


ddddd wrote:1cpu with 3 cores, but only one of them has 2 threads. Nintendo did the impossible, make hardware that is weaker than 7 year old consoles.

LegendofSantiago wrote:@ddddd so having more power is equal to more support? Somebody needs to talk to the ps1, the ps2, the gameboy, and the DS because they werent following the rules! I also dont get your "all signs pointing to another wii generation". It already has a lot more support from 3rd parties, the main form of control isnt something developers have to learn how to use, and it's launching first, something that gave the 360 dominance this generation. Seeing this nintendo has at least a year headstart which gives developers a year headstart of getting used to the hardware. Also the hardware is not weaker than the 360, stop being such a pessimist.


grcpan wrote:I don't really care about 3rd party support.
I buy Nintendo consoles for Nintendo games, for the rest I have my PC.
Still having UE4 support is a must since all game companies that work with UE3 will jump to UE4 when it releases.



Devil_Rising wrote:If the Wii U is indeed "4 times as powerful as the 360", that's plenty impressive for me, and more than enough, I would think. Will the Wii U get EVERY game that comes along? Of course not. But it's going to do a lot better in that field than many of the naysayers (including the chronic ones on here), seem to think.
Stephen Totilo (Kotaku) wrote:Judged by its RAM, the Wii U could be viewed as up to four times as powerful as the Xbox 360, boasting as much as 2GB of RAM to the 360's 512


ddddd wrote:1cpu with 3 cores, but only one of them has 2 threads. Nintendo did the impossible, make hardware that is weaker than 7 year old consoles.

LegendofSantiago wrote:@FireFoxMcCloud gamegear.
Also, my point still stands despite your excuses. They still where the weakest. Look at PSP vs DS the PSP was vastly superior in terms of power and storage yet it suffered. My point was that power really doesn't matter as much as you guys think. One last point, videogame development is costing enough as is, if the Wii u does well and you guys buy all of your third party games on it I can easily see devs taking to the system and developing their games around the weaker console and porting them up to the other ones. Also, if this source is to be trusted the power difference is minimal.


chris_the_wing wrote:ddddd wrote:1cpu with 3 cores, but only one of them has 2 threads. Nintendo did the impossible, make hardware that is weaker than 7 year old consoles.
Do you have a link to your information pertaining to the CPU only having 4 threads total, or is that a rumor? And your second statement of the Wii U being weaker then the 360 is out right untrue.




KevinSays wrote:You're kinda nuts if you think Unreal Engine 4 isn't a "significant improvement".

Triforce of the Gods wrote:KevinSays wrote:You're kinda nuts if you think Unreal Engine 4 isn't a "significant improvement".
I also don't see what the big deal is about the difference between SD and HD. Even to the point that playing the Wii and the SNES on a 42 inch HD TV doesn't look "like shovel" like people claim it does.
>_> <_< *puts on flame shield*

chris_the_wing wrote:@gtt
SNES upscaled looks awesome! You take that back!!
As for the Wii, yah, most aren't really benefiting from being stretched that much. Some Wii games however that run at 60fps, or stylized 2d platformers do look really great, even that large. You can't discount resolution, but you can't discount frame rate either, it's all about visual information to the eye. A 720p game that runs at 30fps gives you
1280x720x30=27,648,000 pixels of information per second, a 480p game that runs at 60fps gives you
480x854x60=24,595,200 pixels of information per second, which is pretty close really.

gtt wrote:chris_the_wing wrote:@gtt
SNES upscaled looks awesome! You take that back!!
As for the Wii, yah, most aren't really benefiting from being stretched that much. Some Wii games however that run at 60fps, or stylized 2d platformers do look really great, even that large. You can't discount resolution, but you can't discount frame rate either, it's all about visual information to the eye. A 720p game that runs at 30fps gives you
1280x720x30=27,648,000 pixels of information per second, a 480p game that runs at 60fps gives you
480x854x60=24,595,200 pixels of information per second, which is pretty close really.
and a 2x2 pixel image at 200million frames/sec gives you 800,000,000 pixels of information per second. that's such a bad measure of anything as to be useless.

LegendofZelda1996 wrote:chris_the_wing wrote:ddddd wrote:1cpu with 3 cores, but only one of them has 2 threads. Nintendo did the impossible, make hardware that is weaker than 7 year old consoles.
Do you have a link to your information pertaining to the CPU only having 4 threads total, or is that a rumor? And your second statement of the Wii U being weaker then the 360 is out right untrue.
It's a rumour: http://www.vgleaks.com/world-premiere-wii-u-specs/

FireFoxMcCloud wrote:grcpan wrote:I don't really care about 3rd party support.
I buy Nintendo consoles for Nintendo games, for the rest I have my PC.
Still having UE4 support is a must since all game companies that work with UE3 will jump to UE4 when it releases.
Pretty true statement, although the Nintendo games seem to be hiding.

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