Looks like some pretty impressive work to me! Xenoblade Chronicles is a gorgeous title, but it's certainly held back a bit by the Wii's lack of HD. That's why these fans have stepped in to work their magic!
Meh. It doesn't seem too impressive to me. It makes everything more crisp, but at the same time it's more apparent how crappy the graphics are.(i.e. 3D grass blends in with the ground texture before the HD revision and it looks papery after HD revision)
The best thing they did is used the official art for the character images in the HD version instead of still images of their character models.
All in all, it's ok, but I'll just play it on my Wii.
I think I'd be more excited about this if it was a mod that I could use for the Wii, through Homebrew or something like that. But until that becomes a reality, there's no point in getting myself psyched about something I can't even use yet.
MoldyClay wrote: Also not sure I understand the point of the PS3 and 360 button layouts.
It's because wireless PS3 and Xbox 360 controllers are compatible with PC software. You're able to use them like you would a Classic Controller or other traditional-style controller with many games and emulators.
I prefer the original look. It's more easy on the eyes and more natural looking. It's good if they make it sharper, but they shouldn't make everything brighter and more colorful. That's not what the creators intended and to me it looks bad.
I read through your comments and just want to clarify some things that were brought up. - The point of the HD textures is not to improve how the game looks already, but to improve how the game looks at an HD resolution after the emulator upscaling. The biggest improvement in my opinion are the fonts. I do agree that fonts more similar to the source fonts would be better. - It would be possible with the right tools to pack these textures back into the game and play it on a Wii. However, it is unlikely that the Wii will be able to handle the large size of the new textures. In addition, it may even look worse on the Wii since they are designed for HD resolutions and will be shrunk on the Wii. - The brightness of the new textures is not intentional, but a side effect. It is a combination of the fact that the HD textures have more contrast and that the emulator does not emulate the gamma setting correctly.
It's nice to see a positive response to this project. The creator of this project, unfortunately, just announced that he will be committing less time to the project. However, it's really easy to edit and replace the textures, so hopefully someone with some artistic talent will help move the project forward in the future.
@thegreatscp If you're currently playing Xenoblade and are not all too far in yet: Good, and don't watch back for now. Spoilers may not be extremely evident at first sight, but the..."visual information" over there definitely isn't aimed at someone just starting the game or currently playing it around the halfway point. So again, just a heads-up that people may find more than they were asking for.
For everyone (close to) done with the game:
...it should be pretty obvious which character's designs the page is a little too generous with. And no matter how clever or obvious one might deem this particular case, it's one of Xenoblade's central plot twists.
While Xenoblade looks great artistically, I feel the game does look like something that was rendered on a PS2. With that said, I don't think making the game more vibrant for the sake of brightening is enhancing its look; rather, I think it looks uglier than it should be. And changing the sprites to cleaner artwork somehow diminishes the game's personality. Hmmmm...