school? No. Do you see kids discussing enemy and boss defeat strategies? No. Why not? Because Hyrule is no longer this land of wonder and mystery. It's a linear, structured game with visible spots where walls can be bombed and enemies that practically stand still while you defeat them. Definitely not the same level of dedication.

M2honey wrote:You've mentioned Malstrom in this one post more than I have in all my posts combined, I think that's proof enough.
That's because your guise is so transparent. Yes, there are a lot of people who don't like 3D Zelda games, and this thread as well as others are proof enough of that. What differentiates them from you is that halfway through there thread, they don't start talking about how the new games have ruined their precious childhood memories, and how wonderful and mystical the original Zelda was. They don't lob all the flaws of the games onto one single individual (Aonuma) like you do. They talk about the game, why they didn't like it, and that's it. And please, stop trying to deny your support of Malstrom. Everyone here knows what you are so just stop.That's just putting words in my mouth. And where's this "satisfying my ego" and "proving my worthiness" coming from?
And you didn't pay attention either. I never said you said that, I just mentioned in case you decided to use that argument against me. And it's unbelievable how you 'play for fun' but those of us who play 3D Zeldas are not playing for fun, but because of "popular opinion."You're not very good with sarcasm, are you?
I think I should be asking you that. Funny how, now that you can't defend something you said, you start using silly excuses like "it was all sarcasm, I fooled you!"
When I was a kid, everyone played LoZ. We would make maps on graph paper and swap them in the halls. We would write hidden caves and bombable walls and secret passages on the pther person's map, then trade back. There would be this inexplicable feeling of wonder and excitement when we saw all the new caves to explore. We would discuss different tactics for beating enemies and bosses, and talk about what the old man's hints meant. Zelda was a whole other world to us, which we were all engrossed in. Do you see kids trading maps for SS in school? No. Do you see kids discussing enemy and boss defeat strategies? No. Why not? Because Hyrule is no longer this land of wonder and mystery. It's a linear, structured game with visible spots where walls can be bombed and enemies that practically stand still while you defeat them. Definitely not the same level of dedication.
Now you're resorting to personal anecdotes. By "everyone" you mean your half-a-dozen friends, right? Cause I'm pretty sure not everyone even knew what Zelda was.I could also say that everyone I know loves Skyward Swords and you'd have no way of proving me wrong. And just because YOU don't like Zelda anymore, doesn't mean that no one else does or doesn't have the same fanaticism for it as you did. But wait, I forgot, anyone who doesn't agree with you has a "popular opinion," right?
And how much about the Zelda fandom do you even know to say stuff like "no dedication"? We're discussing different times and places which makes your entire point silly anyway. But let me humor you. People still discuss game ideas on message boards. There are so many great ideas about dungeons and items and bosses that are shared everyday on the various fansites and forums. People are always discussing potential narratives and characters and what they would like to see in future games. And unlike your case, these are only kids, but also adults. What about the dozens of fan fictions and artworks? Or are those worthless because of whatever silly reasoning you'll come up with next? Fanart/fiction is essentially the same thing as drawing dungeon maps, and the only reason any of those things are created is because the games inspire their authors and artists. Fans still talk about all those great moments and how they loved this part of that game and that part of this game. You're just shutting yourself off and making up/ignoring arguments to support your opinion. And when I was a kid, I thought EVERYONE loved Rugrats 64. All my friends discussed board strategies and figuring out how to beat the game. You don't see that dedication anymore because all the games released are shovelware.![]()
And do tell me about the strategies involved in the original Zelda. Apart from rushing enemies and button mashing that is. >.>
lob all the flaws of the games onto one single individual (Aonuma)
it's unbelievable how you 'play for fun' but those of us who play 3D Zeldas are not playing for fun, but because of "popular opinion."
You're not very good with sarcasm, are you?
I think I should be asking you that. Funny how, now that you can't defend something you said, you start using silly excuses like "it was all sarcasm, I fooled you!"![]()
Now you're resorting to personal anecdotes. By "everyone" you mean your half-a-dozen friends, right?
You don't see that dedication anymore because all the games released are shovelware.
And do tell me about the strategies involved in the original Zelda. Apart from rushing enemies and button mashing that is. >.>



Devil_Rising wrote:The game didn't really have an "overworld". Not unless you count the Sky. You basically went from point to point to point. Or more appropriately, back to the three different areas on the land that you re-visited.


Devil_Rising wrote:No damned tilt controlling anything either, please.





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