







~Honoguma








~Honoguma
Jingleboy wrote:WesFX wrote:@Jingleboy
"The 3DS isn't very good at anti-aliasing."
Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.
If they don't incorporate anti-aliasing, they obviously aren't very good at it, are they?





kernal wrote:as stated earlier... people complaining about jaggies, which seems like more than half of everyone here, should realize that it looks so jagged because its a smaller picture blown up. those jaggies arent going to be in the game, played on the smaller screen... come on now


metalpants wrote:Lol @ people complaining about jaggies. Are you really that ignorant? Lower resolution = jaggies. Anything made specifically for the 3DS screen that gets blown up for a bigger screen will look jagged automatically. Goodness...


Frank wrote:Jingleboy wrote:WesFX wrote:@Jingleboy
"The 3DS isn't very good at anti-aliasing."
Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.
If they don't incorporate anti-aliasing, they obviously aren't very good at it, are they?
It's not a case of the system being good at it or not, it's a question of where the developer wants to focus the power. Most devs will use all the power they've got to increase texture resolution, poly counts, AI, particle effects, draw distance and anything else before they get to AA.
On the 3DS however, they're already being forced to render the image twice just to support 3D, which means when a player chooses to turn the 3D off there's a bit of extra power available to use for something else like increased framerate (as seen in Dead or Alive and Street Fighter) or anti-aliasing (as seen in Ocarina of Time and Resident Evil: Revelations). Hopefully more games will support enhanced features with the 3D effect off.

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