Super Smash Bros. U - The Long Wait Thread

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Re: Super Smash Bros. U - The Long Wait Thread

Postby ddddd » 29 Feb 2012 00:09

If DLC is already being hated to no end around these places, imagine having to buy an entire system and a game for it to unlock stuff on a game you already own.... Yeah it couldnt possibly be worst.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby SuperHam » 29 Feb 2012 01:34

Yeah, it's like " you NEED to buy the 2 games" But they just started making the game, so i think that will change. With the wii U, you shouldn't need the 3ds, i mean that the SSB4 version of WiiU can have all the things that 3ds version will have, and more (a lot of characters, stages, etc)
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Ragnarokstorymaker » 05 Mar 2012 21:11

Well, while there are many things I want out of the WiiU version of Smash, this post will mainly focus on the online component itself:

As an avid player of Brawls "Basic Brawl" Mode, I feel as if Nintendo had the ideas there, just weren't able to implement them correctly.

-Give players the ability to search for matches based on a certain criteria. Say 2 Players, No Items, Stock, or 4 Players, Items On, Time Limit.

-I feel as if SSB4 can have a Lobby system. Brawl had a "Rotation Mode" if any of you remember. Generally no one used this mode (to my knowledge), but I'd say Nintendo could put in Rotation Mode online, ala a Lobby system, where you switch out the loser(s).

-We already know about the Nintendo Network, so, say I play, I don't know, dddd, and he really beast, and we have some close ass matches (which I end up the victor ;P), but then, something comes up, and I have to leave, or he has to leave. Give us the ability to add one another to our friends list so we can play again.

-I don't know about some of you guys, but I am serious about knowing when I play someone, how many matches they've played, won, and how much they RQ. So, the option to view stats such as these would be appreciative to me, and my fellow serious Smash players.

-You can keep spectator mode, I suppose, it was decent, imo.

-Team Battles should have the same filtering options that I stated above, No Items, Items on, Team Coin Battle, or anything else that work.

If anyone else has anything to add, feel free to insight me. I am REALLY, REALLY interested to find out/speculate how the next Smash game will hopefully turn out online-wise.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby J0RdAnN » 06 Mar 2012 12:28

I just want actual skins/costumes instead of palette swaps. yes I'm aware some characters like DK would only be able to have palette swaps and thats fine. But others like Samus and Mario that have a number of suits and should have them as costumes.
Also (having just played SFxT)I think they will expand on the Sticker system and make it so Stickers give perks outside of story mode.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Devil_Rising » 06 Mar 2012 15:14

led-naruto wrote:
If it were the same version for both consoles, then it would be pointless to make them, don't you think? The main idea is that with having both versions they can interact with each other in some way. I know it may suck for people who stick with only one, but that is their problem: they get the game that better suits them, either the 1-player experience of the 3DS or the multiplayer for the U. And if you want both, then save money for the other console and the game, it's as easy as that.




Sorry to say, but for a lot of people (more than you would think), it ISN'T just "as easy as that". Not everyone can AFFORD a 3DS and a Wii U, let alone two different versions of a game.

But beyond that, I think you answered your own question: "If it were the same version for both consoles, then it would be pointless to make them, don't you think?" Yes. That was basically my point. There doesn't need to be nor in my personal view SHOULDN'T be more than just the Wii U version of the game. It's incredibly unnecessary, and while I am never one to dog on Nintendo like some of the trolls in here do, I have to say, THIS specifically seems like nothing more than a money grab.

Me personally? I'd rather just have ONE version of the game on Wii U, with everything in one place. That's not too much to ask. Getting a Wii U version that (could very well) have truncated, watered down single player content, because they feel like putting that on the 3DS version only....is lame. I don't want a game with it's features split in two over two consoles. I want one game with all of it's features in one disc, as it should be. They could do it for Brawl. Why not "Universe". THAT is my point.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby KingBroly » 27 Mar 2012 23:57

So after playing through Kid Icarus: Uprising I've come to the conclusion that I want Palutena in Brawl because of how big a troll she is.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 28 Mar 2012 14:39

Devil_Rising wrote:
led-naruto wrote:
If it were the same version for both consoles, then it would be pointless to make them, don't you think? The main idea is that with having both versions they can interact with each other in some way. I know it may suck for people who stick with only one, but that is their problem: they get the game that better suits them, either the 1-player experience of the 3DS or the multiplayer for the U. And if you want both, then save money for the other console and the game, it's as easy as that.




Sorry to say, but for a lot of people (more than you would think), it ISN'T just "as easy as that". Not everyone can AFFORD a 3DS and a Wii U, let alone two different versions of a game.

But beyond that, I think you answered your own question: "If it were the same version for both consoles, then it would be pointless to make them, don't you think?" Yes. That was basically my point. There doesn't need to be nor in my personal view SHOULDN'T be more than just the Wii U version of the game. It's incredibly unnecessary, and while I am never one to dog on Nintendo like some of the trolls in here do, I have to say, THIS specifically seems like nothing more than a money grab.

Me personally? I'd rather just have ONE version of the game on Wii U, with everything in one place. That's not too much to ask. Getting a Wii U version that (could very well) have truncated, watered down single player content, because they feel like putting that on the 3DS version only....is lame. I don't want a game with it's features split in two over two consoles. I want one game with all of it's features in one disc, as it should be. They could do it for Brawl. Why not "Universe". THAT is my point.



I said it was the main idea, and Sakurai mentioned it in his interview with Iwata. And I didn't mean that it was easy to afford both games, the solution is easy enough, but I didn't say it was affordable.
In fact, if you see it as the consumer, it is optional. You either get the 3DS version of the U one, much like Pokémon Black and White, and you just have to pick whichever suits you. It's like the Sonic Colors versions of the Wii and DS, they are different but have the same setting (and different endings).
If you want to get both, save money, no matter how long it takes you.

And I understand your point. But, what Sakurai wants is to expand the franchise into something more, instead of the same thing. It's proactivity, and more creative than just money grab; and heck, if you want money grab then I can use the example of the Marvel vs Capcom 3 versions. And yes, YOU don't want a split game in two versions, but others might think it can be balanced and perfected. If you want a developer to choose the comformity of making another sequel without caring for the values of uniqueness and to be able to best the past work, then fine I understand, but in the long run it will just lose its value as a richer game, being compared with the past titles and entering into a cycle of staples that people would find boring over time.

Finding a good balance in the two might seem impossible for skeptical people, but I believe Sora Ltd. will find it. If you ask me (which I believe anyone wouldn't), they can focus on the single player mode here while having a fun gameplay in multiplayer, like Kid Icarus Uprising; while in the U version, they can expand the multiplayer while still having a single player mode, different from the portable version. You can still have your Universe.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 17 Apr 2012 02:17

Seeing as this place is getting a bit rusty, I would like to give in to the hype and say crazy stuff. Of course, if mods here don't let me put a new post next to the last one I made weeks ago, they are free to erase it.

So, how do you guys think the story mode in this game will be handled this time? I know I know, we usually complain about the story mode in these series. In a past forum I was, they were insulting the Subspace Emissary even before the game was out! What I remember from their suggestions was about a different unique story for each character and that their final bosses would be their villains like Mario-Bowser, Link-Ganondorf.... but they didn't thought about some characters like Samus or Ness, right? It reminds me of the story mode in Sonic Battle, actually.


I'm not going to get deep into the narrative, because that could cause some struggles of story-telling, like how people complain that the characters that talk in the Nintendo universe never stop talking. I liked that they were all mute and make the usual battle cries or expressions, so it gives the audience the ability to think on their own and let their imagination go.

But what I'm going for is how the story this time will develop. We'll let's see... how about Samus riding a bus for the Smash Tournament– Ok fine. The point is that I want to hear you people develop a story for the next Smash... just a small summary, without being whole fan-fiction.

Ahem! This story starts with Mario (because he's the obligatory introductory character in Nintendo) having a Party with Luigi, Peach, Yoshi, Wario and having as guests Zelda and Link, when suddenly Omega Ridley comes in and steals Peach and Zelda. Mario and Link go to their rescue but Wario traps them in a hidden cell. Then it's up to Luigi and Yoshi to save Mario and Link. Meanwhile in another place Marth observes a war taking place near his kingdom, and sees Lucas fighting muscular Pigmasks, and decides to help him. As progressing through the story, more characters are introduced fighting enemies from either their worlds or from other series, like Team Plasma and Rocket Grunts, Bokoblins, Shy Guys, Space Pirates, Underworld Army, Dweevils, Squeaks, Waddle Dees, AparoidsSpace Monkeys, Kremlings, Polar Bears, Magikoopas, Starmen, mad Racers, soldiers, and more.
Later in the story it's revealed that there's a new union of villains formed by (Kid Icarus Uprising spoiler)
Spoiler:
Hades
and a mistery character
Spoiler:
later known to be Magolor
, they recruit once again the Space Pirates (Ridley), form an alliance with Ghirahim and King Boo, pay Wario and Star Wolf as bounty hunters, unied with King K. Rool, and tricked N. What they want is simple: overthrow the old alliance of villains, establish themselves as the new and far more improved villain union against the heroes, and trap the ones they think are a threat as trophies for (Uprising spoiler)
Spoiler:
Hades's
Idol collection.
Now where are Ganondorf, Bowser and the other villains you may ask? Fighting against the heroes and the new villains as well! Well I don't know if Bowser would ever talk to Ganondorf again... but Porky is doing bussiness as usual and taking profit of the happenings.
And Master Hand? He's either probably dead or in the limbo with Tabuu or simply watching as his world is in total chaos.

That's my vision of a story in the next Smash Bros. game. So feel free to give your own as well, the point is to have fun!
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Jack_Atlas » 17 Apr 2012 02:58

KingBroly wrote:So after playing through Kid Icarus: Uprising I've come to the conclusion that I want Palutena in Brawl because of how big a troll she is.


More then likely still going to be a part of Pit's final smash especially since she can't remember the name "super smash bros" in the "how to play" videos, but if she does become playable I hope it's along side Phosphora and Amazon Pandora for the hilarity of the special taunts that can be implemented and the unique fighting styles those two characters had.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby ManicRaider » 03 May 2012 15:47

I'd like to get back to discussing the differences between each version. Does one version grant extra content for the other? Does one have more modes than the other? I've seen the whole console-handheld thing being done before and I don't see any innovation in it or how it could add life to a series. I think Surai or whoever needs to take a risk and add something really cool and new.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 03 May 2012 17:16

ManicRaider wrote:I'd like to get back to discussing the differences between each version. Does one version grant extra content for the other? Does one have more modes than the other? I've seen the whole console-handheld thing being done before and I don't see any innovation in it or how it could add life to a series. I think Surai or whoever needs to take a risk and add something really cool and new.


Uh...... well that's the point Sakurai has been trying to say a lot of times: make something new.

I can't deny the fact that the capacity of a handheld is different from a console, so it's expected that the console has more things.
But they can be different things. One would focus more in a certain part like, I dunno, the multiplayer, while the other focuses in a story mode with some multiplayer like Kid Icarus, and they would both link with each other to receive stats, trophies, stickers, data play, etc.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Olinad » 06 May 2012 06:28

My dream story would offer the possibility to choose which fighters to keep in the roster and which not, leading to different levels, battles and possibly endings.. Not one story for each character (I hate this in common fighters), but a story that adapts to the player.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby HammerGalladeBro » 06 May 2012 17:56

Only things I want:
Characters:
Spoiler:
*Lip
*Giriham
*Anthony Higgs
*Ridley
*Classic King K. Rool (He looks more menacing with this design)
*Prince Fluff
*Little Mac
*Saki Amamiya
*Isaac
*Mach Rider
*Satoru (from Kousoku Card Battle: Card Hero, he would fight like Yugi in JUMP SUPER/ULTIMATE STARS)
*Dark-type Boy and Light-type Girl from Magical Starsign (it would be a team like the Ice Climbers)
*Classic Mega Man
*Semi-Modern Pac-Man (the design prior to the current one; without the Mokujin robot he uses in SFxT)
*Somebody from Dragon Quest (which wouldn't a Slime, it could be used as an Assist Trophy or as part of an attack), I'm leaning for either Bianca (DQV) or the DQIX default Hero (the one used in promotional artwork)

Assist Trophies:
Spoiler:
*Elite Beat Agents with Agent J
*Yuhi Ouedan with Ryuta Ippongi
*Cube character from Picross 3D
*Looksley
*Dotty (from Snapdots)
*Mini-Marios
*Isa Jo (replacing Saki on his Assist Trophy role)
*Matthew (replacing Isaac on his Assist Trophy role)
*Proffesor Layton

Stages:
Spoiler:
*SMG-based stage
*Patch Land
*Bottle Ship
*Skyloft
*Unova-based Pokémon Stage
*Swapnote (replacing PictoChat)


Not a complete list of the stuff I want, there are other things I want in, but I cannot remember them all, so expect to see this post edited as time passes by.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby AtomicBean » 16 May 2012 12:30

My tentative wish list:

Characters
Spoiler:
• Little Mac - He's Nintendo's flagship fighter. Can't understand why he hasn't been given a spot on the roster yet.

• Hades/Palutena/Magnus - We need another character to represent the Kid Icarus series now. Any one of these three would be great.

• Mega Man - Sakurai mentioned recently that there's a chance we'll get a Capcom character this time around. He's by far the best and most likely choice.


Stages
Spoiler:
• N's Castle - This would be a very Spear Pillar-like stage. Same premise, what with a random legendary Pokémon being chosen as the main hazard each time the stage is picked. Stage would start off intact, and after about 30 seconds or so said Pokémon would burst through the back wall, destroying N's throne just like in the game. N could even be there pulling the strings the entire time!

• Skyloft - I can see this stage having some lovely scenery, with the Statue of the Goddess towering in the background. On that note, this stage could either be stationary, set on one of the many floating islands in The Sky, or it could be a moving stage like Delfino Plaza.

• Pandora's Labyrinth of Deceit: This stage could have some pretty crazy options as far as hazards go. I imagine this stage would change shape a lot throughout the course of the battle.


Alternate Costumes
Spoiler:
• Samus - Phazon Suit/Corrupted PED Suit/Dark Samus
• Pikachu - Give us a female option with the notched tail!
• Zelda - Her traditional Skyloft appearance would be awesome.
• Ness - Just for kicks, let's give him his PJ's this time around!
• Link - A costume based on his Zelda II/ALttP look. Pink hair would be a huge bonus. :D
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Re: Super Smash Bros. U - The Long Wait Thread

Postby J0RdAnN » 16 May 2012 15:03

Characters
Spoiler:
First of all I want Skins instead of pallet swaps for characters.
-King K. Rool
-Lyn(to replace Ike)
-Victini(to replace Lucario)
-Magnus as a 2nd Rep for Kid Icarus
-Starfy
-Demise (replacing Gannondorf, he would be fast moving yet just as powerful)
-Pokemon Trainer (with monsters from 2nd Gen.)


Stages
Spoiler:
-The Final Fight with Hades
You'd be on moving platforms while a Giant Hades attacks from the background, Hades attacks with flurries of bullets and swiping attacks. Similar to the Halberd Stage from SSBB

-Pandora's Labyrinth of Deceit-
I'm not really sure how this one would work but having platforms where characters are upside-down and fake platforms sounds like a good start. It just screamed SSB stage the first time I played it

-Fossil Fighter' stage
dinosaurs (or are they Vivosaurs?) in the background Basically just the Nintendo version of one of my favorite stages from Street Fighter X Tekken.

-Patch Land
from Kirby's Epic Yarn the atheistic is just too perfect for a unique stage both visually and design wise.

-Starship Mario/Rosilina's space ship
You would be on a platform that followed the ship which is in the back ground Stopping at random planets, Kinda like Island Delfino from SSBB. Only there are planets with enemies on them and they can attack the stage. One of the Planets has Dino Piranha on it, another some of those blue alien goomba like things that shoot rocks, another with Lumas,jumping buy a luma causes it to spin and maybe release an item

-XenoBlade
Stage where you can see the 2 titans fighting in the background. very scenic. Not sure if I want the stage to move around them while they fight

-Pushmo stage
Scrolls upward like DK Jungle Beat's stage in SSBB, Blocks are constantly being Pushed/Pulled by Pushmo

-N's Castle
basically a redesigned Spear Pillar Random Legendary appears and then stage effects occur
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Kafei464 » 16 May 2012 16:05

AtomicBean wrote:My tentative wish list:
Alternate Costumes
• Samus - Phazon Suit/Corrupted PED Suit/Dark Samus

No. That would be an injustice, considering Dark Samus is unique enough to be its own character. Metroid really needs a character who isn't just Samus in different clothes, and SSB needs more villains in general.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby J0RdAnN » 16 May 2012 16:31

I like Samus being the only character from her franchise, especially when part of the tone of the entire series is being isolated. Ridley is fine as a boss.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby NintendoTechGuy » 16 May 2012 17:20

Thoughts on Skyward Sword (Warning: somewhat lengthy)
Spoiler:
I am all for giving Skyward Sword some sort of representation when it comes to stages, and Skyloft would be a great fighting arena if done right, but there's just something about floating islands that seems overdone in Smash, to me. Green Greens, Skyworld, Battlefield, etc. I honestly think a condensed version of the entire Lanayru Desert region would be a pretty cool place to fight. It could work like Delfino Plaza does in Brawl; a floating platform that lands in areas with quicksand, or Timeshift stones, or the dragon Lanayru in the background, with various enemies stepping in from the background to cause a little chaos.

As an added nod to SS, I suggest Ghirahim to round out the Zelda roster to five characters. I know a lot of people are calling for a second villain, such as Vaati (who would also be a valid choice, in my opinion), and I think he could be a quick and quirky addition to the Zelda family of fighters, a combinaton of Marth-like swordsmanship, Zelda and Ganondorf's magic, and a bit of plain old hand-to-hand combat to fill in the gaps. I think I may have just found myself a small new project...create a moveset for everyone's favorite flamboyant demon lord. :D

Finally, I would like to throw out an idea that I'm sure many Smash fans would consider heresy: somehow alter Link's special moves to accomodate a Skyward Strike. The move itself would be simple: pressing B (or whichever direction+B) would cause a weak, short-range energy slash, while holding it down for longer (up to, say, a couple seconds) would fully charge the Master Sword, which the player can then immediately discharge for a stronger, farther-ranging strike, or begin moving around with the sword temporarily imbued with energy like a charged DK punch, making sword-based attacks stronger.

Again, these are all just ideas, musings almost directly off the top of my head. Are they good ones? Bad ones?


EDIT: Now that I've completed Skyward Sword (shame on me for taking so long), I cannot help but wonder how well Demise would work as an alternate 'costume' for Ganondorf, complete with animations featuring the Dark Master sword instead of Ganon's blade (even if it's as little as a taunt).
Last edited by NintendoTechGuy on 17 May 2012 19:41, edited 1 time in total.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Kafei464 » 16 May 2012 18:49

I still think it would be a cool idea to turn the X or Y button into another set of special moves, so you can give returning characters new moves without getting rid of old ones. Doesn't that sound great, Mario?
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Re: Super Smash Bros. U - The Long Wait Thread

Postby AtomicBean » 17 May 2012 02:17

J0RdAnN wrote:I like Samus being the only character from her franchise, especially when part of the tone of the entire series is being isolated. Ridley is fine as a boss.


I agree with this. Metroid as a series needs more attention, sure, but in the context of Smash Bros. one character is enough.

NintendoTechGuy wrote:Thoughts on Skyward Sword (Warning: somewhat lengthy)
Spoiler:
I am all for giving Skyward Sword some sort of representation when it comes to stages, and Skyloft would be a great fighting arena if done right, but there's just something about floating islands that seems overdone in Smash, to me. Green Greens, Skyworld, Battlefield, etc. I honestly think a condensed version of the entire Lanayru Desert region would be a pretty cool place to fight. It could work like Delfino Plaza does in Brawl; a floating platform that lands in areas with quicksand, or Timeshift stones, or the dragon Lanayru in the background, with various enemies stepping in from the background to cause a little chaos.

As an added nod to SS, I suggest Ghirahim to round out the Zelda roster to five characters. I know a lot of people are calling for a second villain, such as Vaati (who would also be a valid choice, in my opinion), and I think he could be a quick and quirky addition to the Zelda family of fighters, a combinaton of Marth-like swordsmanship, Zelda and Ganondorf's magic, and a bit of plain old hand-to-hand combat to fill in the gaps. I think I may have just found myself a small new project...create a moveset for everyone's favorite flamboyant demon lord. :D

Finally, I would like to throw out an idea that I'm sure many Smash fans would consider heresy: somehow alter Link's special moves to accomodate a Skyward Strike. The move itself would be simple: pressing B (or whichever direction+B) would cause a weak, short-range energy slash, while holding it down for longer (up to, say, a couple seconds) would fully charge the Master Sword, which the player can then immediately discharge for a stronger, farther-ranging strike, or begin moving around with the sword temporarily imbued with energy like a charged DK punch, making sword-based attacks stronger.

Again, these are all just ideas, musings almost directly off the top of my head. Are they good ones? Bad ones?


All great ideas. I'll admit, Skyloft is the obvious choice for a Skyward Sword stage, and Lanayru Desert would certainly be more unique. There's a lot of potential for transformations triggered by Timeshift Stones, especially if it's a moving stage--here's how I see it working:

Spoiler:
The stage would start at the entrance to the Mining Facility area of the desert, moving towards and going through the dungeon itself, and come out at the Temple of Time.


As you said, they may have to condense things a bit, but it could be awesome if done properly.

And for the Skyward Strike, I definitely approve. Since the boomerang was missing in Skyward Sword, they could just swap it with the Skyward Strike this time in order to stay true to the character, should they base it on that game.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby NightsOwl » 17 May 2012 02:44

I really would like Medusa or Palutena as Kid Icarus' 2nd Rep.

Magnus was just introduced. >_> While they have been around in all 3.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby bunny-cow » 17 May 2012 03:10

Ooh, haven't done this in awhile! Posting my 3DS version wants here because the 3DS-related ones are inactive.

I'll start off slightly different and demand alternate versions to the Smash regulars. That way, that could be the whole gimmick in the 3DS version...by doing pairs! Hence, a story! Hey, gotta do something different with the 3DS version. :wink:
+F.L.U.D.D. Mario paired with regular Mario.
+Paper Mario paired with Yarn Kirby.
+Poltergust Luigi paired with regular Luigi.
+Zero Suit Samus as a standalone character paired with regular Samus. But for the love of god, don't use the Other M face model where she has that hokey mole on her face!
+Chibi Link (feels half wrong to call him Toon Link after Skyward Sword) paired with regular Link. Should finally have his own, unique chibi moves natch'.
+Ganondorf (with his own moveset) paired with Ghirahim (and not the other one).
+Sheik/Impa paired with Zelda. Either way, Sheik or Impa with Sheik's moveset should be standalone.
+Pit and Palutena
+Fox and Wolf
+Falco and Krystal
+Little Mac and Captain Falcon
+Peach and Yoshi
+Kirby and Meta Knight
+Bowser and Dry Bowser :lol: JK. Bowser and King DeDeDe
+R.O.B. and Mr. Game and Watch
+Olimar and Chibi-Robo
+Marth/Roy/Ike/Krom/Whoever makes the cut and
Spoiler:
Lucina

+Wario and Waluigi...JK! :wink: Wario and Captain Syrup (who actually made me gasp and giddy)
+Pikachu and Pokemon Trainer
+Jigglypuff and Meloetta (who can transform between her Aria and Pirouette forms). I can see Meloetta being milked for every penny and Jiggy is making a comeback!
+Ness and Lucas
+Donkey Kong and King K. Rool
+Diddy Kong and Dixie Kong
+Xenoblade's Shulk and Sin and Punishment's Kachi/Achi
+Ice Climbers and Mike Jones
+Sonic and Mega Man (because every other list has him)

Hmm... 52 or so characters give or take a couple of Fire Emblem characters. Not bad...

Note: in my head, Lucario won't make the cut since he'll be a Generation IV has-been and Snake died in a fire.

And holy crap, I wasn't even trying to dig deep into both nostalgic and popular characters and I've come up with a solid list of possible Nintendo female newcomers. What was your excuse, Brawl?

The Premise/Gimmick:
The evil Master Hand has disrupted space and time and caused rifts in the Nintendo-verse making characters scatter in every game. Scattered across all the lands, a one-man-army is not enough to defeat Master Hand and its equal counterpart Crazy Hand, so now heroes and villains alike have decided to take in a tag-team partner to undo the wrongs. Some--such as Diddy Kong and Dixie Kong--wish to find their way back home. Others such as Mario and F.L.U.D.D. Mario wish to defeat the Hands and restore space and time. Others such as Ganondorf and Ghirahim wish to use this opportunity to conquer all of the universes. And others such as Wario and Captain Syrup make a short-term pact to loot all of each universe's goodies.

For game mechanics, you can opt to choose tag battle selecting 2 characters and swapping them one at a time, but you're still able to play a tag-team 4-player match, just one character on-screen at a time. Online you can do co-op so a match can have 8 players total with one character designated for you alone. You can switch tag partners using the touch screen or a shortcut button. You can't switch out tag partners if you're hit because that would be unfair and the switch would almost be instantaneous unlike the Pokemon Trainer. You also can't have duplicate tag partners so you can't have two Captain Falcon's or two Pokemon Trainers (which would be controlling 6 characters in a sense, my god). In any case, you and your tag partner will share the same cumulative Hit Point scale, so no separate Hit Points per tag partner. Final Smashes will be skipping this version and be replaced with "Duel Screen Attacks :wink: " where both tag partners conjure up some flashy moves (which depends on which tag partner activated it). The bottom screen would briefly show a comic panel of your duo.

For stages, since I'm talking about the 3DS version, they could do some stages with multiple planes like how they did in Shantae and Mutant Mudds. There will be a spot on the ground indicating you can change planes and you can just press up or down to change planes. There will be the issue of exploiting this so someone can switch planes repeatedly dodging attacks but in my mind it works perfectly. :P

And in keeping with the duo-themed fighting mechanics on the 3-Dimensional Dual Screen system, this Smash Bros. will be aptly titled: Super Smash Bros. Duel!
Just be nice. Or else.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby NightsOwl » 17 May 2012 06:04

bunny-cow wrote:-snip-

I would be overly pleased if this was the next Smash Bros. Srsly. Almost every Character I've wanted, is there.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby J0RdAnN » 17 May 2012 12:30

Oh and Guile's theme need to be in SSB 4
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 26 May 2012 01:44

I would like to see a Kid Icarus character as a boss... Any would be fine. And a Kirby boss.
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