Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics...

Get your discussion on with the blog stories. Moderation is less strict, but topics have short lives...quick!

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby jasonmaivia » 03 Jul 2012 00:06

I think the Gamecube version look s better and things like doors, tables, and floors look more detailed.

I don't believe that they dropped complex details for lighting. They just didn't want to do it.
User avatar
jasonmaivia
Boo
Boo
 
Posts: 520
Joined: 23 May 2009 00:43
Location: Milwaukee, Wisconsin
Wii: 0413 6199 9387 2979

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby TooManyToasters » 03 Jul 2012 00:10

Hmm, I dunno. Screens from Luigi's Mansion on GC look better than Dark Moon's, but then again through 3DS experience you'd have to remember:

1.) The GC's game's graphics were very, very detailed even for a Gamecube launch title. Likely more of a result of years of work prior to launch than relating to the system's horsepower.
2.) 3DS always has sharper textures to accomodate for lack of detail, and yet from actual playability Dark Moon could end up looking much better than 2D screens show. GC screens still have that "blur" from videotaping or lack of progressive scan.
3.) Seeing how a 3DS game looks depends on what's in the eye of the beholder. I find that with my 20-15 vision I end up admiring a lot of what I see, but it's mainly for games that really pull off the 3D effect nicely (like Starfox 64 or Mario Kart 7) in my opinion. I also notice that some games look better to certain players' perceptions than others', like myself.
4.) I'll always end up arguing or debating over a game's visuals or a game in general on a game forum. Do yourself a favor and don't take my word for it, just download the Dark Moon videos off eShop, then decide whether to buy or try the inevitable demo because you'll get the most out of playing it anyway. Cheers. :)
I'm flying!! WHEEEEEeeeeeEEEEEEEEEEEEeeeeEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
TooManyToasters
Flicky
Flicky
 
Posts: 59
Joined: 21 Jun 2009 08:31
XBL: doodies315
3DS: 4339-2483-9765

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby LegendofSantiago » 03 Jul 2012 00:16

The animation and certain texture effects are a lot better on the 3ds, there are other pictures that show off the game better in the link. Also, the 3ds DOES do AA,look at revelations with 3d off.
User avatar
LegendofSantiago
Pokemon Trainer
Pokemon Trainer
 
Posts: 1026
Joined: 22 Jan 2012 10:15

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby Rm88 » 03 Jul 2012 00:26

Jaggies are understandable given the 3DS' resolution. I think both games look great regardless, I had forgotten how good looking is Luigi's Mansion.
User avatar
Rm88
Fairy
Fairy
 
Posts: 6
Joined: 05 Dec 2010 17:17
Wii: 1468 8733 5948 2633
PSN: r_m_8_8
3DS: 5241 1973 5614

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby Elfteiroh » 03 Jul 2012 00:27

For one I prefer the new "cartoony" style, but, well, I'm a fan of the old Scooby Doo cartoon, so yeah. :P
Shy Guy? How did I return to that?? I was a Koopa? ... AWESOME!
[ ƒranz (note the weird "ƒ", the seal of TRUTH) on the 3DS FriendList!]
User avatar
Elfteiroh
Shyguy
Shyguy
 
Posts: 118
Joined: 05 May 2011 18:47
Location: Quebec - Canada
PSN: Elfteiroh
3DS: 4425-1469-3163
NN ID: Elfteiroh

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby Hisiru » 03 Jul 2012 00:45

Actually, I don't care if the graphics are bad, if the 3DS version has jaggies or if the Gamecube version was darker. I was worried about the puzzles and it looks like they are doing an incredible job in this version.

I can't wait for this game!

This is probably the list of games for my 3DS (this year):
-Luigi's Mansion 2
-New Super Mario Bros 2
-Castlevania: Mirror of Fate
-Professor Layton
-Kingdom Hearts

I love you 3DS! :D
User avatar
Hisiru
Fairy
Fairy
 
Posts: 9
Joined: 27 May 2009 02:47

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby browngamer4 » 03 Jul 2012 02:01

All the scenes they are showing from the Gamecube version are cut-scenes..pretty much cgi- all the screens from the 3DS version are also cut-scenes but they are using the in game graphics engine..to be fair the 3DS version is almost exactly like the cubes' cgi screens minus the jaggies..that's pretty damn good in my opinion.
The World Is A Meme
User avatar
browngamer4
Goomba
Goomba
 
Posts: 22
Joined: 17 Nov 2009 20:25

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Honoguma » 03 Jul 2012 02:14

To anyone saying the 3DS is a superior system to the gamecube, it's not. Geometry wise, its about half as capable as the gamecube (around ps2 level), because 3D mode halves polygons. It has a better gpu than the wii but its CPU (outdated ARM) isn't as capable. So the 3DS is essentially a PS2 with really nice shader effects. It can do textures well but the lack of textures accounts more for lack of budget/laziness more than anything. Laziness can be seen in OoT 3D, where some character textures aren't even updated. Another thing that holds 3DS games back is lack of actual shadows. Its awful that we still have N64 circle shadows in 2012. KI: Uprising would've looked like a Vita game with actual shadows, and Ocarina 3D would've been more respectable. EX Troopers would be the best looking game on 3DS with real time shadows. The 3DS is excellent at lighting, so they seem to be missing due to laziness.

Its a shame that it seems we'll never see anything on par with Mario Sunshine or Wind Waker on the 3DS, due to a combo of weaker hardware and developer laziness.
Image
Image ~Honoguma
User avatar
Honoguma
Goomba
Goomba
 
Posts: 10
Joined: 15 Mar 2011 12:36
Location: Dallas, Tx
3DS: 279305916068

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby ChozoBoy » 03 Jul 2012 02:29

The 3DS screens tend to always suck. Kid Icarus screens on the web made me want to barf, but the game looks impeccable. I think the games look sort of higher-def than usual with 3ds on, but that can't be the whole story.
User avatar
ChozoBoy
Chocobo
Chocobo
 
Posts: 27
Joined: 01 Aug 2011 23:14
Location: New Jersey, USA
Wii: 8274-9077-8056-5707
3DS: 0946-2237-7362

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby captfalcon99 » 03 Jul 2012 02:42

Basically it's the lack of proper texturing in DM that holds it back.

I'm kind of bemused at this oversight, to be honest. It looks like...2005-2006-era Runescape right now. And knowing it's coming out this holiday essentially confirms that they will not improve the graphics at all.

Although at least the framerate seemed fixed in the E3 show floor footage I saw.
captfalcon99
Fairy
Fairy
 
Posts: 0
Joined: 16 Feb 2012 15:38

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Radiant » 03 Jul 2012 03:24

These screens highlight exactly what I've been pointing out from the beginning, but everybody has been denying: Luigi's Mansion 2 is significantly graphically inferior to the original.

It was obvious from the second the game was first shown. I don't know why they changed the artstyle so much. It looks so much more simplistic, much more blocky, and just...cheap. Very cheap.
Image
User avatar
Radiant
Shyguy
Shyguy
 
Posts: 118
Joined: 30 Jul 2011 22:24
Wii: 1924-2316-9778-0248
PSN: Bassoonist26

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby delpiero » 03 Jul 2012 03:49

The 3ds always looks phenomenal in person. I agree the screenshots however they get them always look completely different and worse.
delpiero
Chocobo
Chocobo
 
Posts: 41
Joined: 20 Jan 2010 18:10
NN ID: Del_Piero_Mamba

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby Artistic_Anarchy » 03 Jul 2012 04:35

I like the look of the GCN version a lot better myself. the 3DS game still looks good, however. I've played it and it looks 100x better in motion than these jaggy pictures.
User avatar
Artistic_Anarchy
Boo
Boo
 
Posts: 669
Joined: 19 Feb 2008 00:26
Location: SoCal

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby WesFX » 03 Jul 2012 06:36

Just watched tons of Luigi's Mansion (GCN) and the E3 2012 trailer again; there is no debate. Luigi's Mansion 2 is more impressive.

Anyone saying otherwise is fooling themselves.

I think the style of the first game is horrendous, but if you like that more, that's up to you.
User avatar
WesFX
Boo
Boo
 
Posts: 537
Joined: 16 Feb 2009 04:36
Wii: 5451 3702 0833 3757
NN ID: WesFX7

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Honoguma » 03 Jul 2012 06:52

@WesFX

I believe you're fooling yourself. Dark Moon, as excited as I am to play it, is a step down graphically from the first game. It is not more impressive. Everything is low poly, there is a severe lack of textures in some areas, there are no real shadows aside from a few shots of Luigi (which seemingly disappears and is replaced by a static circle shadow in some parts), and the game lacks antialiasing. There seems to be more detail and particle effects, but I find that pointless when the textures are subtle and ugly. Stylistically, you might prefer the game to the first, but telling others they're fooling themselves for looking past the new style and seeing how the game compares to its predecessor from an all around perspective, well.... I don't see how that's politically correct.

I am looking forward to the game though, I'm not bashing it. I'm looking forward to it more than the other 2 Mario 3DS titles.
Image
Image ~Honoguma
User avatar
Honoguma
Goomba
Goomba
 
Posts: 10
Joined: 15 Mar 2011 12:36
Location: Dallas, Tx
3DS: 279305916068

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Frank » 03 Jul 2012 07:23

Jingleboy wrote:
WesFX wrote:@Jingleboy

"The 3DS isn't very good at anti-aliasing."

Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.

If they don't incorporate anti-aliasing, they obviously aren't very good at it, are they? :mrgreen:

It's not a case of the system being good at it or not, it's a question of where the developer wants to focus the power. Most devs will use all the power they've got to increase texture resolution, poly counts, AI, particle effects, draw distance and anything else before they get to AA.

On the 3DS however, they're already being forced to render the image twice just to support 3D, which means when a player chooses to turn the 3D off there's a bit of extra power available to use for something else like increased framerate (as seen in Dead or Alive and Street Fighter) or anti-aliasing (as seen in Ocarina of Time and Resident Evil: Revelations). Hopefully more games will support enhanced features with the 3D effect off.
User avatar
Frank
Shyguy
Shyguy
 
Posts: 105
Joined: 11 Dec 2009 16:15

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby WesFX » 03 Jul 2012 07:25

@Honoguma

I knew you'd be one to respond to this.
Look again, not at this super limited article. The 3DS game includes real-time shadows in more instances than the GameCube game. Texture detail is a stylistic and/or space-saving choice (in this case), and they are certainly sharper when used in LM2 than the smudgy stuff in the GameCube game.

It's as simple as looking at both games. As cliche as the expression is, "the truth hurts", and I'm not about trading correctness for niceness to be P.C.
User avatar
WesFX
Boo
Boo
 
Posts: 537
Joined: 16 Feb 2009 04:36
Wii: 5451 3702 0833 3757
NN ID: WesFX7

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby kernal » 03 Jul 2012 07:39

as stated earlier... people complaining about jaggies, which seems like more than half of everyone here, should realize that it looks so jagged because its a smaller picture blown up. those jaggies arent going to be in the game, played on the smaller screen... come on now
User avatar
kernal
Octorok
Octorok
 
Posts: 163
Joined: 05 Jul 2009 02:38
Wii: 2445-3073-3064-6000
XBL: Branson Fury
3DS: 5284-2695-1711
NN ID: The_Kernal

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby ProtoKun » 03 Jul 2012 07:44

If there's one thing I didn't like with oh so many GC games was the plastic render. I don't know… I never liked that lightning and texture… made everything look like dolls.
User avatar
ProtoKun
Flicky
Flicky
 
Posts: 63
Joined: 19 Nov 2009 17:41

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby grcpan » 03 Jul 2012 08:10

Other than the jaggies its much better on the 3DS.
User avatar
grcpan
Fairy
Fairy
 
Posts: 8
Joined: 28 Jan 2010 18:20

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Frank » 03 Jul 2012 08:21

kernal wrote:as stated earlier... people complaining about jaggies, which seems like more than half of everyone here, should realize that it looks so jagged because its a smaller picture blown up. those jaggies arent going to be in the game, played on the smaller screen... come on now

I think the wish may be the father of the thought here. They may be more prominent in big screen-shots (although on my monitor these are roughly accurately sized, and definitely smaller than on the upcoming XL) , but jaggies are totally noticeable in 3DS games, fire up SM3DL and tell me you can't see any. Unfortunately, I've found the 3D mode only serves to enhance this effect too, it looks quite jarring having jagged edges on an object that otherwise appears to have a solid mass thanks to the wonders of stereoscopy. Now of course they fade to some extent the more immersed you are, but to say they're not there is definitely underplaying the issue.

However, I will agree that such complaints are sort of moot at this point, the 3DS doesn't have the power to do AA (especially in 3D mode) and does have a relatively low-res screen. Jaggies are simply the nature of the beast, and complaining about them in any one game is like complaining about the lack of an HD option in any one Wii game. Let's just hope developers support AA when 3D mode is turned off. If RE:R can do it, I'd hope Nintendo can do it in most or all of their future releases.

Out of curiosity, does anyone know if it's only OoT and RE:R that support AA in 2D mode, or are there others I'm unaware of?
User avatar
Frank
Shyguy
Shyguy
 
Posts: 105
Joined: 11 Dec 2009 16:15

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby FrenchFryGuy » 03 Jul 2012 08:23

This has nothing to do with graphics, but I do like the ghosts' look/design better in Luigi's Mansion compared to Dark Moon's, but visually I think the 3DS version looks better despite the jaggies.
Last edited by FrenchFryGuy on 03 Jul 2012 08:56, edited 1 time in total.
Image"Cross me and i'll BURN you!"
User avatar
FrenchFryGuy
Flicky
Flicky
 
Posts: 61
Joined: 17 Oct 2009 14:08
Location: mushroom kingdom

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Maxram0 » 03 Jul 2012 08:39

metalpants wrote:Lol @ people complaining about jaggies. Are you really that ignorant? Lower resolution = jaggies. Anything made specifically for the 3DS screen that gets blown up for a bigger screen will look jagged automatically. Goodness...

the gamecube game was 360p, the 3DS game is 480p
User avatar
Maxram0
Goomba
Goomba
 
Posts: 16
Joined: 10 Jun 2009 04:11
Location: Birmingham UK
XBL: Maxram0
PSN: Maxram0
3DS: 0173-1446-8971

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby mariomaniac45213 » 03 Jul 2012 09:00

I'm gonna get off topic for a second but from the looks of the second one to me it seems like it's lost the charm and atmosphere of the first game. There doesn't seem to be any unique ghost design, the music (from what we've heard), doesn't compare to the originals, and just the basic horror-ness seems to be gone (there was a few times I jumped out of my seat in the original). Obviously I haven't played the final product and the gameplay does look solid and that's the most important aspect but I wish Nintendo/Next Level Games kept some of the atmosphere and art style of the original.
Finally got a PS3 sooo add me if you want. :)
User avatar
mariomaniac45213
Toad
Toad
 
Posts: 964
Joined: 28 May 2009 10:13
Location: Mushroom Kingdom and DK Island
Wii: 0257-0866-8958-0148
XBL: TheDestructo94
PSN: TheDestructo1994

Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Jingleboy » 03 Jul 2012 09:16

Frank wrote:
Jingleboy wrote:
WesFX wrote:@Jingleboy

"The 3DS isn't very good at anti-aliasing."

Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.

If they don't incorporate anti-aliasing, they obviously aren't very good at it, are they? :mrgreen:

It's not a case of the system being good at it or not, it's a question of where the developer wants to focus the power. Most devs will use all the power they've got to increase texture resolution, poly counts, AI, particle effects, draw distance and anything else before they get to AA.

On the 3DS however, they're already being forced to render the image twice just to support 3D, which means when a player chooses to turn the 3D off there's a bit of extra power available to use for something else like increased framerate (as seen in Dead or Alive and Street Fighter) or anti-aliasing (as seen in Ocarina of Time and Resident Evil: Revelations). Hopefully more games will support enhanced features with the 3D effect off.

I think you missed the irony of my post, but cheers for the info anyway.
User avatar
Jingleboy
Flicky
Flicky
 
Posts: 54
Joined: 09 Jul 2009 21:11
Location: Scotland, UK.

PreviousNext

Return to GoNintendo Blog Story Discussion

Who is online

Users browsing this forum: Chosenoneknuckles, Eggplant Magicianna, Exabot [Bot], MasterofMonster