
Berrix wrote:smashbros4svp wrote:2-I didn`t played Dillon through the only thing i saw in common with Sonic was his spinning attack and how he dash around with it,so i say maybe.I can`t speak for an Advance War character since i never played any of those games.
3-Yoshimitsu is a fighter from both SoulCalibur and Tekken,so if anything he should be the rep.Also,he`s a weird character with an unusual playstyle in his games so that could make him a very cool and interesting fighter in the next game.As for KOSMOS,there`s the relationship triangle between Nintendo,Monolith and Namco and if you ever saw some of those amv about the anime,you`d have a good idea of how she could play like.
If anything,KOSMOS could be the Snake remplacement.She can shape her bodyparts into a large variety of weapons and with stuffs like her signature Halbert Effect,this could be an unique mechanic for her where if you hold it`s imput long enough,it cover the whole screen and it give her a damage boost on everyone.The only problem with her is that she didn`t had much appearance on Nintendo platforms outside of a Japan-only Xenosaga remake for the DS and a guest apparance in Super Robot Wars OG Saga and it`s sequel alongside Project X Zone.Outside of it,i`d like to see her,an android with dual machine guns sounds like fun.I hope they`d use her ver.1 ouftit for this game through i could guess they`d go with the ver.4 since it`s the most used right now in the DS and 3DS games.
4-Maybe Konami helped because they through it was a good way of promoting MGS4 so they got involved.Brawl was released in 2007 and a few months after MGS4 got released,so it made sense to use Snake to promote their games to Wii owners.
Dillion speeding around pretty much sums up a nice chunk of Sonic's own attacks. Only one that may been a problem would be the Upward Special in terms of iconic attacks. That, to be honest, I still haven't thought of anything creative just yet. But since Sonic uses a spring, I wouldn't deny Dillion a use of a volcano eruption underneath him to get where he needs to be.
When I mention Advance Wars characters I am also thinking outside the box for their skill ideas, where-as Ness and Lucas use spells from their own games, not just themselves learn, and how Captain Falcon, in retrospect, Has one of the wierdest ideas for a fighter who has never been seen out of his machine. Yet it works for him, so I think reworking a little of the skills to fit the weapons from Days of Ruin and so forth, you can probably it one of the Days of Ruin characters into the game without sacrificing much in return, if Snake was to not return, of course. It's a war game, wouldn't be too hard I believe.
Yoshimitsu may be in more different games, but that doesn't make him a true iconic mascot either though. Yes he might get a unique playstyle, then again this is SSB, he may not get one the way we think. On the same token Heihachi would be just the oposite, though I admit I haven't seen a refined fighter in SSB just yet so I would welcome either (though my bias would toss both out and bring in Chun Li, just cause). But when I spoke of Namco's Tekken team working on the game, I immediately thought Heihachi, cause to me he feels like the unofficial mascot.
KOS-MOS was in crossover games for the most part with Nintendo systems, so it was why I made it clear that would be a far far stretch to get her in there. Like, Cloud in SSB stretch. Also with third party replacing third party... Sort of would leave a bitter taste one or the other's fans' mouths, don't you think? I definitely wouldn't want Megaman to replace Samus cause some skills are very similar to certain degrees. Not saying they can't, but I got to say that may not be the greatest of choices. KOS-MOS has her own toolkit idea all together, pretty sure she won't need to taking anyone elses.
As for promoting, perhaps part of it was, but consider Konami all together (the JPN development teams), they're putting Snake in odder games before, and they've done wierder things with some of their characters and franchises with other development companies before then too. From what I've heard Konami was all for getting Snake in Melee but just never had the time when the nods were given, but all awaited for Brawl and finally, we even see Snake in the first trailer. You cannot tell me that they weren't excited beyond just promoting MGS4 when they waited that long. Who knows what SSBU would hold for us. Konami and Nintendo may have already given their okays for Snake's return, and they may be working on a second Konami character (doubt it personally, but wouldn't be surprised). If they were, though Alucard is boss and all, we may all have to agree that Belmont is a name many jump to when thinking of defeating Dracula... Except for the fighting game... We all know it doesn't exsist.... Right?


HammerGalladeBro wrote:As far as Square-Enix characters goes, I'd like to see any of these:
*Geno
*Final Fantasy Team from Mario Hoops 3-on-3 and Mario Sports Mix (Ninja, Balck Mage, White Mage), it would be like the Pokémon Trainer
*A Dragon Quest character which isn't a Slime
And maybe, Crono. I'm cheering more for a Dragon Quest character, though.
And this just went through my head, some Snake's Codec Conversations I thought the other day for some characters I'd like to see, if Snake returns and these characters are included, I'd like if their Codec Conversations were a little bit like these:
Lip:Spoiler:
Prince Fluff:Spoiler:
Pac-Man:Spoiler:



I got a REALLY good laugh from those conversations you made up. I think it's "Power Pellets" not "Pills" but w/e. Fantastic anyways.

smashbros4svp wrote:I like the volcano idea for a recovery move for Dillon,through his game is a tower-defense thing with speed in there,rightIf that the case,then they could do something with it like ones of his specials consist of building a tower and the more you build it,the more powerful it becomes then you press another button to fire projectiles from it.
Also,maybe Nintendo is secretly working on a new Advance Wars for the 3ds,so if that happen they could use some of those characters in there,or use characters from Bataillons Wars or something for the Gamecube and Wii.
KingBroly wrote:I'm going to predict the name of Super Smash Bros. 4 right now:
Super Smash Bros. Ultra
or
Ultra Super Smash Bros.
MARK.MY.WORDS. I'm good at this type of thing.





Berrix wrote:smashbros4svp wrote:I like the volcano idea for a recovery move for Dillon,through his game is a tower-defense thing with speed in there,rightIf that the case,then they could do something with it like ones of his specials consist of building a tower and the more you build it,the more powerful it becomes then you press another button to fire projectiles from it.
Also,maybe Nintendo is secretly working on a new Advance Wars for the 3ds,so if that happen they could use some of those characters in there,or use characters from Bataillons Wars or something for the Gamecube and Wii.
The Rolling Western is pretty much a timed tower defense game, yes. Only reason I said anything about a volcano cause there is erupting Grocks in the game and that's where my mind went, wasn't totally serious but still in it's core style. Though tower building for his specials I cannot see too much of that being too useful in a faster-paced game such as Smash Bros. Be neat with a technical point of view, but I couldn't find myself playing a character that relies on building towers often to fight for him. I always saw the towers being smashed and rebuilt in a stage to be honest, where players destroy the closer ones that work like walls and ones in the distance randomly fire into the arena.
Also, I would kill to get a new Advance Wars game in my hands! Great series. Only reason I went to the Days of Ruin set is cause it was totally different feel to the game and the characters were more similar to Snake's own build. I would love to see Andy over all if they did an AW game rep in any case. I just used a reference to who can fill in shoes of cameos -IF- they were to not return. As both can easily be replaced with a Nintendo character. Both ideas can totally take a different route, I was just using them as examples of replacing cameos.


Berrix wrote:I never said the volcano idea I tossed out there willy-nilly was crazy, I even said I would not deny such an idea. I just said the tower building skill seems like it wouldn't be as effective as it much as it sounds cool. Thinking about it it feels much like the mine smash from Snake, it may work for a period of zoning in the arena. Though the towers would be obviously more visible, thus easily avoided. That's how I can see it, though nothing is said that he cannot rock the cannon top from one of those towers and charges as the skill instead.






jackattack wrote:I would also like to see:
-Rayman from Rayman
-Dillon from Dillon's Rolling Western
-Crystal from Starfox
-Pacman and Ms. Pacman from Pacman
-Shadow from Sonic
-Paper Mario, Baby Mario, and Baby Luigi from Mario
-Chibi-Robo from Chibi-Robo
-Ballon Fighter from Ballon Fighter
-Black Mage, White Mage, Ninja, Moogle, and Cactaur from Square Enix
-Palutena and Magnus from Kid Icarus
-Crash from Crash
-Banjo from Banjo Kazooie
That is a lot of characters but whatever![]()
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jackattack wrote:I would also like to see:
-Rayman from Rayman
-Dillon from Dillon's Rolling Western
-Crystal from Starfox
-Pacman and Ms. Pacman from Pacman
-Shadow from Sonic
-Paper Mario, Baby Mario, and Baby Luigi from Mario
-Chibi-Robo from Chibi-Robo
-Ballon Fighter from Ballon Fighter
-Black Mage, White Mage, Ninja, Moogle, and Cactaur from Square Enix
-Palutena and Magnus from Kid Icarus
-Crash from Crash
-Banjo from Banjo Kazooie
That is a lot of characters but whatever![]()
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jackattack wrote:I would also like to see:
-Rayman from Rayman
-Dillon from Dillon's Rolling Western
-Krystal from Starfox
-Pacman and Ms. Pacman from Pacman
-Shadow from Sonic
-Paper Mario, Baby Mario, and Baby Luigi from Mario
-Chibi-Robo from Chibi-Robo
-Balloon Fighter from Ballon Fighter
-Black Mage, White Mage, Ninja, Moogle, and Cactaur from Square Enix
-Palutena and Magnus from Kid Icarus
-Crash from Crash
-Banjo from Banjo Kazooie



KingBroly wrote:Pushmo Assist Trophy
It's over, guys. I win the thread. Yet again.

J0RdAnN wrote:KingBroly wrote:Pushmo Assist Trophy
It's over, guys. I win the thread. Yet again.
No you don't. If anything Pushmo should be a Stage. With Mallow pulling out more platforms as the camera constantly escalates upward. But if you hit Mallow he'll stop pulling blocks for like 3 seconds, resulting in possible off screen damage/KOs.
Also this rendition of this song needs to be in the game. Best Game Music this generation.
http://www.youtube.com/watch?v=-oMMP0Os_5A

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