Broken_Cartridge wrote:Fragile Dreams....I loved it, but there were moments that the horrendous controls made you want to throw the Wiimote against the wall.
I thought the fighting was similar to Phantasy Star Online. You had to press the attack button again right when the previous attack ended, instead of button mashing. 1...2...3...
What I didn't like were my weapons breaking. It one thing that I also strongly disliked about Dark Cloud and shield-breaking in Legend of Zelda: Skyward Sword. I know that shield bashing is easy, and I can go through most of the game without a shield, but sometimes I forget that shields can break and have an "OOPS" moment when I notice that I've blocked something. The Hylian shield should have been made available earlier in the game.
Maybe I don't block enough, but I think only one of my shields broke in the entirety of Skyward Sword, and I feel like it had something to do with fire, but I might be making that up.
I do, however, agree that the Hylian Shield should've been earlier.
On the subject of breakable weapons, I think I am very used to them, thanks to more recent Silent Hill games, Dead Rising, Condemned and Deadly Premonition. I hated it originally, but I think I have experienced it so much that it feels normal to me now. Haha.
I still need to get Fragile. D: