Wii U - Nintendo's Next Console

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Re: Wii U - Nintendo's Next Console

Postby Broken_Cartridge » 19 May 2012 20:46

ddddd wrote:The guy's twitter no longer exist D:

The ninjas got to him..... His QA testing days are over.
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Re: Wii U - Nintendo's Next Console

Postby Mirr0rR3flection » 19 May 2012 20:46

I'm surprised everyones happy they replaced it with analog stick.

Guess I was the only one who wanted to try out the Wii"U" circle pads............

.........(*I feel so alone*)..........

(;A;)
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Re: Wii U - Nintendo's Next Console

Postby motherbra1n » 19 May 2012 21:03

wow, so many leaks and rumours today it's crazy. It's becoming more and more apparent that nintendo are seriously taking criticism on board and correcting their mistakes, never thought I'd see the day.

I hope nintendo make it clear to third parties (and their first party developers) that if they want to make a game that can't really utilize the unique controller, that's perfectly fine, they can just forget the touch screen entirely and make the whole thing control like it is with a classic controller, better yet, include classic controller support. I absolutely hated it on the wii when we got unnecessary waggle controls (looking directly at you twilight princess) just because it was on the wii they felt the need to tack it on in any way possible to stop all the idiots from shouting "HERP DERP, WHAT'S THE POINT OF THE WII REMOTE THEN" (who also happen to be the same idiots that shout "herp derp the 3DS is crap because 3D is crap, why would I turn the 3D off when that's the whole point of the system HERP DERP".) I would hate to see the same thing happening on the Wii U.

Even games like skyward sword, was there any reason why we couldn't use a comfortable analog stick which we have been used to for over a decade to control underwater movement than having the wii motion plus tacked on every single aspect of the game even when it wasn't necessary.
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Re: Wii U - Nintendo's Next Console

Postby LegendofZelda1996 » 19 May 2012 22:14

Here is the question I have concerning the Wii U. Since it seems like Nintendo is taking the criticisms of the third party developers regarding the Wii U seriously, do you think that the third party developers are giving criticisms to Nintendo regarding how powerful the Wii U should be or no?
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Re: Wii U - Nintendo's Next Console

Postby gtt » 19 May 2012 22:16

LegendofZelda1996 wrote:Here is the question I have concerning the Wii U. Since it seems like Nintendo is taking the criticisms of the third party developers regarding the Wii U seriously, do you think that the third party developers are giving criticisms to Nintendo regarding how powerful the Wii U should be or no?


probably, but changing the gpu, etc, is orders of magnitude harder than changing some online, OS, or controller features.
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Re: Wii U - Nintendo's Next Console

Postby Jack_Atlas » 19 May 2012 22:54

Broken_Cartridge wrote:
Jack_Atlas wrote:
@gtt

I'm not impressed with the Unreal Engine 4 or Epic Games, especially if the engine is just going to be used for Micheal Bay Call of Duty shooters.

List of games that use Unreal Engine
Scroll down to Unreal Engine 3 to see what Nintendo has missed this generation because of not being able to run UE3. You'll see the same kind of list of games for UE4 and if the Wii U can't run it, then it will miss out on all of them.


Have you ever heard the witty phrase about assumptions that " when you make assumptions, you make an ass out of u and me?"

I had already looked at that list and the titles I recognized where shooters, Batman Arkham Asylum and Arkham city, the Mortal Kombat games, the new Devil may cry and exclusive games like DC universe online.

But I still feel that if different publishers pump out Micheal Bay type shooters the Unreal Engine 4 is garbage. Because the industry's not really showing creativity by doing that.

Now if publishers like Nintendo, Sega, Capcom and others made really good use of the engine with their popular franchises I don't see a problem, if it ends up like this gen where I'm just watching a random TV show and a commercial for a shooter that I seen ten times earlier in the day flashes five times during that show, that's a problem.

I have other thoughts on the engine but that is more toward Microsoft and Sony and if everybody lived in a perfect world scenario.
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Re: Wii U - Nintendo's Next Console

Postby LegendofZelda1996 » 19 May 2012 22:56

I have no idea why, but I have an another question regarding the Wii U. Do you think the third party developers hate the name, Wii U or they simply do not not care about the name, Wii U?

It seems like the majority of gamers in GoNintendo (Yes, I am referring to motherbra1n and more GoNintendo users) and on the internet (IGN, GameTrailers, GameSpot, etc.) hate the name, Wii U, with a vengeance.
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Re: Wii U - Nintendo's Next Console

Postby gtt » 19 May 2012 23:29

Jack_Atlas wrote:Have you ever heard the witty phrase about assumptions that " when you make assumptions, you make an ass out of u and me?"

I had already looked at that list and the titles I recognized where shooters, Batman Arkham Asylum and Arkham city, the Mortal Kombat games, the new Devil may cry and exclusive games like DC universe online.

But I still feel that if different publishers pump out Micheal Bay type shooters the Unreal Engine 4 is garbage. Because the industry's not really showing creativity by doing that.

Now if publishers like Nintendo, Sega, Capcom and others made really good use of the engine with their popular franchises I don't see a problem, if it ends up like this gen where I'm just watching a random TV show and a commercial for a shooter that I seen ten times earlier in the day flashes five times during that show, that's a problem.

I have other thoughts on the engine but that is more toward Microsoft and Sony and if everybody lived in a perfect world scenario.


that isn't the fault of the UE at all. the fact of the matter is, if your system does not support the latest Unreal engine, you don't get multiplatform support. it is the go-to engine for most 3rd parties now. and as development costs go up you'll see more and more game studios opt to use a licensed engine, and if their staff already put out 3 games with UE3... the smart move is to go right on with UE4.
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Re: Wii U - Nintendo's Next Console

Postby Broken_Cartridge » 19 May 2012 23:32

Jack_Atlas wrote:
Have you ever heard the witty phrase about assumptions that " when you make assumptions, you make an ass out of u and me?"

I had already looked at that list and the titles I recognized where shooters, Batman Arkham Asylum and Arkham city, the Mortal Kombat games, the new Devil may cry and exclusive games like DC universe online.

But I still feel that if different publishers pump out Micheal Bay type shooters the Unreal Engine 4 is garbage. Because the industry's not really showing creativity by doing that.

Now if publishers like Nintendo, Sega, Capcom and others made really good use of the engine with their popular franchises I don't see a problem, if it ends up like this gen where I'm just watching a random TV show and a commercial for a shooter that I seen ten times earlier in the day flashes five times during that show, that's a problem.

I have other thoughts on the engine but that is more toward Microsoft and Sony and if everybody lived in a perfect world scenario.

The point I was making was that a majority of the big games that were released multi platform for the PS3 and 360 were made with UE3. Regardless of it being something you "aren't impressed with", we would just have another wii situation where none of the other next gen multi platform games that people actually give a crap about will come out on the WIi U. It's something that the Wii U needs.

Regardless, to each his own. There are a lot of games on that list that I specifically own a 360 for (which aren't like Call of Duty, because I hate those kind of games)

LegendofZelda1996 wrote:I have no idea why, but I have an another question regarding the Wii U. Do you think the third party developers hate the name, Wii U or they simply do not not care about the name, Wii U?

It seems like the majority of gamers in GoNintendo (Yes, I am referring to motherbra1n and more GoNintendo users) and on the internet (IGN, GameTrailers, GameSpot, etc.) hate the name, Wii U, with a vengeance.


I don't know if it's something that will matter to a developer or not, but I know that I'm not too fond of the name. I mean, I'll get over it, and it's not something that I'll lose sleep over. It's just something that I think sounds even dumber then "wii".
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 19 May 2012 23:46

Jack_Atlas wrote:Have you ever heard the witty phrase about assumptions that " when you make assumptions, you make an ass out of u and me?"

I had already looked at that list and the titles I recognized where shooters, Batman Arkham Asylum and Arkham city, the Mortal Kombat games, the new Devil may cry and exclusive games like DC universe online.

But I still feel that if different publishers pump out Micheal Bay type shooters the Unreal Engine 4 is garbage. Because the industry's not really showing creativity by doing that.

Now if publishers like Nintendo, Sega, Capcom and others made really good use of the engine with their popular franchises I don't see a problem, if it ends up like this gen where I'm just watching a random TV show and a commercial for a shooter that I seen ten times earlier in the day flashes five times during that show, that's a problem.

I have other thoughts on the engine but that is more toward Microsoft and Sony and if everybody lived in a perfect world scenario.

The engine has nothing to do with the games' thematics. If you give the mario engine to treyarch they will make a grey and brown call of duty with it.
It doesnt matter if you or me dont like the products these people make with it, the wiiu needs to support popular engines.
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Re: Wii U - Nintendo's Next Console

Postby Jack_Atlas » 20 May 2012 02:40

Broken_Cartridge wrote:
Jack_Atlas wrote:
Have you ever heard the witty phrase about assumptions that " when you make assumptions, you make an ass out of u and me?"

I had already looked at that list and the titles I recognized where shooters, Batman Arkham Asylum and Arkham city, the Mortal Kombat games, the new Devil may cry and exclusive games like DC universe online.

But I still feel that if different publishers pump out Micheal Bay type shooters the Unreal Engine 4 is garbage. Because the industry's not really showing creativity by doing that.

Now if publishers like Nintendo, Sega, Capcom and others made really good use of the engine with their popular franchises I don't see a problem, if it ends up like this gen where I'm just watching a random TV show and a commercial for a shooter that I seen ten times earlier in the day flashes five times during that show, that's a problem.

I have other thoughts on the engine but that is more toward Microsoft and Sony and if everybody lived in a perfect world scenario.

The point I was making was that a majority of the big games that were released multi platform for the PS3 and 360 were made with UE3. Regardless of it being something you "aren't impressed with", we would just have another wii situation where none of the other next gen multi platform games that people actually give a crap about will come out on the WIi U. It's something that the Wii U needs.

Regardless, to each his own. There are a lot of games on that list that I specifically own a 360 for (which aren't like Call of Duty, because I hate those kind of games)


And my point is don't make assumptions, just because I am not "impressed" with the engine does not mean I am discrediting it, because I knew the consequences of not having it on the system way before the original Wii came up.

Now say the Wii U some how miraculously is announced to be able to fully support all features of UE4, lightning hits twice for Nintendo and sells really well, but because of the controller, Microsoft and Sony pull the "we're hardcore" PR and every third party developer just abandons the Wii U.

The reasoning could be that Microsoft used their deep pockets or the fact that it's just Nintendo and the third party mentality. The fact is Nintendo could do everything right for the Wii U by getting popular engine support, but that does not guarantee software releases.

I may have quoted one person but my comment was directed at all three of you, because I can not talk to three people at once.
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 20 May 2012 10:16

There is no third party conspiracy, if the wii had been compatible with the UE3 it would have gotten more third party games, and it probably wouldnt have been given the shaft (and if it could run that engine, then it would have also been able to get cryengine, source, mtframework, frostbite, and other engines and its games as well). Developers wanted competent hardware and online, wii did not provide that. Developers had already tossed the wii aside before the casual label was invented because of the wii's innards (360 was the standard).

And is more importantly now with UE4, because it will make the job a lot easier for devs, a strategy that goes inline with nintendo's.

Nintendo wants third party games, this is fact, proven by the changes the wiiu is undergoing, the dev tools nintendo is licensing, and third party engines testing by nintendo themselves. It is in nintendo's interest to get that engine and the michael bay games
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Re: Wii U - Nintendo's Next Console

Postby FelipeGonc » 20 May 2012 10:31

AHA! I found proof that the square on the controller isn't a sync button. As you can well see in this picture:

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The sync button is located in the back of the controller. Now what could those squares be?
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 20 May 2012 10:32

Old Design. We don't see the back of the Tablet on the new Controller, so it might've changed.
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Re: Wii U - Nintendo's Next Console

Postby FelipeGonc » 20 May 2012 10:36

KingBroly wrote:Old Design. We don't see the back of the Tablet on the new Controller, so it might've changed.


Sure, but what would be the point of moving a button that you only need to use once to the top of the controller?
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 20 May 2012 10:40

FelipeGonc wrote:
KingBroly wrote:Old Design. We don't see the back of the Tablet on the new Controller, so it might've changed.


Sure, but what would be the point of moving a button that you only need to use once to the top of the controller?


Accessibility. You also might want to sync it with somebody else's system if you go over to their house.
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Re: Wii U - Nintendo's Next Console

Postby FelipeGonc » 20 May 2012 10:53

KingBroly wrote:
FelipeGonc wrote:
KingBroly wrote:Old Design. We don't see the back of the Tablet on the new Controller, so it might've changed.


Sure, but what would be the point of moving a button that you only need to use once to the top of the controller?


Accessibility. You also might want to sync it with somebody else's system if you go over to their house.


Even so, I don't think it would get enough usage to justify its positioning. After all, the Wii Remote was also intended to be synced with other consoles (there was that underused feature of carrying Miis and other information in your controller) and the button was still under the battery lid.
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Re: Wii U - Nintendo's Next Console

Postby Waluigi » 20 May 2012 11:01

FelipeGonc wrote:Even so, I don't think it would get enough usage to justify its positioning. After all, the Wii Remote was also intended to be synced with other consoles (there was that underused feature of carrying Miis and other information in your controller) and the button was still under the battery lid.


I think Nintendo realized that it was terrible positioning (especially after the jacket was announced) and are putting it in a more reachable place, one that wont get in the way but is still in easy reach. I'm happy if its placed on the bottom of the controller - it still looks fine.
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 20 May 2012 11:02

Unless portable mode is achieved in a per game basis within a menu, that button must be that feature (for some reason, I cant think of other functions that would be located so close to the power button: its something you dont use often, but at least once or twice in a gaming sesion, portable mode fits that description).

How about the patents? There are a few images showing the back of the new design.

Edit: Here it is, the sync is still there

http://h9.abload.de/img/4cmz9s.jpg
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Re: Wii U - Nintendo's Next Console

Postby KingBroly » 20 May 2012 11:30

It's probably a screen-switching button. Lots of devs probably complained about it not being there before.
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Re: Wii U - Nintendo's Next Console

Postby LegendofZelda1996 » 20 May 2012 11:31

ddddd wrote:Here it is, the sync is still there

http://h9.abload.de/img/4cmz9s.jpg
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But it doesn't really show if the new Wii U controller has analog triggers though there has been speculation that the new Wii U controller may have analog triggers.
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 20 May 2012 12:18

The controller now has sticks (and they likely click) likely at request, it is safe to believe that in the final model there will pressure sensitive triggers (they dont look like they can retract a lot though)
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Re: Wii U - Nintendo's Next Console

Postby Broken_Cartridge » 20 May 2012 12:34

Jack_Atlas wrote:And my point is don't make assumptions, just because I am not "impressed" with the engine does not mean I am discrediting it, because I knew the consequences of not having it on the system way before the original Wii came up.

Now say the Wii U some how miraculously is announced to be able to fully support all features of UE4, lightning hits twice for Nintendo and sells really well, but because of the controller, Microsoft and Sony pull the "we're hardcore" PR and every third party developer just abandons the Wii U.

The reasoning could be that Microsoft used their deep pockets or the fact that it's just Nintendo and the third party mentality. The fact is Nintendo could do everything right for the Wii U by getting popular engine support, but that does not guarantee software releases.

I may have quoted one person but my comment was directed at all three of you, because I can not talk to three people at once.

"Don't make assumptions", that's a very great point. I just find it very interesting that the basis of your argument is founded on them. Don't tell me to not make assumptions if you're just going to turn around and make them yourself.


LegendofZelda1996 wrote:
ddddd wrote:Here it is, the sync is still there

http://h9.abload.de/img/4cmz9s.jpg
Image


But it doesn't really show if the new Wii U controller has analog triggers though there has been speculation that the new Wii U controller may have analog triggers.

That's from the patent that added the analogs in.
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Re: Wii U - Nintendo's Next Console

Postby LegendofZelda1996 » 20 May 2012 13:59

Broken_Cartridge wrote:"Don't make assumptions", that's a very great point. I just find it very interesting that the basis of your argument is founded on them. Don't tell me to not make assumptions if you're just going to turn around and make them yourself.

Image

That's from the patent that added the analogs in.


1.) Jack_Atlas was talking to ddddd about dddd should not assume that the Wii U will not support Unreal Engine 4 since there is very few information concerning Unreal Engine 4.

2.) I know that, but the patent itself looks vague and does not show if the Wii U has analog triggers or not.
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Re: Wii U - Nintendo's Next Console

Postby Broken_Cartridge » 20 May 2012 14:10

LegendofZelda1996 wrote:1.) Jack_Atlas was talking to ddddd about dddd should not assume that the Wii U will not support Unreal Engine 4 since there is very few information concerning Unreal Engine 4.

2.) I know that, but the patent itself looks vague and does not show if the Wii U has analog triggers or not.

This conversation goes back a page with my initial post. He directly quoted me (on this page) and said not to make assumptions. Also, in the recent post, though directed towards all of us, he quoted me. I started with "The point I was making...", and he started "And my point is don't make assumptions". Sounds like a direct response to me. Regardless, my statement still stands. (Edit: Also, I can't find a post where ddddd said that UE4 won't come to the Wii U. Did I miss something? All I see is him stating that it needs UE4.)

And, yeah, it is very vague, and doesn't confirm the analog triggers. I glanced over your post and saw that you quoted "Sync is still here" and the image. I thought you were saying that the patent wasn't the one with analogs. I missed the "triggers". (hence I thought you were saying that that isn't the sync button. Apologies)
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