"The best days of Free Radical were always when we were a small team of 25 people where everyone knew what everyone else was doing, and if you wanted to do something you could. You didn't have to justify it to a publisher, you didn't have to write it all down on paper, you didn't have a committee of people looking at it, change it and decide if it's a rubbish idea. You could come up with an idea in the morning and have it running by the afternoon and decide if it's any good by actually trying it out. That's a good environment for making games." - Co-founder Steve Ellis
GameGod wrote:While I enjoyed greatly the games these guys made, being at Rare or Free Radical, I can't let pass this: " it's slow to get rid of staff that you've had for a long time", well Steve Ellis you know, staff are people, with lives, family obligations rents to pay, mortgages, etc. that's why there are laws to protect them, otherwise all workers would be slaves & one would easily "get rid of" them, I understand that from your point of view it would have been easier if you could have treated them like cattle, but cattle they are not!
Wlecome to the hard world of being responsible for your fellow co-workers, you had power & with power comes responsability or so I've heard of...
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