Reggie and insiders talk Wii U power, issues, UE4 capabilities, future-proofing and moreClick Here to View Story
"After the next generation of machines comes out, Wii U will be a performance orphan. It will be closer in performance to the next iPad than the next-gen machines." - Insider source
- the Wii U could be viewed as up to four times as powerful as the Xbox 360
- 2GB of RAM compared to the 360's 512
- AMD Radeon-based graphics chip is off-set by a CPU that runs at low speeds
- it can do out-of-order processing but has fewer threads than the 360
- Wii U has the power to run Xbox 360 and PlayStation 3 ports with little difficulty.Wii - Wii U close to a DX9-performance/DX11-capabilities combo
- could be hampered by its CPU
- UE4 requires Direct X 11 performance and capabilities, which is beyond Wii U
"as third-party publishers make their decisions somehow they're going to view competitive systems more favorably than the Wii U. What I would tell you is that, fundamentally, the reason certain games didn't make it to the Wii was because, first, the developer or publisher had invested in art at an HD level. For them to rework that art to an SD level was a cost they were unwilling to accept. Second, that the online capabilities especially for in-game purchase, or things of that nature, [were things] they viewed it as a key part of their business model, which the Wii didn't support. Looking to the future, both of those issues have been solved with the Wii U. All of [third-party game creators'] early-development engines [for the original Wii] were not compatible with where we were going. That is not the case today." - Reggie Fils-Aime
- Will have at least 8GB of on-board storage capacity
"I think to have the full discussion, we need to go back to 2004, 2005, 2006 [before the Wii was launched]. The fact of the matter was that, in 2004 and 2005 and early 2006, the vast majority of the publishing community did not see the Wii having the, dare I say, success in the marketplace that it did. So all of their early-development engines were not compatible with where we were going. That is not the case today." - Reggie Fils-Aime
Reggie on Unreal Engine 4: "they're not finished yet. There's still work they need to do to finish that engine."
Reggie's final words on Wii U and Wii: "I think with Wii we had a limited number of crayons. t's the 16-pack of crayons. This is the 128 pack. We've got a lot more options."