MAGNUS-8M wrote:The reason is almost always because of piracy. There is no pirating involved when you mod a car, mod a computer, or mod a PC game that is easily modifiable. You CAN get in trouble for modding a car beyond what your insurance or state will allow(thus making it NOT 'street legal') IF they bother to care about it(seriously, there are already too many people with heavily-tinted windows who are definately not getting fined enough). And I'm sure there are still plenty of modifications to games that even encourage modding that would be considered illegal according to the End User License Agreements and whatnot.
Modding a console game, especially one as tight-lipped as Nintendo's, more or less implies breaking their security for the game. I'm sure they could care less if you're swapping out character models/music/etc as long as you're not causing them to be responsible for breaking copyright laws and whatnot(and I doubt they CAN be held responsible for what you do, so I don't think they're too worried about that). But it's most likely due to the fact that breaking their code for being able to do THAT implies that you could break their code for use in pirating, so they're especially sensitive about that. Think of it as being similar to the makers of HD-DVD, and how upset they were when their encryption key got leaked.
Seriously, how many people mod their gaming systems to do something that is 'legal'? There may be a few legal homebrew games out there, but hardly anything that's worth it SO much that they'd bother to make it work on a console system instead of just making it a freeware PC game. Maybe a few people could benefit from learning how to program for a game system, because they're the ones actually doing the programming and need it to check and test their game and all that, but the majority of the users are just using homebrew as an excuse to pirate games for their system.
Just 'modding' in general is hardly anything for console makers to be worried about. It's all about the end-result. I modded my Dreamcast VMU so it would use 4 AA batteries instead of the two watch-batteries that died almost instantly - nothing wrong with that in the least. All it did was just gave me a little more time to train up a Chao for the short time I cared about them. Modding a car: mostly about style, sometimes performance. PC, performance. PC games? Skins and custom-game scenarios, extending the life of the game. Game consoles? It's almost always for pirating. You can always say "as long as you don't pirate games, it's fine", sure, but that's rarely the case. Nintendo especially wants to protect their property, and they at least seem pretty sensitive about anything related to breaking their code, probably moreso after the whole Twilight Princess save-hack fiasco.
THANK YOU! Someone who gave me a thorough, well thought-out answer.
If modding console games infringes on a company's IP rights, then what about people who mod PC games? Like I said above, Valve allows people to mod their games [especially Half-Life].
Users browsing this forum: No registered users