Free Radical co-founder discusses the downfall of his company
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"We had our hands tied by employment law because it's slow to get rid of staff that you've had for a long time. A lot of people were on three months notice and before you can either trigger that notice you have to go through a three month consultation period so you need six months worth of money. After the 2008 that we had, we didn't have six months of money. I remember it quite clearly, the day that it became clear that it was actually going to have to go into administration was the day of our Christmas party.
I'll always remember being at that party and having members of staff saying they were really enjoying working at the company and thanks for the Christmas bonus. We always gave a Christmas bonus and we did that year because that amount of money wasn't going to make a difference to the prospects of the company. That was a Friday and the following Monday we had to go into work and start the ball rolling with the administration.
The best days of Free Radical were always when we were a small team of 25 people where everyone knew what everyone else was doing, and if you wanted to do something you could. You didn't have to justify it to a publisher, you didn't have to write it all down on paper, you didn't have a committee of people looking at it, change it and decide if it's a rubbish idea. You could come up with an idea in the morning and have it running by the afternoon and decide if it's any good by actually trying it out. That's a good environment for making games." - Co-founder Steve Ellis
That's only a small snippet of the entire story, which talks about the company's issues over a number of years. Hit up the full feature here.






