




beastmaster100 wrote:Games as a whole cannot be art but they can contain art. Some of these such games would be Okami and even Lost Winds. But (currently, I might add) the arts are literature, painting and sculpting, drama, and music.

beastmaster100 wrote:Games as a whole cannot be art but they can contain art. Some of these such games would be Okami and even Lost Winds. But (currently, I might add) the arts are literature, painting and sculpting, drama, and music.






LordTyroxx wrote:Sooo much reading.![]()
Anyway, In response to the "art games" developers comment: Those are 95% of the games I play. I find them more enjoyable than a concrete molding of a game. I like the feeling of having absolutely no idea what is going on. Things that can't be explained are beautiful.
Usually these games tend to be more simplified because it's hard to concentrate on what "they" want you to concentrate on while you're concentrating on mashing a bunch of buttons. It's like an interactive movie. I'd have my girlfriend play flower while I take a nap on the couch.Games like this may not be much of anything, but they work for what they are meant for. As an interactive design major, that proves that I know more about this than you. (making fun of attitudes of such artist you talk about)
I see where you are coming from though, but most artistic games are very well thought out. (braid, every day the same dream, world of goo, the world ends with you, VVVVVV, flower, passage, etc) The only ones that you have a problem with are bad artistic games. I'm not a fan of bad games in general either.
Alright, anyway, a game company I just don't get is anyone that makes remakes of the same war games every year. It's not really necessary. Same with sports games. I guess it's more about revenue than an inventive game nowadays.





LordTyroxx wrote:I'm not ruling ANYTHING out as art. I'm not just calling an artistic game artistic game because people have said it's artistic. VVVVVV is artistic. So is katamari. So is Super Mario Galaxy. You just have a problem with simple games.
And to answer your question about the first thing you bolded: Why would one go see a movie rather to playing video games? The experience is different.
I think you just don't like games that are just bad and relate these to art games somehow. Play ET for the NES. (this isn't an art game) Bad games exist for every genre. Get over it.
I don't play art games for a life lesson either. Does anyone? I play them because they are more intriguing than killing 50 people to complete a mission 1000 times.
An art game is a game that emphasizes art. That's it. Think about Okami. This game definitely emphasizes art. Art in general is a bunch of testing to see what people like. If you don't like something, don't play it. Artists aren't going to go out of their way to make the game they've imagined to be a little more conventional. That's not in the spirit of art. I think you've stereotyped this genre to death. To you, games that give themselves the title "art game" don't focus on anything but how the game looks. This is not the case. Limbo is great. Braid is great. Okami is great. Katamari is weird. But great.
Wouldn't you think that any game that sacrifices gameplay or mechanic at all would be bad?
I would explain more, but you just wouldn't get it.




LordTyroxx wrote:Now you're just being anal. Can you give direct examples so i know what company pissed you off to no end? The path was an awful game. Doesn't mean all "art games" are like that. I mean, the only game company that's aggravated me a little is Mojang for their statement "If you're one of the few who haven't bought minecraft yet..." Cockiness isn't appreciated anywhere it's found though.
I thought you could've figured out the difference between movies and games and how that went with my previous post. In movies, you just sit there and watch(very similar to flower, the user controls are very very limited). In mortal combat, you can't just enjoy something existing, you have to PLAY it. And if you don't, you get this nice game over screen.
It's the same deal with musician's personal lives. If I like music, I don't care if the lead singer is a whore. You shouldn't either. Play games because they are fun. Not because who developed them or what they say.
I don't feel like arguing with someone on the definition of art. If i wanted to do that, I'd talk to any pretentious art major out there. As an animator, i don't appreciate how you stereotype artists as people that splatter paint for a quick buck. I know there are some that do this, but paint splatter is still better than a toilet on its side. Colors feed emotions. Sometimes painting pictures based on color and not shape or symbolism is truly artistic. But it is more thought out than you think. If it doesn't look good, it probably wasn't thought out.
I don't know about you, but things like this intrigue the heck out of me. They may be simple. They may have a "deep plot you have to discover" and have a pretty "shallow" story, but I like it because of what it is- palate cleanser from all the fine lines and exact measurements of how something should be.




Rock Lobster wrote: Yes, we spend a lot of time playing them, but just because we feel the need to prove to ourselves and others that one of our main hobbies isn't a complete and utter waste of time-and doesn't make us the slobs shown in the media that live in their mother's basements-doesn't mean we have to espouse it as being the next great art form.

LordTyroxx wrote:It's not that i can't agree, it's that i don't particularly care for your style of debate, so I've chosen the path of Devil's advocate. That's it. I see your point about the attitudes of developers, and that's what the main topic is all about. Artsy fartsy, elitist groups spouting stuff like "this is art and this isn't" is really really annoying. If something was made for the soul purpose of being artsy with no intention of being a game at all (though it is technically a game), it shouldn't exist. So should movie video games. Those things can die.
When i was referring to paint splatter, i was thinking Jonas Gerard. He's an artist in Asheville NC and he's really really talented. I met him in a class he was giving and he was a very humble man.




LordTyroxx wrote:That piece is only about 4 grand actually. He's different than other artists i've met. He lets you go up to his art and feel it. He lets you take pictures of his art freely. He just asks you not to make a profit of it. He also does representational art.Spoiler:
If i'm buying art, it better be good to look at.If i'm staring at a photorealistic and boring picture of a beach ball, it wouldn't be as appealing to me as a vivid abstract piece. It let's me decide what it represents. My imagination has never let me down before.
Much like staring at clouds or ink blots. The act is fun and enjoyable. Figuring something out instantly takes a lot of fun out of art. haha.
Merged posts. This was going way off topic.
To add my 2 cents on why i believe video games are art, i will start by quoting something that was told to me. "Something is called art if it was intended to be art." Okami would be art because it was called art. Games that never had the intent to be art aren't art, even though these games may be visually pleasing.



Blue_Falcon wrote:1. $4000 is still quite a bit for a paint splatter. I'm better off going to the local daycare and asking a 2-year old to draw me something with just as much meaning (just to clarify, this isn't sarcasm; children put a lot of thought into their art and every one of us can attest to that). I understand that many abstract artists, such as your example, put much thought into their work, but the prices they put on their works are incredible. I guess price, just like "meaning," depends on who's paying. Though, I still hate the "get rich quick" tactic that's used by many talentless hacks.
2. You have a very valid point. Photo realism is only worthwhile if your painting has any notable content. Sure, a painting of vegetables looks great in a kitchen, but it's not an amazing display of skill nor does it have any abstract meaning. The beach ball example you used could also be considered a form of abstract art. A lone beach ball is boring to look at and it doesn't meant anything either. Just another attempt at making a quick buck.
3. I understand this idea, but I just don't understand how it could work for a good portion of abstract paintings. Looking at clouds is one thing because they actually look like something, but what about the paintings I linked? What in the world are they supposed to mean? The paintings you linked are understandable, I suppose. I'm looking at the first one and I'm imagining a spatial view of some sort of rainbow planet (the different colors are different countries and regions). But every one will see something different. The human brain will automatically try to make sense of something that makes no sense. These art styles are better when incorporated into a living, breathing world like in a movie or game. As stand alone paintings, though... To each their own I suppose.


(Σ(:o}D



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