GoNintendo 'End of Day' thought - Could a Metroid/StarFox...

Get your discussion on with the blog stories. Moderation is less strict, but topics have short lives...quick!

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby matthwq » 24 May 2012 10:42

varoennauraa wrote:if its the next Metroid Primeish game from Retro I will burn my self in a bonfire.


As unexciting as a Metroid Prime 4 would be in comparison to, say, Star Fox x Metroid or whatever (even it's too murky an idea to really gel for me), I'd be SO happy if it were announced.
mario mario mario mario
User avatar
matthwq
Goomba
Goomba
 
Posts: 10
Joined: 20 Aug 2011 10:13
3DS: 0645-5758-4182

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby Windsor » 24 May 2012 10:50

Many seem to be forgetting who's supposedly behind this crossover game. Retro studios, to me, is the new RareWare. They've only pushed out quality titles that I'm aware of and I have faith in them that they can make this (honestly, not-so) crazy idea work perfectly. Plus it will give us an excellent look at how Samus, Fox, and the iconic imagery from both franchises will look with the power of today's technology for the very first time. I'm 100% down for this.

... I'd love to see another Metroid Prime with todays power behind it as well. Just saying, the art direction from the Prime series would be gorgeous. The Crysis series had better watch out.
"So here's to Kid Icarus - Uprising, my new favorite game of all time. Thanks for playing."
Here's my Twitter page. If you stay far away no one would blame you.
https://twitter.com/Windsor_Zero
User avatar
Windsor
Octorok
Octorok
 
Posts: 180
Joined: 19 Sep 2010 12:54
3DS: 1075-0722-4693
NN ID: WindsorNH

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby AtomicBean » 24 May 2012 11:00

Disaster waiting to happen. Just because Retro is supposedly the one working on it doesn't mean the idea will instantly turn to gold, either.

Bad ideas, even when given to such talented people, are still bad ideas. Simple as that.
Image
User avatar
AtomicBean
Piranha Plant
Piranha Plant
 
Posts: 221
Joined: 03 May 2012 11:55
Location: The Year 199X
3DS: 2019-9824-4588
NN ID: atombeany

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby Squirts » 24 May 2012 11:08

Ugh, I was hoping those stupid FPS Metroids would stay in our past. There's no reason why they shouldn't be able to make a 3rd person Metroid experience in 3D
User avatar
Squirts
Fairy
Fairy
 
Posts: 0
Joined: 09 Mar 2008 22:55

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby Lausebub » 24 May 2012 11:31

No. No. Nononononono. No. NO!
User avatar
Lausebub
Goomba
Goomba
 
Posts: 17
Joined: 19 Nov 2009 14:11

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby Windsor » 24 May 2012 11:34

AtomicBean wrote:Disaster waiting to happen. Just because Retro is supposedly the one working on it doesn't mean the idea will instantly turn to gold, either.

Bad ideas, even when given to such talented people, are still bad ideas. Simple as that.


This is precisely what was said when a Metroid First-Person-Shooter was announced. Yes, a talented developer can make bad or stupid ideas work. Making Metroid first-person was just as much a disaster waiting to happen. I've learned to trust the developers who deliver quality on a regular basis. Making it first-person, trying the two-worlds style of gameplay, and finally adding motion controls, all the while -not- screwing up the feel of the Metroid games. That's no small feet.

Squirts wrote:Ugh, I was hoping those stupid FPS Metroids would stay in our past. There's no reason why they shouldn't be able to make a 3rd person Metroid experience in 3D


Sorry you didn't like the Metroid Prime games. a 3rd-person Metroid in 3D? That happened. That was a thing. People hated it because Samus, turns out, isn't Master Chief. Now we're back to Prime gameplay (if the rumors hold true) and I can't help but feel that this is the direct result of Other:M's unfair reception by the very people who constantly complain about unchanging Nintendo franchises. (Flame-Shield = Up.)
"So here's to Kid Icarus - Uprising, my new favorite game of all time. Thanks for playing."
Here's my Twitter page. If you stay far away no one would blame you.
https://twitter.com/Windsor_Zero
User avatar
Windsor
Octorok
Octorok
 
Posts: 180
Joined: 19 Sep 2010 12:54
3DS: 1075-0722-4693
NN ID: WindsorNH

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby KingBroly » 24 May 2012 11:48

Windsor wrote:Sorry you didn't like the Metroid Prime games. a 3rd-person Metroid in 3D? That happened. That was a thing. People hated it because Samus, turns out, isn't Master Chief. Now we're back to Prime gameplay (if the rumors hold true) and I can't help but feel that this is the direct result of Other:M's unfair reception by the very people who constantly complain about unchanging Nintendo franchises. (Flame-Shield = Up.)


No, people complained about the gameplay because it was cumbersome as well as being completely unpolished, linear and counter-productive. Also, the story made no sense and it didn't try to.
Mega Man 9 isn't hard, you're just not paying attention
Sakamoto Lied. Samus Died.
I write things here from time to time
User avatar
KingBroly
Site Mod
Site Mod
 
Posts: 3975
Joined: 12 Apr 2007 00:41
Location: North Carolina
Wii: 8135-0917-9758-1594
XBL: KingBroly
PSN: KingBroly
3DS: 3351-4164-6416
NN ID: KingBroly

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby ocre » 24 May 2012 11:53

While both a standalone Star Fox or new Metroid game from Retro sound appealing, a mashup sounds quite zany. That said, I believe if any studio can pull off such an oddball mashup game idea and have it be any semblance of a good thing, it would be Retro.
User avatar
ocre
Chocobo
Chocobo
 
Posts: 37
Joined: 20 Sep 2011 19:53

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby varoennauraa » 24 May 2012 11:56

Windsor wrote:
AtomicBean wrote:Disaster waiting to happen. Just because Retro is supposedly the one working on it doesn't mean the idea will instantly turn to gold, either.

Bad ideas, even when given to such talented people, are still bad ideas. Simple as that.


This is precisely what was said when a Metroid First-Person-Shooter was announced. Yes, a talented developer can make bad or stupid ideas work. Making Metroid first-person was just as much a disaster waiting to happen. I've learned to trust the developers who deliver quality on a regular basis. Making it first-person, trying the two-worlds style of gameplay, and finally adding motion controls, all the while -not- screwing up the feel of the Metroid games. That's no small feet.


Changing perspective isn't comparable to mixing light hearted comical series to a cold sci-fi expedition. I love both, but they don't mix, and I would cringe to see Retros efforts wasted for mixing them. We get only so many Retro games for each generation, so be careful what you wish for.

I love fun, happines and love, they are my favorite emotions, but there is room for other feelings too and Metroid is my favorite source for isolation, loneliness and strange tranquility that I miss so much right now.
Last edited by varoennauraa on 24 May 2012 12:20, edited 2 times in total.
User avatar
varoennauraa
Waddle Dee
Waddle Dee
 
Posts: 82
Joined: 25 Apr 2008 12:05

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby Windsor » 24 May 2012 12:09

KingBroly wrote:No, people complained about the gameplay because it was cumbersome as well as being completely unpolished, linear and counter-productive. Also, the story made no sense and it didn't try to.


I'm not here to talk about Other:M. All I did was address what's easily the most common complaint hurled at the game, and that's Samus herself. I'll give you that the plot was horrid but I disagree with unpolished and counter-productive. I saw the game as a response to the before-mentioned complaint at Nintendo rehashing the same game over and over again. Nintendo does something different and people hate it and ask why Nintendo moved away from what worked, or ask for a Super Metroid 2. If anything, Other:M was an excellent blueprint for a sequel to jump off of.
"So here's to Kid Icarus - Uprising, my new favorite game of all time. Thanks for playing."
Here's my Twitter page. If you stay far away no one would blame you.
https://twitter.com/Windsor_Zero
User avatar
Windsor
Octorok
Octorok
 
Posts: 180
Joined: 19 Sep 2010 12:54
3DS: 1075-0722-4693
NN ID: WindsorNH

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby KingBroly » 24 May 2012 12:16

Windsor wrote:
KingBroly wrote:No, people complained about the gameplay because it was cumbersome as well as being completely unpolished, linear and counter-productive. Also, the story made no sense and it didn't try to.


I'm not here to talk about Other:M. All I did was address what's easily the most common complaint hurled at the game, and that's Samus herself. I'll give you that the plot was horrid but I disagree with unpolished and counter-productive. I saw the game as a response to the before-mentioned complaint at Nintendo rehashing the same game over and over again. Nintendo does something different and people hate it and ask why Nintendo moved away from what worked, or ask for a Super Metroid 2. If anything, Other:M was an excellent blueprint for a sequel to jump off of.


When you have gameplay mechanics that dissuade you from exploring/collecting things, that is when something becomes counter-productive and in turn unpolished. At that point, players don't want to do those things because there are mechanics working against that goal. That's really what Other M does. Now you could make a 3rd person Metroid game in that gameplay style, but you'd have to scrap and rework a lot of it to get it to work. Because if that game was an indication of the future of Metroid, a lot of people don't want a part of it.

But right now people would rather have a sure thing (FPA) than someone continuing to fumble around with the franchise with experiments. Especially when the last experiment was a complete and utter failure.
Mega Man 9 isn't hard, you're just not paying attention
Sakamoto Lied. Samus Died.
I write things here from time to time
User avatar
KingBroly
Site Mod
Site Mod
 
Posts: 3975
Joined: 12 Apr 2007 00:41
Location: North Carolina
Wii: 8135-0917-9758-1594
XBL: KingBroly
PSN: KingBroly
3DS: 3351-4164-6416
NN ID: KingBroly

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby AtomicBean » 24 May 2012 12:19

Windsor wrote:This is precisely what was said when a Metroid First-Person-Shooter was announced.


Which was completely unfounded to begin with. Retro never had any intention of turning Metroid into a shooter in the first place.

Hashing Metroid together with something as quirky as Star Fox doesn't work, no matter how you try to dress it up. They're both, uh...worlds apart, shall we say. :P
Last edited by AtomicBean on 24 May 2012 12:52, edited 1 time in total.
Image
User avatar
AtomicBean
Piranha Plant
Piranha Plant
 
Posts: 221
Joined: 03 May 2012 11:55
Location: The Year 199X
3DS: 2019-9824-4588
NN ID: atombeany

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby Nintendude92 » 24 May 2012 12:41

Yes I do think it could work.

But then I think a Mario/Fire Emblem could work.

Or a Nintendogs/Goldeneye mashup.

It's all in design and compromise. But no-one has really tried, and if Mario & sonic are any indication of mash ups, developers are too concerned with consistency or game design. The interview for it said a platformer just "wouldn't work" so they chose a neutral location like the olympics. :roll:

I'm sure there is an audience for eccentric mash ups. I would buy Pikmin + Earthbound
Nintendude92
Chocobo
Chocobo
 
Posts: 42
Joined: 16 Mar 2011 20:55
XBL: Nintendude92

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby Tendonin » 24 May 2012 12:53

This idea has fan-wank written all over it, which is why I'm sure it won't happen. Besides what everyone else has said, Metroid is essentially about a single character (Other M notwithstanding), while StarFox is about a whole fleet of characters. There'd be too conspicuous an imbalance.

If there is any truth to this rumor, it's that Retro is doing a StarFox game, and that Samus and her ship get a cameo. That's the closest this idea could come to making sense.
Please read this before incurring my wrath.
~Critical thinking is the key to success!~
User avatar
Tendonin
Chocobo
Chocobo
 
Posts: 27
Joined: 17 Aug 2007 23:33
3DS: 1461-6219-6828
NN ID: Tendonin

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby LegendofSantiago » 24 May 2012 12:56

I would rather have a star fox game from retro on the Wii U and a metroid game from retro on the wii u later, i wouldn't mind having both.
User avatar
LegendofSantiago
Pokemon Trainer
Pokemon Trainer
 
Posts: 1026
Joined: 22 Jan 2012 10:15

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby tellis429 » 24 May 2012 13:14

I can see it working if retro gave Samus a more cartoony look or gave the starfox crew a more "proportioned" look, but both may ruin many gamers image of either franchise. Not to mention the more mature look is exactly what Nintendo needs for the Wii U to display it's HD prowess.
User avatar
tellis429
Flicky
Flicky
 
Posts: 52
Joined: 05 Feb 2008 05:13
Location: Ontario

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby Artistic_Anarchy » 24 May 2012 13:30

When I first read that rumor, I thought to myself, "No way this is happening" and that's probably still true. However, if I think about it, part of me wishes that it did become true only to see how a cross over between Starfox and Metroid would be like. In the rumor, it mentioned that the StarFox portion of the game would still be on rails, meanwhile the Metroid version would still keep its exploration aspects and you'd be able to skip whichever portion you wanted. When i think about it like that, I think it wouldn't work. My 2 cents.

And where has Paul Gale been!? He used to post here all the time and I don't see him anymore!
User avatar
Artistic_Anarchy
Boo
Boo
 
Posts: 669
Joined: 19 Feb 2008 00:26
Location: SoCal

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby Aiddon » 24 May 2012 14:47

Considering the fact that a Pokemon/Nobunaga's Ambition crossover S-RPG is being released, yes a Metroid/Star Fox crossover could indeed work. However, I don't think it could work the way the (more-than-likely bogus) rumor described (Retro Studios' involvement being the most fan-wanky of the things described). Basically I imagine something that has ground sections like Other M/Star Fox Adventures and space battle sections like Star Fox. Have Samus and the team interact with banter and character moments (including some ones with Rob 64 and Adam) and there you have it. Furthermore, have Fox and Samus have different abilities for their ships as well as their ground sections in order to make varied level design.
Aiddon
Fairy
Fairy
 
Posts: 7
Joined: 19 May 2012 15:28

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby SwedishGalaxy94 » 24 May 2012 15:57

Well, I don't know if AlienvsPredator is a good comparison to this(StarFox - Metroid), but I see this from that way.

I'm not a Alien- or Predator-fan, but I think that some fans where a bit upsad when the AlienvsPredator comic first came out and that other were excited by the idea.

I don't know how well the comics sold, but I know that when the AlienvsPredator-game came in 1993,
many people love the game.(I know is a beat em up
and is not a good comparison to this rumor)

The first Alien-movie was a scary sci.fi movie and the first Predator-movie where more of a, in-presen-time, action-movie(?)
The same can say about this rumor:
Starfox is a on-rail-space-shoter-game and Metroid is a exploring-space-world-alone-game

Alien had the ultimate alien-predator-monster and Predator had the ultimate alien-hunter-monster so the AlienvsPredator seem so strange back then.
(And there are both aliens)

Both Starfox and Metroid are set in a sci-fi spaceworld, so they should work good together.

But there only problem is that Starfox.co are talking human-sized animal and that Samus is a human, but remember that where raised by Chozes which are human-sized birds.
So that is not a big problem, really.

I think that Retro Studio's is a game-studio who want challenge when they creates games.
For Metroid Prime and DKCR are very different game with very different gameplay. (FPA vs. Platformer)

The rumor first say that Retro Studio's wanted to do "a new ip that involved 3rd person sci-fi action with intense aerial combat".

And then is say that "other apparently where leaning towards taking the Star Fox helm".

For if this game where Starfox with on-foot-adventures (aka StarfoxAdventure) some of you maybe would call this a non-Stafox-game or a Starfox-game with Metroid-inspired gameplay-

And if this where Metroid with aerial combat some of you maybe would call this non-Metroid-game or a Metroid-game with Starfox-inspired gamepaly.

And on the Darksiders 2-talk some said that the game look like a game with Zelda-GoW-SotC-PoP-gamplay.

So Retro maybe didn't wanted to have a game that had Starfox-gameplay and Metroid-gameplay without being a Starfox-game or a Metroid-game.

Therefore a Starfox X Metroid sound possible.
(You can forget about the AlienvsPredator-talk)
ABBA, IKEA and Swedish Midsummer!!! SWEDWEN IS THE BEST PLACE EVER
User avatar
SwedishGalaxy94
Fairy
Fairy
 
Posts: 0
Joined: 08 May 2012 12:41
Location: Sweden, Skane
PSN: rullstol1

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby bushidogamer » 24 May 2012 19:04

Hmm... Starfox is heavily influenced by Star Wars; Metroid would be Aliens and Nausicaa of the Valley of the Wind. Would they go together?

I'd rather see a Wind Waker and Metroid Prime mashup. The sailing portions reminded me of these road trips I took. If I saw anything interesting going on, I would stop by. When I would arrive at a science museum, national park or garden the soundtrack from Metroid Prime would start playing in my head. I've always wanted to see Metroid Prime in a comic book style with thick black outlines and Mike Mignola backgrounds like Metroid Zero Mission or Borderlands.

Retro Studios is the developer I'm excited about the most right now. I'm pretty sure they'll take care of it, if this turns out to be true. They are like the new Rare, aren't they? Hope there's multiplayer on par with Goldeneye.
Last edited by bushidogamer on 25 May 2012 00:08, edited 1 time in total.
bushidogamer
Chocobo
Chocobo
 
Posts: 34
Joined: 10 Jul 2009 21:19

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby DZComposer » 24 May 2012 22:00

I wonder how many people thought that a huge crossover of several Disney franchises and Final Fantasy would work back in 2001. This crazy combo did, though. And so well that it has spawned enough sequels to become a franchise itself. I am talking about Kingdom Hearts, of course.

Provided this rumor is true, I will reserve judgement until I know more about the game. As a long time Star Fox fan I do find the idea scary, but I can imagine that a scenario exists where it would work, and if anyone can pull this crazy idea off, it's Retro.

But I am concerned. My biggest problem with Star Fox Adventures was the obvious feeling that you weren't playing a real Star Fox game (which it wasn't, it was Rare's Dinosaur Planet re-badged with Star Fox shoehorned into it). But, given the difference between Star Fox and Metroid, I don't think it is possible to retain the feel of either series.

But, I think Star Fox has more to give than Metroid here. Many Star Fox fans have wanted to see the series get a little bet "darker" than it has. While this certainly isn't the totality, there are enough fans out there that want a darker game that I don't see it being an issue. This crossover could see how the Star Fox characters work in a darker environment.

As far as Star Fox gameplay, On-Rails can only do so much these days. Most fans I've dealt with wouldn't mind seeing more of a Star Fox Assault experience, but actually done more solidly and longer. The game felt unpolished. Polished, it really could have been that "true sequel" to Star Fox 64 we've been wanting.

If you take the Star Fox Assault model, there is a way you can create a unified experience between Star Fox and Metroid. The game would bring a bit more on-foot play to Star Fox, while bringing a bit more vehicular combat to Metroid.

I never got seriously into Metorid, so I can't really provide much in the way of analysis from that perspective. But from the Star Fox side, it can work. Maybe. But the potential for a disaster is high. This kind of crossover needs to be approached very carefully. Who knows, the idea may just be crazy enough to work.
User avatar
DZComposer
Fairy
Fairy
 
Posts: 0
Joined: 11 Jul 2011 17:26
Location: Texas

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby Yesmania » 24 May 2012 23:05

Windsor wrote:
KingBroly wrote:No, people complained about the gameplay because it was cumbersome as well as being completely unpolished, linear and counter-productive. Also, the story made no sense and it didn't try to.


I'm not here to talk about Other:M. All I did was address what's easily the most common complaint hurled at the game, and that's Samus herself. I'll give you that the plot was horrid but I disagree with unpolished and counter-productive. I saw the game as a response to the before-mentioned complaint at Nintendo rehashing the same game over and over again. Nintendo does something different and people hate it and ask why Nintendo moved away from what worked, or ask for a Super Metroid 2. If anything, Other:M was an excellent blueprint for a sequel to jump off of.

This a thousand times over. The Metroid Prime Trilogy were a fantastic group of great games but I felt that by the end of the third one Retro had done everything they needed to do with it. I'd love to see what they could do in 3rd person with a more nimble Samus. Retro has proved that they're a talented group so I have faith in them.

Other M's gameplay was far from what I'd call cumbersome. Yea maneuvering with the Dpad wasn't as buttery smooth as analog but the character didn't move like they were slogging through mud. And while the game was more or less linear, Other M wasn't the first one to go this route. Has everyone forgotten about a game called Metroid Fusion?

Other M's "exploration" portion may have opened up after the credits rolled but at least it wasn't like how in Fusion where if you didn't play smart and ended up running into the Navigation Room after beating Ridley X you were pretty much screwed out of exploring the station via the secret tunnels that could be accessed thanks to the Screw Attack.

As for this Starfox/Metroid crossover, I won't deny I was skeptical as hell about it. As for whether or not its real is to be seen but if it is true I have faith Retro will craft a solid experience. Besides this could pave the way for that damn Mario/Sonic platformer crossover everyone has been wanting to happen. :P
Yesmania
Fairy
Fairy
 
Posts: 2
Joined: 14 Apr 2012 00:55

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby RustyCage » 26 May 2012 00:50

This would be a disaster. No question.

But then, I'm one of the few who thinks Kid Icarus turned out to be a disaster. Most consider me wrong there.

Boils down to taste.

Personally, I find this concept extremely distasteful.

I think KingBroly expressed a pretty good reason why in one of his comments.
Image
Every cloud has a silver lining, if you know where to look.
User avatar
RustyCage
Piranha Plant
Piranha Plant
 
Posts: 271
Joined: 12 Apr 2007 12:39

Re: GoNintendo 'End of Day' thought - Could a Metroid/StarFo

Postby thorn-rock » 27 May 2012 05:19

There is one thing I absolutely don't want, and it's a Metroid Prime 4.

Metroid Prime was a cool FPS but a very bad Metroid. If they go back to Prime after OtherM and it sells well, then all hope of seeing a real 3D Metroid game would be lost. Just because reviewers hated that Samus is in fact a cool character with feelings and doubts. Not a stupid archetyped super-hero spacemarine. Just because of that, Nintendo would never get another shot at a real 3d Metroid game. And we would be stuck with the FPS formula for this licence. That would be like going the Castlevania route.

For these reasons, if there is a Metroid Prime 4, I sincerely hope it will bomb hard. I would take a hundred crossover games rather than a Prime 4.
User avatar
thorn-rock
Flicky
Flicky
 
Posts: 67
Joined: 25 Mar 2010 06:50

GoNintendo 'End of Day' thought - Could a Metroid/StarFox ma

Postby Star Luigi » 29 May 2012 20:15

@thorn-rock

Based on what you just said (in regards to Prime being a 'terrible Metroid') I can only assume that your definition of a good Metroid exists only in the form of Super Metroid. Woe betide you...
User avatar
Star Luigi
Shyguy
Shyguy
 
Posts: 129
Joined: 24 Jun 2009 00:57

PreviousNext

Return to GoNintendo Blog Story Discussion

Who is online

Users browsing this forum: lz20xx