Kingdom Hearts: Dream Drop Distance is like 'KH II, Birth...

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Kingdom Hearts: Dream Drop Distance is like 'KH II, Birth...

Postby robometal cowboy » 03 Jul 2012 21:08

Kingdom Hearts: Dream Drop Distance is like 'KH II, Birth By Sleep on steroids'
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A portion of an IGN interview with co-director, Tai Yasue...

IGN: What's next for Sora and Riku?

TY: We get that a lot. [laughs] We're still thinking about it. I think 3D is really a hint to the future in a way. We developed it as if it were a console game. We made it for the handheld, but for us it was meant to feel like a console game in a way. I think it really took the Kingdom Hearts series to the next level, it feels like Kingdom Hearts II and Birth By Sleep on steroids. It's really insane what you can do. So I'm not really in a position to say what we could next, but... 3D, for us, was the future.

Full interview here
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Kingdom Hearts: Dream Drop Distance is like 'KH II, Birth By

Postby WesFX » 03 Jul 2012 21:36

"We developed it as if it were a console game."

You could argue that feels true even of the DS games.

More interesting is the implication that DDD indicates the future of the series. I guess I'll find out what that means in a few weeks.
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Re: Kingdom Hearts: Dream Drop Distance is like 'KH II, Birt

Postby Windsor » 03 Jul 2012 21:51

No, it's a spin-off that I should find two-hundred excuses to not play because it's not on an HD console, it doesn't have "Kingdom Hearts III" written on the box, and I can see parts of the game have Sora and Riku the way they looked in Kingdom Hearts.
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Re: Kingdom Hearts: Dream Drop Distance is like 'KH II, Birt

Postby ShironRedshift » 03 Jul 2012 22:55

Windsor wrote:No, it's a spin-off that I should find two-hundred excuses to not play because it's not on an HD console, it doesn't have "Kingdom Hearts III" written on the box, and I can see parts of the game have Sora and Riku the way they looked in Kingdom Hearts.

How is it a spin-off if it advances the story? It isn't even a prequel like BBS--it picks up right where KHII left off. Calling this a spin-off would be no different from calling Luigi's Mansion: Dark Moon a spin-off of the Luigi's Mansion series just because they decided not to call it Luigi's Mansion 2 and it's on a handheld--it's silly and based on nothing to do with the actual content of the games.
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Re: Kingdom Hearts: Dream Drop Distance is like 'KH II, Birt

Postby Granville » 04 Jul 2012 01:16

I kept a close eye on the game's Japanese release story-wise and tried the demo for the US version. The comments from the developers are perfectly accurate and this is no spinoff (if you took a look at any of the information on the game, you'd instantly know this). Most people who have actually had a go with the game agree as well. I've read several impressions that have said it may as well be called "Kingdom Hearts 3". Had the game not been on a handheld and had 3's plot not already been spoken for, it could have been called that. It's essentially a main game, similar to how BBS was internally developed as KH0.

The reason Sora and Riku appear younger was for their mark of mastery exam. Their skills are self taught and Yen Sid (the sorcerer from Fantasia) intends to have them relearn how to wield the keyblade the proper way. Their youth is a byproduct of them basically being "reset" to how they were before they began teaching themselves. But they haven't forgotten anything unlike in Chain of Memories, KH2, or even ReCoded. Only their physical appearance changed, they kept their memories. This game is the latest one in the timeline, it's a true sequel and not a prequel or a side game. It moves the plot ahead and sets the stage for KH3.

And gameplay wise, yeah BBS+KH2 on steroids is definitely a good explanation. The game uses the basic combat elements from BBS including the deck command. But KH3D mixes that up with "flowmotion", a new element that adds incredible parkour acrobatic techniques to the gameplay. It takes some of the more flashy combat elements seen in KH2 but further enhances the moves you can do. Even the worlds are designed around this as they're absolutely massive in size, far bigger than anything seen yet in the series. The platforming is back in full and the game encourages you to make the best of all the acrobatics at your disposal. There are several new worlds, and all returning worlds are completely redesigned and heavily added onto. There's no doubt this game was given the royal treatment from the developers.
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Re: Kingdom Hearts: Dream Drop Distance is like 'KH II, Birt

Postby auragar » 04 Jul 2012 01:55

Well about continuing the story there is the whole:
Spoiler:
ten billion Xeahanorts. And Riku becoming a master. Which is a spoiler. :/
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