Reggie on Wii U friend codes, Miiverse monitoring, single...

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Reggie on Wii U friend codes, Miiverse monitoring, single...

Postby robometal cowboy » 11 Jun 2012 14:07

Reggie on Wii U friend codes, Miiverse monitoring, single-touch GamePad, battery life and more
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- final GamePad design features charging port on bottom instead of top
- Battery life: "I have to say that, as a company, we are amazingly conservative when it comes to giving guidance on things like battery life. If you go back to the 3DS discussion on battery life, the numbers we gave before launch vs. the reality of launch were very different. So what I would tell you is that Nintendo is absolutely committed to making sure that the battery life for the Wii U will not get in the way of the gaming experience."
- playing a game on the GamePad instead of TV: " (This is a) capability [that] is there for every game but it's a developer's choice if they want that to be part of the experience."
- this is called Off-Play TV and is a feature that will most likely be tagged on boxes
- Wii U Pro Controller has been in development for quite awhile
- Moderation in the Miiverse: "The way to think about how we will ensure a positive consumer experience with MiiVerse… first, there are parental controls. As a parent you can choose for your child not to have any MiiVerse conversation. You can do it only with friends. You can do it with everyone. The second level is going to be essentially a technology-driven scan to make sure that inappropriate words and inappropriate pictures don't make it onto MiiVerse. The third level is going to be the community that will police and flag items. The fourth level is for a human review at Nintendo."
- if you pass the scan for no bad words, your message can be fast-tracked for posting
- humans step in when messages from a specific user are constantly flagged
- "Once you start getting into game-specific [Achievements] that's developer driven. That is not our philosophy."
- "There are friend codes, but it's not the existing friend code system. What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population. The method by which you identify someone as a friend is a lot simpler than what's happening today with Friend Codes."
- "The main message we've communicated is that it's got USB ports so you can keep adding storage to your heart's content."
- "It was last year that we talked about a new Smash Bros. that will have some interoperability, some linkage between Wii U and Nintendo 3DS. Obviously [Smash Bros. lead designer] Mr. Sakurai, having just finished Kid Icarus, hasn't made a ton of progress on that game, but that's going to be the one where we talk about how the two systems could work together on one game."
- "When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you've got other button configurations. Certainly there's a cost to it. Again, we envision this as a controller that you're putting in your hands and you're doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy."
- "We don't have a policy surrounding used games. We have not put in place any technology to go after the used game business."
- not talking about colors at Wii U launch

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Reggie on Wii U friend codes, Miiverse monitoring, single-to

Postby LegendofSantiago » 11 Jun 2012 14:07

If its like the 3ds ones then I'm fine. The wii friendcodes where a mess but the 3ds ones are pretty similar to gamertags but it allows me to keep my own user name so that's cool. (no xxxlegendofsantiagoxxx)
Last edited by LegendofSantiago on 16 Jun 2012 14:30, edited 1 time in total.
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Reggie on Wii U friend codes, Miiverse monitoring, single-to

Postby Sir Tobbii » 11 Jun 2012 14:09

"We don't have a policy surrounding used games. We have not put in place any technology to go after the used game business."

THANK YOU.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby Triforce of the Gods » 11 Jun 2012 14:13

"The second level is going to be essentially a technology-driven scan to make sure that inappropriate words and inappropriate pictures don't make it onto MiiVerse."

Sorry guys, no dick drawings.

And yes, very glad to hear no lock out of used games (though I only buy used if the game is several years old and hard to find new).
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Reggie on Wii U friend codes, Miiverse monitoring, single-to

Postby ddddd » 11 Jun 2012 14:18

You bulletized the article again RMC... You missed the part where reggie confirms system-wide achievements.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby gatorboi352 » 11 Jun 2012 14:23

""There are friend codes, but it's not the existing friend code system. What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population."

That pretty much goes exactly against what they showed off in the "Zombie-killer NSAF guy" skit when the gamer read and then video chatted, instantly on the spot, a complete stranger in Miiverse.
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Reggie on Wii U friend codes, Miiverse monitoring, single-to

Postby The_Dude1212 » 11 Jun 2012 14:24

>Better
>Friend codes

Kotaku has it right. Less-annoying friend codes are still annoying friend codes.

Oy vey.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby rockman » 11 Jun 2012 14:25

Why the hell would Nintendo become an enemy to gamestop, who primarily deal in selling used goods---when they have collaborated with them on projects and releases like xenoblade?
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby ddddd » 11 Jun 2012 14:27

gatorboi352 wrote:""There are friend codes, but it's not the existing friend code system. What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population."

That pretty much goes exactly against what they showed off in the "Zombie-killer NSAF guy" skit when the gamer read and then video chatted, instantly on the spot, a complete stranger in Miiverse.

Maybe he already was a contact but never comunicated with him before?


rockman wrote:Why the hell would Nintendo become an enemy to gamestop, who primarily deal in selling used goods---when they have collaborated with them on projects and releases like xenoblade?

Developers however are not particulary happy about used games.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby metalpants » 11 Jun 2012 14:28

The_Dude1212 wrote:>Better
>Friend codes

Kotaku has it right. Less-annoying friend codes are still annoying friend codes.

Oy vey.


It seems you missed the good part from the actual article...

The problem I believe people had with the Wii version, I told Fils-Aime, is that adults who owned the system felt like, hey, if I'm an adult, treat me like an adult and let me friend people I've met online without having to call a person and exchange a code or something like that. "Agreed," Fils-Aime said.

"You feel like those people will be happier?" I asked.

"Yes, they will be."
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Reggie on Wii U friend codes, Miiverse monitoring, single-to

Postby Aaronnoraator » 11 Jun 2012 14:29

I want to curse. I mean, I don't do it a whole lot as it is, but when there's restrictions, you just want to.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby KingBroly » 11 Jun 2012 14:29

ddddd wrote:
gatorboi352 wrote:""There are friend codes, but it's not the existing friend code system. What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population."

That pretty much goes exactly against what they showed off in the "Zombie-killer NSAF guy" skit when the gamer read and then video chatted, instantly on the spot, a complete stranger in Miiverse.

Maybe he already was a contact but never comunicated with him before?


There's been a ton of mixed messaging regarding friend codes. I wish they would clarify already.
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Postby NeroSuferoth » 11 Jun 2012 14:33

Weren't friend codes supposedly gone?
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby Nintendo_Freak » 11 Jun 2012 14:34

ddddd wrote:You bulletized the article again RMC... You missed the part where reggie confirms system-wide achievements.


They are SYSTEM-LEVEL achievements. I'm not sure if that is what you meant or not but there will be an achievement system in place from Nintendo on the system level like with streetpass mii plaza but there will be no requirement of achievements like on Xbox and PS3. If the developers choose to implement achievements, they can, but they don't have to.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby Gold_Ultima » 11 Jun 2012 14:40

gatorboi352 wrote:""There are friend codes, but it's not the existing friend code system. What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population."

That pretty much goes exactly against what they showed off in the "Zombie-killer NSAF guy" skit when the gamer read and then video chatted, instantly on the spot, a complete stranger in Miiverse.


Friend codes are probably only required if you want to add specific people that you have not interacted with inside of a game before. The Miiverse thing probably just pulls information from random people with the same games as you that have similar system language settings.
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Reggie on Wii U friend codes, Miiverse monitoring, single-to

Postby Tendonin » 11 Jun 2012 14:41

Say what you will about the conference, but Reggie himself mostly has his head on straight. Lots of good answers here.

The fried code comment is really vague and confusing though. Though honestly, friend codes have never gotten in the way of me enjoying my 3DS, so if it's less intrusive than that, I won't complain too much.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby ddddd » 11 Jun 2012 14:50

Nintendo_Freak wrote:
ddddd wrote:You bulletized the article again RMC... You missed the part where reggie confirms system-wide achievements.


They are SYSTEM-LEVEL achievements. I'm not sure if that is what you meant or not but there will be an achievement system in place from Nintendo on the system level like with streetpass mii plaza but there will be no requirement of achievements like on Xbox and PS3. If the developers choose to implement achievements, they can, but they don't have to.

Yes, that is what I mean, RMC didnt include that bit up there.
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Postby Fabian128 » 11 Jun 2012 14:53

I'm glad about the monitoring system.
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Reggie on Wii U friend codes, Miiverse monitoring, single-to

Postby metalpants » 11 Jun 2012 14:59

@Aaronnoraator

YOU just want to. I'm fine without it.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby benmully » 11 Jun 2012 15:03

nothing on region coding? although i expect its locked like 3ds

i do wish they'd remove region locking!!!
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Postby Seroth » 11 Jun 2012 15:03

Why the hell are they being to cryptic about the friend codes? It makes me worried that they're just all like, "They're friend codes, but not really" instead of "Friend codes are gone."
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Postby AnoukiAgentYellow » 11 Jun 2012 15:33

Well the first thing I'll do when I get a Wii U eventually will be to change it to "friends only"

benmully wrote:nothing on region coding? although i expect its locked like 3ds

i do wish they'd remove region locking!!!


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Postby Barto » 11 Jun 2012 16:19

Having this sort of clarity from Reggie is refreshing.
I can rest a bit easier now knowing we won't have such strong restrictions any more
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby gtt » 11 Jun 2012 17:06

fail interview is fail. where are the follow up questions like "are you serious? friend codes are fucking stupid." and "are you going to police messages between friends?"

ffs, reggie was actually answering questions and they still lobbed up softballs.
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Re: Reggie on Wii U friend codes, Miiverse monitoring, singl

Postby brianxbang » 11 Jun 2012 17:51

I hate interviewers. They suck at asking questions. They need to be straight forward and ask questions like, "Are you aware that no one likes the idea of Friend Codes and that there is an out cry for this system to end?" Why can't they ask a question like that to understand Nintendo's incompetence towards the terrible friend code fiasco?
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