Wii U - Nintendo's Next Console

Everything about the Wii and its games...

Re: Wii U - Nintendo's Next Console

Postby FelipeGonc » 07 Jun 2012 21:21

Just wanted to show something out that might give you a little more hope.



Here is a DirectX Tech Demo that focuses on the effect called depth-in-field. It is one of DirectX 11's main features, and the video itself says it is hardware demanding. Now, you ask, what does this have to do with the Wii U? Please, let's take another look at the Pikmin 3 trailer:



See the effect they used? It looks similar to the one seen in the tech demo above, and is used to make it look like tilt-shift photography. Maybe this can be considered proof of the Wii U's graphics processor capability of running DirectX 11 features. This of course isn't confirmed, so we have to wait and see, but it is certainly a good thing :)
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Re: Wii U - Nintendo's Next Console

Postby gtt » 07 Jun 2012 21:25

FelipeGonc wrote:Just wanted to show something out that might give you a little more hope.



Here is a DirectX Tech Demo that focuses on the effect called depth-in-field. It is one of DirectX 11's main features, and the video itself says it is hardware demanding. Now, you ask, what does this have to do with the Wii U? Please, let's take another look at the Pikmin 3 trailer:



See the effect they used? It looks similar to the one seen in the tech demo above, and is used to make it look like tilt-shift photography. Maybe this can be considered proof of the Wii U's graphics processor capability of running DirectX 11 features. This of course isn't confirmed, so we have to wait and see, but it is certainly a good thing :)


yea, watching the pikmin vid, it does look like dx11 effects, tesselated fluid, etc. I have a feeling it's using one of amd's mobility radeon chips. they wanted to go with such a tiny box, that hampered them more than anything. there just isn't enough room in that tiny wii sized case to move the sort of heat they would need.
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Re: Wii U - Nintendo's Next Console

Postby TopCat » 07 Jun 2012 21:29

gtt wrote:
FelipeGonc wrote:Just wanted to show something out that might give you a little more hope.



Here is a DirectX Tech Demo that focuses on the effect called depth-in-field. It is one of DirectX 11's main features, and the video itself says it is hardware demanding. Now, you ask, what does this have to do with the Wii U? Please, let's take another look at the Pikmin 3 trailer:



See the effect they used? It looks similar to the one seen in the tech demo above, and is used to make it look like tilt-shift photography. Maybe this can be considered proof of the Wii U's graphics processor capability of running DirectX 11 features. This of course isn't confirmed, so we have to wait and see, but it is certainly a good thing :)


yea, watching the pikmin vid, it does look like dx11 effects, tesselated fluid, etc. I have a feeling it's using one of amd's mobility radeon chips. they wanted to go with such a tiny box, that hampered them more than anything. there just isn't enough room in that tiny wii sized case to move the sort of heat they would need.


That's not necessarily a bad thing, cause AMD's got some very powerful mobility chips. The question is, though, which one is the Wii U using.
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Re: Wii U - Nintendo's Next Console

Postby LegendofZelda1996 » 07 Jun 2012 21:39

TopCat wrote:That's not necessarily a bad thing, cause AMD's got some very powerful mobility chips. The question is, though, which one is the Wii U using.


I hear tons of rumours on NeoGAF about the Wii U using a Radeon HD 6670.

KingBroly wrote:I can't see them charging more than $299.99 at this point because of the lackluster showing at E3. If they pack Nintendoland in, it will probably be the Wii Sports of the system. I hope that Nintendo's idea of what it is, a casual game to introduce them to those universes, means more from them in the future than it does right now.


I can tell you that if Nintendo releases the Wii U with a price of more than $249.99, tons of gamers will be extremely pissed which is not pretty at all.
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Re: Wii U - Nintendo's Next Console

Postby joesiv » 07 Jun 2012 21:44

gtt wrote:
FelipeGonc wrote:Just wanted to show something out that might give you a little more hope.

Here is a DirectX Tech Demo that focuses on the effect called depth-in-field. It is one of DirectX 11's main features, and the video itself says it is hardware demanding. Now, you ask, what does this have to do with the Wii U? Please, let's take another look at the Pikmin 3 trailer:

See the effect they used? It looks similar to the one seen in the tech demo above, and is used to make it look like tilt-shift photography. Maybe this can be considered proof of the Wii U's graphics processor capability of running DirectX 11 features. This of course isn't confirmed, so we have to wait and see, but it is certainly a good thing :)


yea, watching the pikmin vid, it does look like dx11 effects, tesselated fluid, etc. I have a feeling it's using one of amd's mobility radeon chips. they wanted to go with such a tiny box, that hampered them more than anything. there just isn't enough room in that tiny wii sized case to move the sort of heat they would need.

Indeed, the Depth of Field effect is very nice in pikmin, could be the same technique!

The thing about mobility chips is that they typically are the same as the full desktop chips with a few small changes:
- lower clock speed
- smaller bus
- less processing units

With the GCN/Wii the chip that they used wasn't an off the shelf ATI part, it was customized somewhat for it's application. For the Wii I believe they added some newer features to an older chip. The same could be true for the Wii U, they could be using a desktop part, down clocked, and upgraded somewhat for certain DX11 like features (it doesn't support DX btw, it will have OpenGL API)

Can't wait to get more info on it.
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Re: Wii U - Nintendo's Next Console

Postby gtt » 07 Jun 2012 21:47

TopCat wrote:That's not necessarily a bad thing, cause AMD's got some very powerful mobility chips. The question is, though, which one is the Wii U using.


that's true. but I know that sony and ms will not hamstring themselves by limiting themselves to a system the size of a hardcover book.

I think nintendo is going to regret this in a couple years.

I still can't wait for the first wave of wiiu software that isn't 360 ports or casual cash grabs.

and... once again, when we talk about direct x versions, we are talking about the feature set, not the api. most people know what it is dx11, less people knows what is in opengl 4.2
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Re: Wii U - Nintendo's Next Console

Postby ddddd » 07 Jun 2012 21:49

According to one user on beyond3d, the gpu may have some ilumination effects hardwired, more proof supporting this is that one the middleware companies that has their licensed for wiiu devs has ilumination tools, but nintendo didnt license that one.
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Re: Wii U - Nintendo's Next Console

Postby TopCat » 07 Jun 2012 21:52

LegendofZelda1996 wrote:
TopCat wrote:That's not necessarily a bad thing, cause AMD's got some very powerful mobility chips. The question is, though, which one is the Wii U using.


I hear tons of rumours on NeoGAF about the Wii U using a Radeon HD 6670.

KingBroly wrote:I can't see them charging more than $299.99 at this point because of the lackluster showing at E3. If they pack Nintendoland in, it will probably be the Wii Sports of the system. I hope that Nintendo's idea of what it is, a casual game to introduce them to those universes, means more from them in the future than it does right now.


I can tell you that if Nintendo releases the Wii U with a price of more than $249.99, tons of gamers will be extremely pissed which is not pretty at all.


I hope the rumor about it being a 6x series GPU is not true. I was hoping for, at the very least, a mid range 7x series Radeon HD. :angel:
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Re: Wii U - Nintendo's Next Console

Postby kernal » 07 Jun 2012 21:53

LegendofZelda1996 wrote:I can tell you that if Nintendo releases the Wii U with a price of more than $249.99, tons of gamers will be extremely pissed which is not pretty at all.


i can tell you that if gamers get extremely pissed about nintendo NOT releasing the Wii U with a price os $249.99, then they are extremely idiotic.
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Re: Wii U - Nintendo's Next Console

Postby gtt » 07 Jun 2012 22:02

TopCat wrote:
LegendofZelda1996 wrote:
TopCat wrote:That's not necessarily a bad thing, cause AMD's got some very powerful mobility chips. The question is, though, which one is the Wii U using.


I hear tons of rumours on NeoGAF about the Wii U using a Radeon HD 6670.

KingBroly wrote:I can't see them charging more than $299.99 at this point because of the lackluster showing at E3. If they pack Nintendoland in, it will probably be the Wii Sports of the system. I hope that Nintendo's idea of what it is, a casual game to introduce them to those universes, means more from them in the future than it does right now.


I can tell you that if Nintendo releases the Wii U with a price of more than $249.99, tons of gamers will be extremely pissed which is not pretty at all.


I hope the rumor about it being a 6x series GPU is not true. I was hoping for, at the very least, a mid range 7x series Radeon HD. :angel:


are you talking about the 7xxx series cards? cause that is their current high end card line. the 6670 is a lower end card of the 6xxx line.

there is no way ever nintendo would have used something from the 7xxx line. too expensive, too warm, they just don't have the space for it.
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Re: Wii U - Nintendo's Next Console

Postby TopCat » 07 Jun 2012 22:05

I totally didn't add the other x's lol. Yes, that's what I meant. For some reason I was under the impression that the 7xxx line's an old one lol. My bad.
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Re: Wii U - Nintendo's Next Console

Postby gtt » 07 Jun 2012 22:18

TopCat wrote:I totally didn't add the other x's lol. Yes, that's what I meant. For some reason I was under the impression that the 7xxx line's an old one lol. My bad.


that's probably because the R700 line of chips did power an older line of cards. the 4xxxs
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Re: Wii U - Nintendo's Next Console

Postby Devil_Rising » 08 Jun 2012 03:51

The Dreamcast wasn't a "boosted current gen console", meaning on par with the 32/64 bit generation. It was the first in the 128 bit gen, just released too early. Even so, it has some games that were, graphically, on par with PS2.
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Re: Wii U - Nintendo's Next Console

Postby TopCat » 08 Jun 2012 06:01

Just saw the Unreal Engine 4 tech demo video from gametrailers. Maybe it's just me, but the Unreal Engine 3 Samaritan video looked way more impressive to me than the Unreal Engine 4 one.
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Re: Wii U - Nintendo's Next Console

Postby varoennauraa » 08 Jun 2012 06:39

TopCat wrote:Just saw the Unreal Engine 4 tech demo video from gametrailers. Maybe it's just me, but the Unreal Engine 3 Samaritan video looked way more impressive to me than the Unreal Engine 4 one.


Same here, but Unreal 4 demo was running on one high end GPU and Samaritan taxed 3 high end GPUs.
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Re: Wii U - Nintendo's Next Console

Postby TopCat » 08 Jun 2012 08:27

I know that, but Samaritan's still UE3.5. If the Wii U is supposedly more powerful than the 360/PS3, then it should be able to push some pretty sweet graphics without the need for UE4 support. I highly doubt that the engine structure is that much different b/n the two. Porting games down to the 3.5 should not be a problem, really. If Epic decides to add Wii U support for the UE4, well... sweet.
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Re: Wii U - Nintendo's Next Console

Postby Devil_Rising » 08 Jun 2012 12:09

I would rather more game developers actually bothered to come up with their own game engines, instead of so many using the Unreal Engine. Again, I feel that is just one of many reasons leading to so many games these days looking and feeling the same. I'm personally glad Nintendo, for example, doesn't use the Unreal Engine, and I wouldn't want them to. Not even Retro Studios. I think they've done just fine on their own.
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Re: Wii U - Nintendo's Next Console

Postby varoennauraa » 08 Jun 2012 12:19

The last years Garden demo didn't have much to shame in comparison to the other "next gen" engine demos this year. Especially as Wii U rendered it to two screens simultaneously from two interactive viewpoints.
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Re: Wii U - Nintendo's Next Console

Postby FelipeGonc » 08 Jun 2012 12:46

Well, in overall terms it looked pretty much the same. The only thing I found impressive was the quality of the particle effects.
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Re: Wii U - Nintendo's Next Console

Postby Mirr0rR3flection » 08 Jun 2012 13:40

LegendofZelda1996 wrote:I can tell you that if Nintendo releases the Wii U with a price of more than $249.99, tons of gamers will be extremely pissed which is not pretty at all.

Let me guess cause you can buy a current gen console for less than that? :roll: >_>
※I'll be playing Resident Evil Revelations Wii U on weekends alot so lets play Raid Mode sometime!(ツ) ☆Image
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Re: Wii U - Nintendo's Next Console

Postby TopCat » 08 Jun 2012 13:51

FelipeGonc wrote:Well, in overall terms it looked pretty much the same. The only thing I found impressive was the quality of the particle effects.


Well, given that the Wii U's supposed to be more powerful than the HD twins, we can expect the particles to be better than everything we've seen so far.

I was worried that the UE4's gonna be a beast of an engine that the Wii U would not be able to handle. Now that I've seen it in motion, I ain't so worried anymore. Nintendo just needs to convince the 3rd parties that the Wii U's worth investing in.
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Re: Wii U - Nintendo's Next Console

Postby varoennauraa » 08 Jun 2012 13:59

FelipeGonc wrote:Well, in overall terms it looked pretty much the same. The only thing I found impressive was the quality of the particle effects.


Same here. There were some other additions too, but for me it seemed, like the particles were the most important addition to Samaritan demo...and I'm not sure if Nintendo absolutely should potentially double the consoles price to get million particles, but probably still have 3rd parties making nothing else but excuses. Wii U looks like its powerful console, but still affordable and different enough for finding its place in the market. The amount of FUD has thickened from already almost solid amounts, which might be telling about the timetable of those other budget pushing consoles.
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Re: Wii U - Nintendo's Next Console

Postby gtt » 08 Jun 2012 14:05

Devil_Rising wrote:I would rather more game developers actually bothered to come up with their own game engines, instead of so many using the Unreal Engine. Again, I feel that is just one of many reasons leading to so many games these days looking and feeling the same. I'm personally glad Nintendo, for example, doesn't use the Unreal Engine, and I wouldn't want them to. Not even Retro Studios. I think they've done just fine on their own.


coming up with their own engines is what adds a huge amount of time and money to the dev cycle. And UE games don't have to look samey. they can use any art style they want.

a sample of current gen games that use Unreal Engine 3.

Monday Night Combat
Image

Mirrors Edge
Image

TERA
Image

just adding some stuff:

this... http://www.youtube.com/watch?feature=pl ... Ovfn1p92_8

is why UE4 is going to be huge. it decreasing iteration time is going to be HUGE for making better games.
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Re: Wii U - Nintendo's Next Console

Postby FelipeGonc » 08 Jun 2012 21:42

I just thought of something that is absolutely neccessary if Nintendo wants to promote Wii U-3DS interaction. Allowing Wii Fit U to sync with the 3DS as an alternative to the Fit Meter. Seriously, they need to do that.
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Re: Wii U - Nintendo's Next Console

Postby gtt » 08 Jun 2012 21:54

FelipeGonc wrote:I just thought of something that is absolutely neccessary if Nintendo wants to promote Wii U-3DS interaction. Allowing Wii Fit U to sync with the 3DS as an alternative to the Fit Meter. Seriously, they need to do that.


yea, if they don't... I'm going to wonder about their basic ability to recognize opportunity.

I'm already convinced they need to hire someone to point out the obvious things to them.

I mean even from a business standpoint, the more you get your devices to work together, and generate an ecosystem of your products and services, the more likely people are to stick with you and give you more money. Of course this requires things like, cross platform digital play(VC/*ware games), centralized accounts that you actually divorce from hardware, etc. Then you have robust and frequent sales of digital offerings, and bam, people are all invested in your shovel. It's a miracle.
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