This is a comprehensive weapon unlock guide courtesy of Gamefaqs and
here's a fusion calculator.
I just have to find a way to get another high valued ore club to fuse for a greater Set of Guardian orbitars. I've discovered that shot range modifiers will increase the duration my Shield is active and the distance traveled: This is just becoming more fun and difficult at the same time.
KingBroly wrote:I'm not really sure how I'll be able to beat the final boss at 9.0 Intensity. I guess I'll have to look up a Guide for it. Some other levels as well, since Health Orbs come in too late during the Flight Sections.
The game is still great, but again, I don't feel like I've mastered the Controls, and at this stage in the game (far into the post-game) I definitely think I should have.
They say to make sure you can beat the chapter flawlessly or well enough on 8.5 before taking a run on 9.0 chapters. I'm sure you'll get it in time but what's your weapon value, modifiers, and powers you have?
Clubs Reflect projectiles (which is quite valuable for flying sections) and M****s club charges at a speed fast enough to where it isn't a burden taking on foes on land, you will have to space your self accordingly due to it's extremely short ranges.
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Thank God I'm a man of great patience, the Crisis mode trials where you have to defeat a boss in those states are quite challenging, and if you choose to lower the difficulty it'll take forever to be at the state that qualifies and even then you'll have difficulties as to whether or not you'll kill him/her/it in time. I suggest using brief invincibility when you feel you may need it on 2.0 difficulty with Aurum weaponry seems to help, I use the palm for it's homing, speed and reliability.