NeroSuferoth wrote:For real?.. If the game sucked to you it will continue sucking wether it's on sale or not.
Personally, sucked may be a bit harsh, but yeah, I agree with most people here that feel the game was underwhelming.
Ok then. Let me put it another way. Using a 6 day sale as some kind of confirmation that a game they don't/didn't particularly like must in fact be a failure hence the sale is just silly. Plenty of people liked the game. It's done well enough. Sometimes a sale is just that, a sale. No need to insinuate something more to push your opinion of said game.
Furthermore, if SS is a bad game, then this generation of gamers truly are a spoiled bunch, because I remember the days when a bad game was literally a bad game and not just a game that controlled differently then I would've preferred or had too much tutorials or text etc.
Skyward Sword is not a bad game. Compared to Nintendo's high standards though, I would say this game is. Yeah, we are a spoiled bunch, only because Nintendo holds such a high standard for us.
With Skyward Sword, it's almost like they forgot everything they've learned. Twilight Princess suffered from essentially the same exact problems Ocarina of Time did. What did Nintendo do? They made games to combat the empty hub of Hyrule Field.
In Majora's Mask, you start off in the middle of a sprawling map much like a traditional Zelda game. Wind Waker tried to solve the problem of people complaining that there wasn't a whole lot to do on the overworld so the Zelda team crafted a living, breathing world. Twilight Princess was a safe, boring response to people not liking Wind Waker's prioritized art direction and a disappointment for me because this completely contradicts Wind Waker's moral of letting go of the past and embracing the future.
Now we’re back with Skyward Sword. People didn’t like returning to the same Temple of the Ocean King dungeon in Phantom Hourglass. Yet, Nintendo did the same thing again in Skyward Sword except there are three of them. This is a divide by zero scenario. It’s very odd. Nintendo should not be doing this yet here we are again.
Ever wonder why Super Mario Bros. 3 sold 18 million copies? The game contains all these new and fresh ideas. When the level is over, Nintendo never revisits them again.
Wind Waker took three years to make, Nintendo spent a whole year on the emotionally involving look of the game alone. Five years... five years they spent working on Skyward Sword and it’s not as good as Wind Waker. Gone is the bold art direction, sense of wonder, and world that feels alive.
The reason why everyone’s so frustrated is because Nintendo could clearly be reaching for their unusually high standards when they are not. Holding anyone up to a higher standard is not a bad thing. Nintendo used to release near perfect masterpiece after classic masterpiece. I don't know what their problem is now, the new influx of employees from Data East/Irem, Nintendo trying to let the younger generation shine. With the Wii era, it just seems like they’re no longer making great games that people will remember fondly years down the line.
This might seem like I’m complaining a bit much. I'm not. This is valuable, meaningful information that Nintendo can use to improve their games. If we could care less, we would stay quiet. I know Nintendo employees read these because my comments have shown up in some form or another in Iwata Asks and other interviews. Nintendo may be hardworking and experienced yet I don’t want them to have to work harder. I don't want all of their efforts to go to waste. I want them to work smarter and churn out games in less time, so that even more people can play more of their high quality games.