Einar1025 wrote:Bringing it up twice counts as beating a dead horse? Ok whatever. You want some facts here are some obvious facts.
1) The AR cards. Designing, printing, cutting, marketing (the foil packagings), ect. I have worked in for a printing company, I know how much this stuff costs even in mass production this stuff adds up! Maybe 25 cents a card.
2) The animated short films, animation is expensive. Theres really nothing else to say on that.
3) The stand, even if the stand has 10 cents worth of plastic in it. At your 600k in sales (which you shared without proof BTW) would cost oh, $60 grand. Not to mention all the copies sitting on store shelves.
4) production delays, the game was pushed back almost a year from its original release window, thats another WHOLE year that Nintendo had to pay their production team to make the game. And if your new to this site, go back and look up ANY of the articles about the rising cost of game development.
Don't be dense, this stuff adds up.
1. AR cards cost money to make. I don't know how much they cost, so I'm going to say 25 cents and try to pass it off as fact.
2. Animated shorts are expensive. I actually don't know how much they cost to make, so I'm just going to say expensive because it sounds like a big scary word.
3. The stand cost money and I'm going to say $60k because by now you know that I'm just pulling this stuff out of my a$$. BTW, http://www.vgchartz.com/game/45683/kid-icarus-uprising/
There, now I've shown my work.
4. I went through the site and here is what I found:
- “In a list of the top 10 SKU’s for the month (as opposed to top titles as listed here), 3DS Kids Icarus: Uprising would have been among the top selling individual SKU’s for the month of March.” http://gonintendo.com/?mode=viewstory&id=175463
- Here is an interview with Sakurai where he talks about the development, but nothing about cost http://gonintendo.com/?mode=viewstory&id=160754
- Here's an interview where he calls it difficult, but again, doesn't say the process got expensive http://gonintendo.com/?mode=viewstory&id=158039
- Here's one where he talks about starting with a staff so small, he could count them all on his fingers http://gonintendo.com/?mode=viewstory&id=124666
- Finally, here is one talking about developing it for the PC and Wii at first http://www.gonintendo.com/?mode=viewstory&id=174584
Again, not one of those stories talk about the cost of development. So unless you have a source within Nintendo who will talk about how much was spent to make the game, you can't back up anything you say about the company losing money on the game.