Metroid:
The Baby.*, Automated dodging and finishing moves, Melee-type combat with a gun, forced pixel hunts, giving up movement to fire missiles, dull space station settings.
Zelda: Trains, Huge but empty worlds and/or closed linear worlds, Tons of fetch quests and arbitrary puzzles based on ambiguity of affordances and constraints, Annoying companions, Boring cutscenes and tutorials, Super-slow progression, Fights made into puzzles.
Mario: Mandatory but useless collectibles, A lack of cohesive worlds, Fixed 3/4-view camera angles like in 3D Land,
"Wah, WAH" sound effects, Second-class 2D games, Toad's current nails-on-chalkboard voice.
Advance Wars: Gritty, emo storylines (once was enough).
Starfox: Developer refusal to stick with the original gameplay style.
cortjezter wrote:3d in a mario game.
Wow. I'm disappointed in the direction the more recent games have taken, and in general prefer the 2D games, but I wouldn't go as far as to say that. I think it'd be great if Nintendo just put an equivalent amount of resources and effort into the 2D games as the 3D ones.
*(and, by implication, Adam Malkovich and Emo-Samus)