Nintendo trying to right the Dreamcast's failure?

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Re: Nintendo trying to right the Dreamcast's failure?

Postby jasonmaivia » 03 Jun 2012 10:27

We need more arcade racers!
More Crazy Taxi, Daytona USA, and Sega Rally on Wii U!
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Re: Nintendo trying to right the Dreamcast's failure?

Postby player value » 03 Jun 2012 11:02

jasonmaivia wrote:We need more arcade racers!
More Crazy Taxi, Daytona USA, and Sega Rally on Wii U!


Shure with a cross WiiU/3ds option to play on both Scud Race, Virtua Racing, F355 (it would be perfect with the multi screens option), ManX TT , Sega Touring car, Emergency Call Ambulance, 18 Wheeler and the others... We need fun and not just great graphics that look cool on magazine. I hope the WiiU can provide that.
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Re: Nintendo trying to right the Dreamcast's failure?

Postby Jirachi » 03 Jun 2012 11:49

Sonic adventure 3:Galaxy adventures confirmed!(cross between sonic adventure and super mario galaxy lol)
My favorite zelda game is Twilight Princess and Jirachi is my favorite pokemon <3 skype:SSBBKING

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Re: Nintendo trying to right the Dreamcast's failure?

Postby MrWu » 03 Jun 2012 12:32

player value wrote:
MrWu wrote:The DC was a very progressive console with a year's headstart. What it was missing were big franchises to capitalize on that, something Nintendo could provide and staying power to see the console through to the end, something Nintendo could also do with their cash reserves.


And one last point. Sega in 2000 was a tarnished brand. While many hardcore players loved them, this was a company that spent the last several years of the late 90s out of mind and out of sight when Saturn was prematurely discontinued. So many casual players probably were hesitant to support them again.


It had Quake 3 Arena online, Unreal online, Tomb Raider, Sonic, Soul Calibur, GTA, Bomber Man online, Gigawings, an exclusive and great Resident Evil plus great ports of 2 and 3, Marvel VS Capcom, WWF games, Railroad Tycoon II, Magic: The Gathering, many Mobile Suit Gundam games, Street Fighter 2 online and 3 and zero 3, Miss Pacman, V Rally 2, Gantlet legends, Rainbow Cotton, Sakura Taisen, King of Fighters, Rayman 2, Virtua Fighter, Daytona USA, Grandia II, Star Wars games, Worms, House of the Dead, Virtua Cop, Sega Rally 2, Le man 24, Army Men, Bangai-O, Capcom VS SKN, Dino Crisis, Garou.

All these games were coming from the last gen and were big names at the time when the DC came out. And keep in mind the cycle last 2 years, only! :(

Remember Sony lies? The PS2 is so powerfull that it can't send to Irack? The PS2 is war weapon? ect ect... The press did believe, and wanted it to be real, 100/100 in this and when the 1st PS2 games "shovel" games were realesed, it was already to late. People thought they were so awesome... the power of persuation when it comes to the mass is still huge, that was a great exemple!


I don't want to start a list war :D but many of those games appeal to niche gamers. Sonic may have been their only truly big brand, and GTA at the time wasn't huge yet, not until GTA3. You do make a point that there was a lot of games that would have appealed to specific demographics but I think being able to stick out Sony's PS2 onslaught would have helped the Dreamcast.

That said I will point out that GameCube era Nintendo was in many ways worse off than Sega. While it had the financial resources and the big brands, it didn't have Dreamcast's bench strength, which really hurt sales of the GC.

A Nintendo-Sega collab in that era I think would have kept the Xbox out of the Market and you might have seen slightly different history. Sony still leading with 60% of the market, which isn't far off from what they actually did achieve. But Nintendo/Sega combined with 40%.
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Re: Nintendo trying to right the Dreamcast's failure?

Postby chris_the_wing » 03 Jun 2012 13:51

MrWu wrote:A Nintendo-Sega collab in that era I think would have kept the Xbox out of the Market and you might have seen slightly different history. Sony still leading with 60% of the market, which isn't far off from what they actually did achieve. But Nintendo/Sega combined with 40%.

That could have been interesting, if Sega went to Nintendo in 2000 and said,"Look, we will port all our relevant Dreamcast games to the Cube exclusively, we are stronger together then we are apart.". They really could have been a force to recon with against Sony. On the flip side that could have just further tainted the Cube's image as being a weak kids machine & not in the same league as the "all mighty PS2".
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Re: Nintendo trying to right the Dreamcast's failure?

Postby player value » 04 Jun 2012 11:24

chris_the_wing wrote:
MrWu wrote:A Nintendo-Sega collab in that era I think would have kept the Xbox out of the Market and you might have seen slightly different history. Sony still leading with 60% of the market, which isn't far off from what they actually did achieve. But Nintendo/Sega combined with 40%.

That could have been interesting, if Sega went to Nintendo in 2000 and said,"Look, we will port all our relevant Dreamcast games to the Cube exclusively, we are stronger together then we are apart.". They really could have been a force to recon with against Sony. On the flip side that could have just further tainted the Cube's image as being a weak kids machine & not in the same league as the "all mighty PS2".


pouuuuuuuuuuuuuuuuu you're crazy guys, i want a Zelda by master Yu Suzuki now and a Mario kart too! I want to live in this reality. :lol:
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Re: Nintendo trying to right the Dreamcast's failure?

Postby Jazzy » 04 Jun 2012 13:28

I don't think the Wii U seems like the Dreamcast at all.
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Re: Nintendo trying to right the Dreamcast's failure?

Postby Gulshog » 04 Jun 2012 18:43

Jazzy wrote:I don't think the Wii U seems like the Dreamcast at all.


Yeah, honestly, I don't get the connection, either. I sure did love my Dreamcast! Crushed me when Sega, and it died.
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Re: Nintendo trying to right the Dreamcast's failure?

Postby Kitty Dith » 04 Jun 2012 18:53

jasonmaivia wrote:We need more arcade racers!
More Crazy Taxi, Daytona USA, and Sega Rally on Wii U!


I could see a Crazy Taxi Wii U. ) I would die for it to be for the Wii U or even 3DS. lol
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Re: Nintendo trying to right the Dreamcast's failure?

Postby MrWu » 04 Jun 2012 20:01

player value wrote:
chris_the_wing wrote:
MrWu wrote:A Nintendo-Sega collab in that era I think would have kept the Xbox out of the Market and you might have seen slightly different history. Sony still leading with 60% of the market, which isn't far off from what they actually did achieve. But Nintendo/Sega combined with 40%.

That could have been interesting, if Sega went to Nintendo in 2000 and said,"Look, we will port all our relevant Dreamcast games to the Cube exclusively, we are stronger together then we are apart.". They really could have been a force to recon with against Sony. On the flip side that could have just further tainted the Cube's image as being a weak kids machine & not in the same league as the "all mighty PS2".


pouuuuuuuuuuuuuuuuu you're crazy guys, i want a Zelda by master Yu Suzuki now and a Mario kart too! I want to live in this reality. :lol:


Maybe some of the most elitist douches would consider Smash Bros. a fighting game if there are VF characters in it.

Just kidding.

Now that's not a bad idea. SegaxNintendo
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Re: Nintendo trying to right the Dreamcast's failure?

Postby player value » 05 Jun 2012 03:50

Gulshog wrote:
Jazzy wrote:I don't think the Wii U seems like the Dreamcast at all.


Yeah, honestly, I don't get the connection, either. I sure did love my Dreamcast! Crushed me when Sega, and it died.


It's from Patcher, aka the guy who is paid by MS and Sony. He meant: the WiiU not a powerfull devide and Nintendo is going SEGA so 3rd party after the WiiU... Has you can see, MS and Sony analysts are going that far in analyse aren't they? ;)
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Re: Nintendo trying to right the Dreamcast's failure?

Postby NightsOwl » 05 Jun 2012 08:13

Hmm. Well I can see the similarities. But I'd have to dismiss it as a coincidence. While the Prototype DC controller DOES look a lot like the Wiimote, it's just the shape, really. And just because the Upad has a screen and so does the DC VMU, doesn't mean it's copying it. You couldn't play your games on the VMU. It was for extra minigames and things like that. Not for use as a second screen for menus and all that stuff.

But who knows. I may be wrong.
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