Game Informer Replay - Gunstar Heroes

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Game Informer Replay - Gunstar Heroes

Postby robometal cowboy » 26 May 2012 10:35

Game Informer Replay - Gunstar Heroes
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Check out the video here
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Game Informer Replay - Gunstar Heroes

Postby LegendofSantiago » 26 May 2012 10:38

What's treasure up to now a days? Have they been working on something? (hopefully sin and punishment)
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Game Informer Replay - Gunstar Heroes

Postby player value » 26 May 2012 12:19

@LegendofSantiago
They are porting there (fantastic) games to XLA! I hope they'll do the same with the WiiUware.
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Game Informer Replay - Gunstar Heroes

Postby zeeroid » 26 May 2012 13:12

ooooh man, awesome
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Game Informer Replay - Gunstar Heroes

Postby Fabian128 » 26 May 2012 13:32

it's amazing how well Gunstar heroes has aged. Just as playable but somehow it feels fresher now
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Re: Game Informer Replay - Gunstar Heroes

Postby DARKflame34 » 26 May 2012 14:58

player value wrote:@LegendofSantiago
They are porting there (fantastic) games to XLA! I hope they'll do the same with the WiiUware.

Although, unfortunately, the last one they did was Guardian Heroes almost a year ago. There's been absolutely no news from them since then. Rumors suggested they had a hand in Kid Icarus Uprising's development, but there's no apparent truth to that as far as I know. Hopefully something gets announced at E3, I don't want one of my favourite developers to silently disappear like Quintet!
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Game Informer Replay - Gunstar Heroes

Postby zeeroid » 26 May 2012 15:42

wow, definitely watch through to the end, because for the last 15 minutes or so of the Replay, they do some Beetle Adventure Racing. it's amazing!
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Game Informer Replay - Gunstar Heroes

Postby Blue_Falcon » 26 May 2012 16:35

Game's alright. Not bad, but not even close to Treasure's finest games.

The bosses are great, but everything in between is terribly designed filler. There are a bunch of unavoidable segments, and this is especially bad on the highest difficulty where enemies and their bullets will fill the entire screen.

Sure, you can use weapons with bullet-cancelling properties, but that leads to another issue: weapon (im)balance. Flame + Homing is the winning combination and all you'll ever need to use.

Then there's the score-destroyingly infinite enemy re-spawn. Time limits or temporary re-spawns would have been the right way to go, giving the player a natural incentive to continue moving right (the goal after all, is to clear the game). This doesn't seem like a big deal for the more casual gamer, but for more competitive players score-attacking is out of the question, making speed-runs the only viable form of competition.

With that said, the bosses are exceptional, and they alone keep the game in the 'mediocre' range instead of letting it fall into the 'just bad' category. The soundtrack is decent and the game is visually impressive so those are pluses.

Of course, Treasure learned from their mistakes and went on to develop Alien Soldier, the best game on the Genesis and one of their top 5 titles. Alien Soldier had a proper scoring system, great weapon balance and the non-boss segments were pretty great. For those whore curious, the rest of their top 5 are: Ikaruga, S&P, S&P2, and- wait for it- Radiant Silvergun. That last one is like the best game ever, right?! ;)
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