no it doesn't.
it's not the same gere. That's the point you don't get the same feeling from playing Zelda than ANY other action-rpg from the SNES era.
Here's an explanation. Zelda started the whole action rpg trend and was very much inspired by D&D. They created an unprecedented mix between D&D and japanese rpg culture. And they very much creatd a unique style that has never seen any competition since then.
At some point, Square and Enix were like: "hey look at these guys going after the international market. We should do the same". And they tried. But what they did was J-rpg translated in action rpg style. SoMana, Seiken Densetsu 1 (or Mistyc Quest in Europe or FF Adventures me thinks in the US) & 3, SoEvermore (that one was an American game but still made with J-rpg standards in mind, or the Enix trilogy Soul Blazer, Illusion of Time (or Gaia in the US) and Terranigma. They all are awesome games. Absolutely brilliant. But none of them ever captured the feeling of a Zelda game.
Zelda went further than any of those games whent it comes to borrowing things from D&D and another culture's RPGs.There is no equivalent, still nowadays. Maybe Soleil, Alundra and Thor went a little closer, but are still very different.@NF
Yeah I totally agree.
The whole Zelda is / is not an RPG is getting boring. Some people say RE4 is an action adventure game. Or even the original PoP trilogy on the GC. Or even Metroid as you said. Well if these games are action adventure, then Zelda is an RPG. It has everything an RPG is supposed to have. If Kingdom Hearts for example is called an action RPG, then I don't see how Zelda could not.
People who argue about that are usually: RPG haters who don't want to admit they are playing an RPG because RPGs are for nerdzzzz OR RPG purists who refuse to admit that Nintendo is capable of doing something that awesome in their favorite genre OR another kind of RPG purists who like their RPGs to have numbers and complicated tables and menus and think it's annoying to admit there ARE other ways to make a great RPG and it's not going to ruin how deep the experience can be.
The truth is, it's the term RPG that should not be used anymore, because let's face it there are so many subgenre of that category, and it has been mixed so much with other genre over the years that it doesn't mean anything anymore.
But still, if we are to use this term in our day and age, then I don't see how Zelda could be seen as being anything else than an RPG.